Palembang in ruins

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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crsutton
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RE: Palembang in ruins

Post by crsutton »

The moose is right. A Japanese player who is having trouble with Allied heavies in 1942 is not playing a very good game. You should find them and just go after them. Later on they become a problem but should never be much of an issue in 42.
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Swenslim
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RE: Palembang in ruins

Post by Swenslim »

Miri (1500 oil)Bruinei (200 oil) Shikuka (300), Magwe (3000) Djambi (2500), Bengaklis (400) , Medan (2000 oil or 2000 fuel), Tjepoe (350 oil or 300 fuel), Soerabaya (1900 oil or 1700 fuel), Balikpapan and Samarinda (4000 oil or 3000 fuel), Tarakan (900 oil or fuel). This centers give you more than 16 000 oil points per day. This enough to run you industry almost at full capacity. Only thing you need is to establish effective convoy system and place units with naval support to speed up cargo loading.
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JeffroK
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RE: Palembang in ruins

Post by JeffroK »

ORIGINAL: dennishe

ORIGINAL: JeffK

Have we got JFB complaining about another AFB tactic? I bet he is playing scen2, JFB wet dream scenario.

Do they want free access to every port on the map??

As to the damage when/iff they finally capture the oilfields, a troop of Boy Scouts with a hammer and a box of matches could severley damage an oil refinery, let alone trained engineers with access to explosives.


I'm not complaining about cannonfodders strategy. Actually I congratulated him earlier.
I'm trying to find out/predict what is going to happen with the Japanese economy so I can continue to fight back. I still need a lot of tanks, planes and ships to get my revenge!

Also it is not scenario 2, but DDB-C scenario 1.

But I do sense some frustration. Do you want to talk about it?

I was aiming at Swenslim's comment about a Fortress Balikpapan being gamey, we have already battled over the FP gambit when CR tried it.

IMVHO, the only variable assets the AFB has in the early month are the 2 weak Indian Bdes and 18 British Divm these are his only tools to throw a spanner in the works rather than deliver them up to Singapore to be wasted.

As mentioned, there is an emphasis on Palembang which both players must plan for, and is often the case of being "the firstus with the mostest".
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CT Grognard
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RE: Palembang in ruins

Post by CT Grognard »

From my perspective as a JFB, a Fortress Palembang strategy by the Allied player is not gamey, especially under DaBigBabes where refineries no longer produce supplies.

If an Allied player wants to commit forces there, by all means, that should be open to him. A good, alert Japanese player should be able to have the approaches to Palembang covered by Netties within a few days and punish any Allied reinforcement convoys.

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GreyJoy
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RE: Palembang in ruins

Post by GreyJoy »

ORIGINAL: CT Grognard

From my perspective as a JFB, a Fortress Palembang strategy by the Allied player is not gamey, especially under DaBigBabes where refineries no longer produce supplies.

If an Allied player wants to commit forces there, by all means, that should be open to him. A good, alert Japanese player should be able to have the approaches to Palembang covered by Netties within a few days and punish any Allied reinforcement convoys.


agree at 100%

However, in a modding prespective, i think that probably the concentration of all those oil fields in a single 40miles hex isn't exactly suitable for a good gameplay. Probably spreading the oilfields among 4 different hexes (new dot bases for example) would help to prevent the eccessive importance that every player needs to give to Palembang hex
DavidTheGreat
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RE: Palembang in ruins

Post by DavidTheGreat »

That point (concentration in one hex ) goes for other bases also, unless the production is concentrated at one point ( mines for resources ) one could argue a case for spreading al resources and oil on the map.
fcharton
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RE: Palembang in ruins

Post by fcharton »

ORIGINAL: David The Great
That point (concentration in one hex ) goes for other bases also, unless the production is concentrated at one point.

This is not the case for resources. The whole "japanese perimeter" (Indies, Burma, China, Japan) has about 3000 oil centres (3255 if you repair everything). Sumatra has 1400, or 47%, Palembang (one hex) 900 or 30%. Refineries are like 3300 (3800 all repaired), with over 1000 in Palembang. You won't have such concentrations for resources.

Besides, about half your resource centres are in the Home Islands, and a large part of the rest is on the continent, ready to ship to Japan over short lanes. For oil, 10% comes from the home islands, and convoy lanes are long.

Francois


Swenslim
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RE: Palembang in ruins

Post by Swenslim »

And dont forget and that xAK can move fuel. So use tankers to move primarally oil and xAK to move fuel to Home Islands.
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