Shadows Beta

Distant Worlds is a vast, pausable real-time, 4X space strategy game which models a "living galaxy" with incredible options for replayability and customizability. Experience the full depth and detail of large turn-based strategy games, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game. Now greatly enhanced with the new Universe release, which includes all four previous releases as well as the new Universe expansion!

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ASHBERY76
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Location: England

RE: Shadows Beta

Post by ASHBERY76 »

DW was released in march 2010.Where are you getting this 5 years statement.
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ASHBERY76
Posts: 2080
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RE: Shadows Beta

Post by ASHBERY76 »

ORIGINAL: DevildogFF


You make a lot of assumptions based on video and little else.

How do you think, or why do you think, that Stardrive is a Moo2 clone?

And while this may be a form of blasphemy on these forums, I will say without a shred of doubt that the Stardrive beta is already better than vanilla Distant Worlds. Hands down. In nearly every category, save economy.

So maybe instead of hating on something you don't understand, you should try being optimistic and open minded. No one is saying you have to buy Stardrive. But lord knows there isn't enough people trying make good 4x games. So try supporting all 4x games until PROVEN otherwise.


I think my assumption that it's using the Galciv colony building system and some sort of checkers for retards as the ground combat model will be correct.If you are trying to copy the MOO2 design do not add inferior gameplay systems.
Cruis.In
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Joined: Sat Nov 10, 2012 5:31 pm

RE: Shadows Beta

Post by Cruis.In »

if DW was RELEASED in 2010. Thats near 3 years ago. You think they programmed it in 6 months? Then you've got to factor in dev time + time it has been released = total dev time. Because they've had three years post release to continue releasing fixes and expansions.
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Erik Rutins
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RE: Shadows Beta

Post by Erik Rutins »

Can we please keep this on topic? This thread and forum should be focused on DW. The General Discussion forum is for discussion of other titles.

StarDrive looks interesting - there are a lot of promising Sci-Fi titles in the works, but let's keep this thread on course.

Regards,

- Erik
Erik Rutins
CEO, Matrix Games LLC


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Cruis.In
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RE: Shadows Beta

Post by Cruis.In »

since your here theres lots of questions need answering in the 'other thread'
OverlordCW
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Joined: Sun Mar 28, 2010 1:56 pm

RE: Shadows Beta

Post by OverlordCW »

ORIGINAL: Cruis.In

Also I think the devs should look into blitzmax. DW is 2d after all and blitzmax is the best cheapest development they could ever get for 2d. Fast, stable, feature rich and built in support for win/mac/linux. No porting needed, only have to port what they got now to blitzmax. Also blitzmax takes plug in modules. So they could plug in their C modules to blitzmax. It is just the rendering/physics/collision detection they'd need to re-code.

I dont have shares in blitzmax but i use it to create a hobby space game.
As far as I know DW is written in C# and not C with WinForms as the UI framework, so they'd have to rewrite everything from scratch.
Jaimoe_MatrixForum
Posts: 59
Joined: Sun Feb 25, 2007 3:59 am

RE: Shadows Beta

Post by Jaimoe_MatrixForum »

Hey I just got laid off so I have tons of time to beta test! Where do I sign up?
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