France 1944 D-Day under version 3.4.0.202

Norm Koger's The Operational Art of War III is the next game in the award-winning Operational Art of War game series. TOAW3 is updated and enhanced version of the TOAW: Century of Warfare game series. TOAW3 is a turn based game covering operational warfare from 1850-2015. Game scale is from 2.5km to 50km and half day to full week turns. TOAW3 scenarios have been designed by over 70 designers and included over 130 scenarios. TOAW3 comes complete with a full game editor.

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waltshumate
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France 1944 D-Day under version 3.4.0.202

Post by waltshumate »

Is the France 1944 D-Day playable under version 3.4.0.202? I not had much success with it. I have even tried following the designers AAR but the attacks illustrated as having an excellent chance of successes are coming up as very poor.

Has anybody had any success as the allies with this version?
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RE: France 1944 D-Day under version 3.4.0.202

Post by Oberst_Klink »

What seems to be the issue of the scenario playing it with 3.4.202? What version of the scenario have you got? The latest version, 3.1 works fine with 3.4.

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waltshumate
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RE: France 1944 D-Day under version 3.4.0.202

Post by waltshumate »

The scenario is version 3.4. Getting passed turn 1 as the allies is impossible. The supposed solution doesn't work. Trying setting it and you will see the odds don't come out any where near what is shown in the AAR.
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RE: France 1944 D-Day under version 3.4.0.202

Post by Oberst_Klink »

What AAR, settings, etc. are you referring to? You can't replay an AAR and expect the same results, combat odds, etc. So, what is not working? Do you use basic/advanced rules, etc.? A bit more info would be helpful ;)

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Curtis Lemay
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RE: France 1944 D-Day under version 3.4.0.202

Post by Curtis Lemay »

ORIGINAL: waltshumate

The scenario is version 3.4. Getting passed turn 1 as the allies is impossible. The supposed solution doesn't work. Trying setting it and you will see the odds don't come out any where near what is shown in the AAR.

Show us a screenshot of one of your attack planner setups so we can see what you're talking about.
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waltshumate
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RE: France 1944 D-Day under version 3.4.0.202

Post by waltshumate »

Top planner is from the AAR and bottom one is from the game. Note the probability of success.

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RE: France 1944 D-Day under version 3.4.0.202

Post by Oberst_Klink »

Well, about the Canadian/CW units you haven't assigned?

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Catch21
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RE: France 1944 D-Day under version 3.4.0.202

Post by Catch21 »

The first obvious Q is what TOAW version was the AAR produced under versus the version used to attempt to duplicate the AAR assault?
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RE: France 1944 D-Day under version 3.4.0.202

Post by Oberst_Klink »

From above it looks like the 3.2 version, note the AR in the 2nd picture.

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Catch21
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RE: France 1944 D-Day under version 3.4.0.202

Post by Catch21 »

Well spotted. Then surely there's the answer- different versions of TOAW used to run (the same) scenario version.
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Curtis Lemay
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RE: France 1944 D-Day under version 3.4.0.202

Post by Curtis Lemay »

I'm assuming the issue is the change in the cooperation rules. The naval vessels have no cooperation with the land units. That wasn't an issue before 3.4 due to the cooperation bug, but it will be hence. That probably means that you'll just have to risk a bit more ground forces for each assault to get the previous results. It'll be a while before I can check that out myself, though.
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RE: France 1944 D-Day under version 3.4.0.202

Post by Sensei.Tokugawa »

Yes, it appears that repeating the D-Day feat under the latest patch may be quite impossible. Historically the Eisenhower's staff estimated the initial losses as lower that it had been expected, here we might experience quite an unfortunate landing. I was agreed to PBEM that one with a good opponent of mine, but since I am quite appalled with forced seaborne landings, I started to reconsider and ran a few tests - normally I don't practice any spoilers prior to launching a PBEM game, but since my mindset was already changed to rather no ... - I even mailed Bob asking a question or two. If we employ any naval bombardment to soften the targets a bit, there are up to three tactical rounds perhaps to get the job done. The troope, apart from the paras already there, land in force in three hexes at best, those locations need to get reinforced fast, then the paras don't have anwhere to fall back, 101st and 82nd get wiped out if the odds are bad ( are they going to be returned later on? Since they are withdrawn anyway for , be it, Market - Garden , that's not a problem, but how do we evacuate a division already destroyed? ... ).British 6th Abn are not faring much better ... I think it's still playable, but both in my landings against the AI force and in test employing AI vs AI, large part of the Allied landing force gets destroyed and lossess mount sky high. I decided to ask for a replacement scenario for our PBEM, no reply yet though. Too bad, everything looked very interesting, but if I was an Allied C-I-C there & then, I'd think more than twice before attempting such endeavour with such adverse odds.
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sPzAbt653
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RE: France 1944 D-Day under version 3.4.0.202

Post by sPzAbt653 »

I'm seeing different numbers, with 3.4, me the Allies against Elmer the Germans. Each of my beach assaults looked like this :

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RE: France 1944 D-Day under version 3.4.0.202

Post by sPzAbt653 »

The Germans are very strong, on his turn 1 Elmer made some good counterattacks and hemmed me in. At the beginning of turn 2 it looked like this :

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sPzAbt653
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RE: France 1944 D-Day under version 3.4.0.202

Post by sPzAbt653 »

I made little progress in turn 2, and Elmer was again very good. He wiped out all the Airborne Divisions, and captured Utah, Omaha, Gold and Juno. I think Ike might have called this thing off !

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RE: France 1944 D-Day under version 3.4.0.202

Post by sPzAbt653 »

Turn 3 is no better, things looking very bleak. Most of my actual combat regiments and brigades are evaporated and I'm left with a collection of cheap value HQ's, recce's, engineers and artillery clogging up my hexes. The game engine is bringing reinforcements into the beaches, but they aren't the good fightin' pieces that I need.

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RE: France 1944 D-Day under version 3.4.0.202

Post by sPzAbt653 »

By the start of turn 7 we have bashed each other to bits, but I finally got some elbow room east of Caen. Notice that Elmer grabbed some LST's at Utah and came out into the ocean to fight me.

For turn 1, the Allies maybe could use the Halifaxes and Lancasters of Bomber command to help out. Maybe they're not in the scenario for a reason though. The Luftwaffe did seem a bit strong, causing me a couple hundred lost planes on turn 1.

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RE: France 1944 D-Day under version 3.4.0.202

Post by sPzAbt653 »

If we employ any naval bombardment to soften the targets a bit, there are up to three tactical rounds perhaps to get the job done.

I used six, and hit each beach with all naval and air (the US IX Bomb Cmd units) for 2 rounds each. That's three-2 round combats, go with the Eastern TF hitting the 2nd Army beaches, and the Western TF hitting the American beaches. I suppose you could use two-3 round combats, same effect.
... 101st and 82nd get wiped out if the odds are bad ( are they going to be returned later on?


Yes they do. I do agree with everything you are saying, but I've been working on a scenario that includes D-Day, and am having much trouble recreating the Battle for the Hedgerows. Bob has caught it well in this scenario, although its also a Battle for the Beaches.
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