ORIGINAL: **budd**
Well i'm going to give the classic AP's system a real chance.curious about how many people use what system...how do you do one of those poll things anyway. Is that monster tutorial tough or do i just suck? what the hell was i supposed to do about those t-34's anyway


i lost 18 to 16. It's nice to have the choice between systems, thx.
Hey budd (sorry, couldn't help myself [;)]), glad I cleared up some of the differences between Persistent APs and Classic APs. I play both, usually whichever my opponent prefers. Personally though, I prefer Classic APs against human players and Persistent APs against the AI. The AI definitely plays better using Persistent.
While I agree with others that Persistent APs flow better/smoother, I find it has less decision points and overall requires less planning, especially long term, i.e. not just to the end of the current Round but even into future ones. And as I mentioned in another thread, I've converted some friends to the Classic AP mode once I took the time to explain its nuances to them (who wants to read a PDF?). I find that's the biggest hurdle usually; people not liking the Classic system because they don't completely understanding it unless they've played the board game.
As for Monsters, it is harder against the AI on Persistent for the reasons mentioned so Classic AP is easier. Also historically it was a wake-up call for the Germans so in that way, it should be difficult. What I find helpful is:
A. Don't forget to use smoke; smoke is your friend when trying to cross the open.
B. Use your heavier tanks PzIIIs & PzIVs to exhaust the Soviet armor and then use the speed of the PzIIs to close to short range (+3 FP) or CC (+4 FP) and fire. If you get flank shots at short range (all CCs are flank attacks) and use +2 CAPs, you should start getting some brewed up or immobilized enemy armor.
C. Remember that at that stage in the war, the PzIII is the anti-armor tanks and the PzIVD is the anti-infantry tank. Using them in their designed roll helps.
D. Constantly try to fix and flank - trying to run up the open middle with all those ATG and armor will get you killed.
Surviving the early round is crucial to having a chance to win imo.
Good luck and let us know how you make out.