Pseudo-historical setup

Commander - The Great War is the latest release in the popular and playable Commander series of historical strategy games. Gamers will enjoy a huge hex based campaign map that stretches from the USA in the west, Africa and Arabia to the south, Scandinavia to the north and the Urals to the east on a new engine that is more efficient and fully supports widescreen resolutions.
Commander – The Great War features a Grand Campaign covering the whole of World War I from the invasion of Belgium on August 5, 1914 to the Armistice on the 11th of November 1918 in addition to 16 different unit types including Infantry, Cavalry, Armoured Cars and Tanks, Artillery, Railroad Guns and Armoured Trains and more!

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JJKettunen
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Pseudo-historical setup

Post by JJKettunen »

For your information, I've started to design a pseudo-historical setup for all the purists. Base units are Corps and reserve Corps. Austria's starting positions look like this (I haven't touched naval units yet):

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JJKettunen
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RE: Pseudo-historical setup

Post by JJKettunen »

Here's the Serbian side:

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warspite1
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RE: Pseudo-historical setup

Post by warspite1 »

...now if you could mod the counters so that the unit designation appears at an additional zoom in level then we are really talking!! Nice work!

Where is the 4th Serbian Army though?
Now Maitland, now's your time!

Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
JJKettunen
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RE: Pseudo-historical setup

Post by JJKettunen »

What 4th Army?
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warspite1
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RE: Pseudo-historical setup

Post by warspite1 »

ORIGINAL: Keke

What 4th Army?
warspite1

According to The World War One Source Book, the Serbian Army contained four armies:

The 1st, 2nd, 3rd and Uzhitse Army (or Army of the West) in addition to the independent brigades (which I assume are contained in the various Garrison units).
Now Maitland, now's your time!

Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
JJKettunen
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RE: Pseudo-historical setup

Post by JJKettunen »

ORIGINAL: warspite1

ORIGINAL: Keke

What 4th Army?
warspite1

According to The World War One Source Book, the Serbian Army contained four armies:

The 1st, 2nd, 3rd and Uzhitse Army (or Army of the West) in addition to the independent brigades (which I assume are contained in the various Garrison units).

There was no 4th Army. [;)]

Ucize (choose your spelling) is currently represented by a garrison unit. It should be stronger (new unit type), but I'm not that far yet.
micha1100
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RE: Pseudo-historical setup

Post by micha1100 »

ORIGINAL: Keke

For your information, I've started to design a pseudo-historical setup for all the purists. ...

Will you also do the Russian front?
JJKettunen
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RE: Pseudo-historical setup

Post by JJKettunen »

ORIGINAL: micha1100

ORIGINAL: Keke

For your information, I've started to design a pseudo-historical setup for all the purists. ...

Will you also do the Russian front?

Yes, of course. I will change the starting dates too (although I haven't yet figured out how).
JJKettunen
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RE: Pseudo-historical setup

Post by JJKettunen »

Latest: AH forces facing Russia.

edit: image removed, some errors there.
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fodder
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RE: Pseudo-historical setup

Post by fodder »

Whoa, look at all them units.! [X(]

I assume you are raising the base PP to cover the upkeep of all these units.

If so will you be raising the PP of all countries equally?
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JJKettunen
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RE: Pseudo-historical setup

Post by JJKettunen »

PPs will be adjusted according to test results. [:)]
JJKettunen
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RE: Pseudo-historical setup

Post by JJKettunen »

Ok, I need to rethink the basic unit level, because with Corps the western front is going to be crammed with several rows of units...
JJKettunen
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RE: Pseudo-historical setup

Post by JJKettunen »

Ok, I think I have a proper unit scale now. Every German land unit here represents 4 divisions (regular or reserve), which basically means 2 Corps per unit.

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JJKettunen
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RE: Pseudo-historical setup

Post by JJKettunen »

Ok, after some testing it is obvious that the AI can handle higher scale better. Here one infantry unit is 6 divisions, one garrison is 6 reserve divs:

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Myrddraal
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RE: Pseudo-historical setup

Post by Myrddraal »

When playing on highest difficulty level, the AI uses some scripted opening moves for the Germans. Changing the starting setup may cause issues here, as the units you've put in place might have lower movement points or attack points making the scripted moves rather bad. It's easy to disable the scripted AI effects (although it might have other impacts on AI performance). Open up the scenario file (1914.lua) and change the scenario.scriptedAI line to = "default"

scenario.scriptedAI = "default"

Alternatively, you could make sure the units around Liege are the same types as the original, so the AI can still pull off its scripted moves.
JJKettunen
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RE: Pseudo-historical setup

Post by JJKettunen »

Thanks for the info!
JJKettunen
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RE: Pseudo-historical setup

Post by JJKettunen »

It was necessary to add third type of infantry. Currently the categories are:

A: 6 regular divisions
B: 4 regular or 6 reserve divisions
C: 2 regular or 3 reserve divisions

With those it is possible to keep correct strength balance between the fronts, while having enough counters for the less dense ones. As a consequence both AH and Serbia will be significantly weaker.





Myrddraal
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RE: Pseudo-historical setup

Post by Myrddraal »

You could also use counters which start at half strength
JJKettunen
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RE: Pseudo-historical setup

Post by JJKettunen »

ORIGINAL: Myrddraal

You could also use counters which start at half strength

How do you do that? Can the limit be permanent?
JJKettunen
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RE: Pseudo-historical setup

Post by JJKettunen »

ORIGINAL: Keke

ORIGINAL: Myrddraal

You could also use counters which start at half strength

How do you do that? Can the limit be permanent?

I would really like have answers to these two questions please, because it could save a lot of needless work...
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