Global Error 34: stack overflow

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Baelon
Posts: 2
Joined: Mon Jun 27, 2011 4:42 pm

Global Error 34: stack overflow

Post by Baelon »

The game freezes and eventually crashes on AI turn in single player. Log file and AutoSaveEndTurn are in attachements. I had no problems before this turn.

Log date: 2013-01-04 01:21:24
[01:21:24][18b0][3]Commander: The Great War(v 1.1.4)
[01:21:24][18b0][8]Operating system: Windows 7 Service Pack 1
[01:21:24][18b0][8]Number of processors: 3
[01:21:24][18b0][3]Audio device used: SB X-Fi Audio [DC00]
[01:21:25][18b0][8]OpenGL 1.5: OK
[01:21:25][18b0][8]OpenGL Context version: 2.1
[01:21:25][18b0][8]OpenGL Vendor: NVIDIA Corporation
[01:21:25][18b0][8]OpenGL Renderer: GeForce GTX 460/PCIe/SSE2
[01:21:25][18b0][3]Setting vsync
[01:21:25][18b0][3]Initializing video player
[01:21:25][18b0][8]Allocating new vertex buffer
[01:21:25][18b0][3]Loading main script
[01:21:25][18b0][3]Loading app script
[01:21:25][18b0][3]Script init
[01:21:25][18b0][3]App version:1.1.4
[01:21:25][18b0][5]Today is: 3.1.2013
[01:21:25][18b0][8]Starting track: main_menu
[01:21:30][18b0][8]Creating new audio source. Count: 0
[01:21:35][18b0][8]Map loaded in 0.044sec
[01:21:36][18b0][8]Maximum texture size: 16384
[01:21:40][18b0][Warning]Scene initialized in: 3.89 seconds
[01:21:40][18b0][Warning] Memory usage: 1966496 bytes
[01:21:40][18b0][Warning] Memory allocation time: 0.003 sec
[01:21:40][18b0][Warning] Memory deallocation time: 0.003 sec
[01:21:41][18b0][8]Starting track: game1
[01:21:41][18b0][Warning]Hud initialized in:1.354 seconds
[01:21:46][18b0][8]Creating new audio source. Count: 1
[01:22:51][18b0][8]Creating new audio source. Count: 2
[01:22:51][18b0][8]Creating new audio source. Count: 3
[01:22:52][18b0][4]AiMakeTurn() for neutral
[01:22:52][18b0][4]*** Starting naval AI ***
[01:22:52][18b0][4]*** Starting naval AI phase 2 ***
[01:22:52][18b0][5]Phase start: entente
[01:22:52][18b0][8]Unit #1035 killed
[01:22:52][18b0][4]AiMakeTurn() for entente
[01:22:52][18b0][4]*** Starting naval AI ***
[01:22:52][18b0][8]Removing gfx for unit #1035
[01:23:48][18b0][Error]Scripted effect on invalid hex
[01:23:48][18b0][Error]Scripted effect on invalid hex
[01:23:50][18b0][4]Resume: false, stack overflow
[01:23:50][18b0][Error][C]:-1(global error) :34: stack overflow
[01:23:50][18b0][Error][C]:-1(global error) :34: stack overflow
Attachments
CTGWcrash.zip
(118.62 KiB) Downloaded 21 times
Myrddraal
Posts: 335
Joined: Tue Nov 13, 2012 7:41 am

RE: Global Error 34: stack overflow

Post by Myrddraal »

Thanks very much for the report Baelon, if we can hot fix this for you I'll be sure to let you know.
Myrddraal
Posts: 335
Joined: Tue Nov 13, 2012 7:41 am

RE: Global Error 34: stack overflow

Post by Myrddraal »

Reproduced and fixed. The fix will definitely be in the next patch. I'll hopefully post here again shortly, or contact you directly with a hotfix.
Myrddraal
Posts: 335
Joined: Tue Nov 13, 2012 7:41 am

RE: Global Error 34: stack overflow

Post by Myrddraal »

Sent you a pm with a hotfix
Baelon
Posts: 2
Joined: Mon Jun 27, 2011 4:42 pm

RE: Global Error 34: stack overflow

Post by Baelon »

Thanks, excellent service!
soja666
Posts: 2
Joined: Sun Jan 27, 2013 9:32 am

RE: Global Error 34: stack overflow

Post by soja666 »

I have the same Error.

Log date: 2013-01-27 12:29:07
[12:29:07][5a4][3]Commander: The Great War(v 1.1.4)
[12:29:07][5a4][8]Operating system: Windows 7 Service Pack 1
[12:29:07][5a4][8]Number of processors: 8
[12:29:08][5a4][3]Audio device used: Generic Software
[12:29:08][5a4][8]OpenGL 1.5: OK
[12:29:08][5a4][8]OpenGL Context version: 2.1
[12:29:08][5a4][8]OpenGL Vendor: NVIDIA Corporation
[12:29:08][5a4][8]OpenGL Renderer: GeForce GTX 470/PCIe/SSE2
[12:29:08][5a4][3]Setting vsync
[12:29:08][5a4][3]Initializing video player
[12:29:08][5a4][8]Allocating new vertex buffer
[12:29:08][5a4][3]Loading main script
[12:29:08][5a4][3]Loading app script
[12:29:08][5a4][3]Script init
[12:29:08][5a4][3]App version:1.1.4
[12:29:08][5a4][5]Today is: 27.1.2013
[12:29:08][5a4][8]Starting track: main_menu
[12:29:10][5a4][8]Creating new audio source. Count: 0
[12:29:15][5a4][8]Map loaded in 0.028sec
[12:29:16][5a4][8]Maximum texture size: 16384
[12:29:18][5a4][Warning]Scene initialized in: 2.086 seconds
[12:29:18][5a4][Warning] Memory usage: 1605220 bytes
[12:29:18][5a4][Warning] Memory allocation time: 0.001 sec
[12:29:18][5a4][Warning] Memory deallocation time: 0.001 sec
[12:29:18][5a4][8]Starting track: game2
[12:29:18][5a4][Warning]Hud initialized in:0.707 seconds
[12:29:24][5a4][8]Creating new audio source. Count: 1
[12:29:25][5a4][8]Creating new audio source. Count: 2
[12:29:39][5a4][5]Staring game turn 12
[12:29:39][5a4][5]Phase start: central_powers
[12:29:39][5a4][4]AiMakeTurn() for central_powers
[12:29:39][5a4][4]*** Starting naval AI ***
[12:29:45][5a4][4]Resume: false, stack overflow
[12:29:45][5a4][Error][C]:-1(global error) :34: stack overflow
[12:29:45][5a4][Error][C]:-1(global error) :34: stack overflow
Attachments
AutoSaveEndTurn.zip
(110.08 KiB) Downloaded 16 times
soja666
Posts: 2
Joined: Sun Jan 27, 2013 9:32 am

RE: Global Error 34: stack overflow

Post by soja666 »

Is it possible to get the hotfix? i want be able to go on with this game.
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