Patch 7 Data Update FEEBACK THREAD
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
RE: Patch 7 Data Update FEEBACK THREAD
Sorry about the picture size. Has anyone else tried applying the beta patch to an ongoing game?
RE: Patch 7 Data Update FEEBACK THREAD
Hi
I am playing the Allies versus thr jap ai in the ironman game.
This may be normal but looks odd so thought i'd check.
Its 10 Feb 1942 and in Bombay there is 577849 supplies and 729222 fuel - this sems an awful lot. If it is correct Should it pool here or Calcutta?
I have been shipping supplies and fuel to india from abadan and capetown but nowhere in those quantities.
thanks
I am playing the Allies versus thr jap ai in the ironman game.
This may be normal but looks odd so thought i'd check.
Its 10 Feb 1942 and in Bombay there is 577849 supplies and 729222 fuel - this sems an awful lot. If it is correct Should it pool here or Calcutta?
I have been shipping supplies and fuel to india from abadan and capetown but nowhere in those quantities.
thanks
RE: Patch 7 Data Update FEEBACK THREAD
Scenario 4 Guadacanal: There are two "S11/No.700 Sqd FAA" air groups (2358 and 2360) and they are both on the HMNZS Achilles (which has a capacity of 1 A/C)
Edit: The HMNZS Leander has 7 air groups on board!!! [X(]
S10, S12, S13, S14, S15, S16 & S17/No.700 Sqn FAA (2359 - 2366)
Edit again: Looks like S12, S13, S14, S15, S16 & S17/No.700 Sqn FAA (2361 - 2366) have a delay of 9999 so they don't show in the game but are flagged as active in the editor as their location is listed as the HMNZS Leander.
Edit: The HMNZS Leander has 7 air groups on board!!! [X(]
S10, S12, S13, S14, S15, S16 & S17/No.700 Sqn FAA (2359 - 2366)
Edit again: Looks like S12, S13, S14, S15, S16 & S17/No.700 Sqn FAA (2361 - 2366) have a delay of 9999 so they don't show in the game but are flagged as active in the editor as their location is listed as the HMNZS Leander.
Cheers,
Reg.
(One day I will learn to spell - or check before posting....)
Uh oh, Firefox has a spell checker!! What excuse can I use now!!!
Reg.
(One day I will learn to spell - or check before posting....)
Uh oh, Firefox has a spell checker!! What excuse can I use now!!!
RE: Patch 7 Data Update FEEBACK THREAD
Just testes scenario 6. Japanese 88 mm AA gun is missing. There's no such gun in database, and units using it have just empty line.
I haven't check other scenarios.
I haven't check other scenarios.
- Blackhorse
- Posts: 1415
- Joined: Sun Aug 20, 2000 8:00 am
- Location: Eastern US
RE: Patch 7 Data Update FEEBACK THREAD
ORIGINAL: witpqs
I missed that. Do you mean he said he was comfortable with them as is, or comfortable with them being able to move strat road?ORIGINAL: Reg
Blackhorse did say he was comfortable with the strategic movement of the USMC units.....
I'm belatedly catching up with this thread. I'm comfortable with the strategic movement as is. (Yes to RD+ for USA; No to RD+ for USMC, USN).
USMC divisions were designed to be more strategically mobile by sea, than their Army counterparts. Consequently, marines had far fewer trucks in their organic TO&E, and far fewer trucks 'pooled' at the upper echelon corps/army/depot level.
I would not argue with anyone who said that the US had the ability to send more trucks to support Marine units engaged in long overland campaigns. Ultimately any US military force could have been made strategically road mobile. Even the game doesn't quite capture the amazing advantage America had in truck numbers, size and quality compared to any other ally or adversary. US Army leg infantry divisions in Europe generally had more truck lift assigned than some other countries' "motorized" divisions, fx.
But the Marines had fewer trucks by design, to make them more strategically mobile by sea, and the preferred option for island campaigns.
So I think the RD+ strategic movement restriction best captures the "flavor" of US historic doctrine / deployment. You want the US to help fight a land war in Asia? Fine, send in the Army. You need to invade a beach? Call out the Marines! [;)]
WitP-AE -- US LCU & AI Stuff
Oddball: Why don't you knock it off with them negative waves? Why don't you dig how beautiful it is out here? Why don't you say something righteous and hopeful for a change?
Moriarty: Crap!
Oddball: Why don't you knock it off with them negative waves? Why don't you dig how beautiful it is out here? Why don't you say something righteous and hopeful for a change?
Moriarty: Crap!
RE: Patch 7 Data Update FEEBACK THREAD
Guadalcanal scenario, pilot file messed up badly. Ranks, groups, etc wrong resulting in western and Russian pilots filling out Japanese air groups later into game. Difficult to fix too, because you can't swap in a pilot file from another scen as air group numbers are different to other scenarios.
RE: Patch 7 Data Update FEEBACK THREAD
Hello Andy
All new Scenarios:
Ship Class:
1517 Tachibana
Wpn Slot 7: Type 2 Depth Charg Facing: "00- Front" ........ I think should be "02 - Rear"
Hope it helps...
Omat
All new Scenarios:
Ship Class:
1517 Tachibana
Wpn Slot 7: Type 2 Depth Charg Facing: "00- Front" ........ I think should be "02 - Rear"
Hope it helps...
Omat
"The whole problem with the world is that fools and fanatics are always so certain of themselves, and wiser people so full of doubts."
Bertrand Russell
Bertrand Russell
RE: Patch 7 Data Update FEEBACK THREAD
Thanks!ORIGINAL: Blackhorse
ORIGINAL: witpqs
I missed that. Do you mean he said he was comfortable with them as is, or comfortable with them being able to move strat road?ORIGINAL: Reg
Blackhorse did say he was comfortable with the strategic movement of the USMC units.....
I'm belatedly catching up with this thread. I'm comfortable with the strategic movement as is. (Yes to RD+ for USA; No to RD+ for USMC, USN).
USMC divisions were designed to be more strategically mobile by sea, than their Army counterparts. Consequently, marines had far fewer trucks in their organic TO&E, and far fewer trucks 'pooled' at the upper echelon corps/army/depot level.
I would not argue with anyone who said that the US had the ability to send more trucks to support Marine units engaged in long overland campaigns. Ultimately any US military force could have been made strategically road mobile. Even the game doesn't quite capture the amazing advantage America had in truck numbers, size and quality compared to any other ally or adversary. US Army leg infantry divisions in Europe generally had more truck lift assigned than some other countries' "motorized" divisions, fx.
But the Marines had fewer trucks by design, to make them more strategically mobile by sea, and the preferred option for island campaigns.
So I think the RD+ strategic movement restriction best captures the "flavor" of US historic doctrine / deployment. You want the US to help fight a land war in Asia? Fine, send in the Army. You need to invade a beach? Call out the Marines! [;)]
Intel Monkey: https://sites.google.com/view/staffmonkeys/home
RE: Patch 7 Data Update FEEBACK THREAD
ORIGINAL: Puhis
Just testes scenario 6. Japanese 88 mm AA gun is missing. There's no such gun in database, and units using it have just empty line.
I haven't check other scenarios.
Sorry, my mistake (scenario didn't install correctly). It seems to be alright.
RE: Patch 7 Data Update FEEBACK THREAD
Andy, could you fix one small thing? At least in scenario 1 Chinese HMG squad (japanese RGC-units) upgrades to Chinese infantry squad, which is wrong I believe (should stay HMG squad). This database error have been there since release, but I'm sure you can easily fix it now. [:)]
RE: Patch 7 Data Update FEEBACK THREAD
OK thanks will look into it
I will check scen 12 out
I will check scen 12 out
ORIGINAL: henry1611
Hi Andy,
Thanks for the updated scenarios.
I have one comment and one question on Scen 12 Marianas: Hakko Ichiu.
Comment: It may be because it is the Hakko Ichiu version of the scenario, but the upgrade paths on various USN and IJN vessels need some tweaking. Some vessels do not have the latest upgrade available for 5/44 and other vessels have upgrades that are not available until well past 5/44. Some examples: PENNSYLVANIA, CLEVELAND, SELFRIDGE, FULLHAM, HONOLULU, CASE, POLLACK, TAMBOR, THRESHER, VEGA, ARCTIC, GULFHAWK, GULFLAND AND OI.
Is there a way to use the Editor to change what upgrade a vessel is currently at in an on-going AI game akin to changing pool/production numbers for aircraft in an on-going AI game?
Question: Scen 12 has AI scripts but the "Use AI" button under the "Scenario" tab in the Editor is ticked "00 - No." Is that correct? What would the effect of ticking "01 - Yes" be?
Okay, that's more than one question . . .
I appreciate your efforts.
Henry
RE: Patch 7 Data Update FEEBACK THREAD
Any feedback on the new AI files
RE: Patch 7 Data Update FEEBACK THREAD
Scenario1 Allied vs Japan AI
March 1942
Game version please see signature.
AI Japan is attacking a base (Georgetown) since weeks where there are no Allied forces anymore.
The attacks are bombardment attacks only, presumably because there is no unit with an Attack Value (AV) present, e.g. only artillery units.
There is a chance the infantry part of the attacking force had been sunk earlier but I can't verify that.
The absence of units with an AV may be an oversight in the AI script. That's why I report this here.
For details please see Combat Report below.
Save available upon request.
Ground combat at Georgetown (49,74)
Japanese Bombardment attack
Attacking force 2424 troops, 201 guns, 60 vehicles, Assault Value = 7
Defending force 0 troops, 0 guns, 0 vehicles, Assault Value = 0
Assaulting units:
18th Medium Field Artillery Regiment
3rd Ind. Mountain Gun Regiment
5th Mortar Battalion
56th Field Artillery Regiment
3rd Mortar Battalion
3rd Medium Field Artillery Regiment
14th Ind.Art.Mortar Battalion
March 1942
Game version please see signature.
AI Japan is attacking a base (Georgetown) since weeks where there are no Allied forces anymore.
The attacks are bombardment attacks only, presumably because there is no unit with an Attack Value (AV) present, e.g. only artillery units.
There is a chance the infantry part of the attacking force had been sunk earlier but I can't verify that.
The absence of units with an AV may be an oversight in the AI script. That's why I report this here.
For details please see Combat Report below.
Save available upon request.
Ground combat at Georgetown (49,74)
Japanese Bombardment attack
Attacking force 2424 troops, 201 guns, 60 vehicles, Assault Value = 7
Defending force 0 troops, 0 guns, 0 vehicles, Assault Value = 0
Assaulting units:
18th Medium Field Artillery Regiment
3rd Ind. Mountain Gun Regiment
5th Mortar Battalion
56th Field Artillery Regiment
3rd Mortar Battalion
3rd Medium Field Artillery Regiment
14th Ind.Art.Mortar Battalion
WitP/AE
1.7.11.26b
Data base changes by Andy Mac October 16, 2012
Scen #1 Allied vs AI Level Hard Daily Turns
Art Mods by TomLabel and Reg
Topo Map by chemkid
WitW / Torch
1.01.37 - 1.01.44 beta
1.7.11.26b
Data base changes by Andy Mac October 16, 2012
Scen #1 Allied vs AI Level Hard Daily Turns
Art Mods by TomLabel and Reg
Topo Map by chemkid
WitW / Torch
1.01.37 - 1.01.44 beta
RE: Patch 7 Data Update FEEBACK THREAD
I posted in already in the "AE Naval and OOB Issues" thread but here seems to be the better place to post it:
What about the range of the SD Radar, looks to me like it is much to high:
http://www.hnsa.org/doc/radar/part4.htm#pgSD-5
Further down at that page you get the max range for detecting small planes above 1000 feet, that is 15 miles, in game it is 25.
Ok the value for large planes would be 20 miles but "large" would to me at least be some kind of level bomber I'm not sure if the Japanese Player would use them for hunting subs, they sure have something better to do with the bigger planes.
What about the range of the SD Radar, looks to me like it is much to high:
http://www.hnsa.org/doc/radar/part4.htm#pgSD-5
Further down at that page you get the max range for detecting small planes above 1000 feet, that is 15 miles, in game it is 25.
Ok the value for large planes would be 20 miles but "large" would to me at least be some kind of level bomber I'm not sure if the Japanese Player would use them for hunting subs, they sure have something better to do with the bigger planes.
RE: Patch 7 Data Update FEEBACK THREAD
Hello,
in the files
AHistory003.txt AHistory014.txt
JHistory003.txt
NHistory003.txt NHistory006.txt NHistory009.txt NHistory010.txt
JDetail006.txt JDetail009.txt
NDetail001.txt NDetail002.txt NDetail006.txt NDetail007.txt NDetail008.txt NDetail009.txt NDetail010.txt
Scen012.txt
there is a CR/LF missing in the last line preventing the last line from being displayed.
(didn't check 015 and onwards)
Cheers
in the files
AHistory003.txt AHistory014.txt
JHistory003.txt
NHistory003.txt NHistory006.txt NHistory009.txt NHistory010.txt
JDetail006.txt JDetail009.txt
NDetail001.txt NDetail002.txt NDetail006.txt NDetail007.txt NDetail008.txt NDetail009.txt NDetail010.txt
Scen012.txt
there is a CR/LF missing in the last line preventing the last line from being displayed.
(didn't check 015 and onwards)
Cheers
RE: Patch 7 Data Update FEEBACK THREAD
Scenario 1, 1122a
What's up with the units having an 9999 days TOE upgrade? I guess that is not supposed to be this way.
I found these two:
2704 CMF Aus 41 Battalion Australian Infantry 2708 9999
2821 Medium Arty Regiment British Artillery 2673 9999
What's up with the units having an 9999 days TOE upgrade? I guess that is not supposed to be this way.
I found these two:
2704 CMF Aus 41 Battalion Australian Infantry 2708 9999
2821 Medium Arty Regiment British Artillery 2673 9999
RE: Patch 7 Data Update FEEBACK THREAD
A bit on the defense of Hawaii:
fb.asp?m=3249955
fb.asp?m=3249955
RE: Patch 7 Data Update FEEBACK THREAD
Yes Monsoon works as we defined it and yes I am happy with how we represented the Hawaii Div
I will look aty the upgrade issue tonight
I will look aty the upgrade issue tonight