ToS WS systems

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LarkinVB
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ToS WS systems

Post by LarkinVB »

Whats different to v1.4 :

Jump can be backward and a bit faster (not sure here).
Shields can be set to a lower level. So a shield 6 can be set to work as shield 1-6.
D.C.S will be much faster repairing damaged systems.
E.C.M. will help you to hide in cover as well as reduce scanners virtual hight bonus.
Scanners and battle computer will stay as they are already vital.
Flares will not modify to hit chance but have a chance to deflect a missile. So a flare with Mod 40% will roll against every single missile with a 40% to ignore it completely.

We do try to make every system to be a valuable choice.


We tweaked armor mods so that millenia is much more valuable than before.

Same is true for weapons. So expect to get you black ray gun for 1t less weight.

Called hits will be more difficult in WS too.

WS will be like v1.4 with lots of improvements. Not talking about grafics, sound and GUI handling.
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tarendelcymir
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Re: ToS WS systems

Post by tarendelcymir »

Originally posted by LarkinVB
Whats different to v1.4 :

E.C.M. will help you to hide in cover as well as reduce scanners virtual hight bonus.

Flares will not modify to hit chance but have a chance to deflect a missile. So a flare with Mod 40% will roll against every single missile with a 40% to ignore it completely.

We tweaked armor mods so that millenia is much more valuable than before.

Same is true for weapons. So expect to get you black ray gun for 1t less weight.

Called hits will be more difficult in WS too.

WS will be like v1.4 with lots of improvements. Not talking about grafics, sound and GUI handling.


These changes in particular sound really good to me. I can't wait to try them out. Especially the change in flares. What's the maximum mod for them? That could make them incredibly effective.
We sometimes catch a window
A glimpse of what's beyond
Was it just imagination
Stringing us along?
More things than are dreamed about
Unseen and unexplained
We suspend our disbelief
And we are entertained
LarkinVB
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Post by LarkinVB »

Flares will be more effective than in v1.4. But still you have only 7 charges and any GMH titan can opt to release them against another team member. I taught the AI to launch them if near at GMH target even if they are not locked. Will your team act likewise ?
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tarendelcymir
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Post by tarendelcymir »

Maybe, if they're feeling particularly charitable. :D
We sometimes catch a window
A glimpse of what's beyond
Was it just imagination
Stringing us along?
More things than are dreamed about
Unseen and unexplained
We suspend our disbelief
And we are entertained
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