Newbie Question about AIR

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

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spilbuster
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Joined: Wed Sep 28, 2005 6:31 pm

Newbie Question about AIR

Post by spilbuster »

Am playing the Russians atm and am having a problem getting the fighters to fly - even after reading previous posts lol

Have put into reserve all the bombers and have spread the fighters throughout the various commands and AF designations - VVS/PKO etc but nothing is flying, only to intercept enemy recon AC

When the turn comes for German combat they just sit on the field and get slaughtered during an af strike but do cover our own offensive. even playing about with all the figures in the table i get nowhere - any ideas?? what do other people use that has had results?? have i got the fighters in the correct AF's. the bases havent been moved, and are sitting 3/4 hexes behind the fron with support up around the 8/9.

its just a shame the simple Air combat assignments used in WITP:AE cant be used, i.e CAP level, LRCAP,DISTANCE, etc
carlkay58
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RE: Newbie Question about AIR

Post by carlkay58 »

What time period? The Soviet air force is almost worthless in the summer of 1941 and only starts to become semi-active in October while not becoming totally efficient until mid 42.
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DesertedFox
Posts: 376
Joined: Tue Aug 03, 2004 10:13 am

RE: Newbie Question about AIR

Post by DesertedFox »

What are your Air Doctrines set to?

For the Russians on things like fighters intercepting, I have 300%
SigUp
Posts: 1064
Joined: Thu Nov 29, 2012 4:14 am

RE: Newbie Question about AIR

Post by SigUp »

Like already said, get intercepting up to 300% and have enough fighters concentrated. Furthermore, lower the percentage required to fly. But don't expect miracles. In one battle in August 41 I had 155 fighters showing up (against 60 german fighters and 48 bombers), I lost 20 machines for 2 German fighters and 5 bombers.
Maximeba
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RE: Newbie Question about AIR

Post by Maximeba »

Like already said, get intercepting up to 300% and have enough fighters concentrated. Furthermore, lower the percentage required to fly. But don't expect miracles. In one battle in August 41 I had 155 fighters showing up (against 60 german fighters and 48 bombers), I lost 20 machines for 2 German fighters and 5 bombers.

I was under the impression you couldn't set air doctrine higher than 100%, if you did it would ground the air units. Reading rule 16.4, "Air doctrine settings over 100 are allowed, although for percent required to fly, anything over 100%would mean no air group units would be available, resulting in no air missions of any kind being conducted."

Wes
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carlkay58
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RE: Newbie Question about AIR

Post by carlkay58 »

The Air Doctrine is very difficult to figure out in this game. The Percent Required to Fly is straight forward. If the squadron does not have at least this percentage of aircraft ready to fly, it will not fly. So if you have it set higher than 100%, the squadron will NEVER have over 100% ready to fly and will not fly anything. The rest of the settings are a percentage of the number of airplanes that the AI would fly in the mission. You can set these ratings from 0% to 300%. Most of us put the Percent Required to Fly down to 5-10% and raise the Interception ratings to 300%.
Maximeba
Posts: 174
Joined: Sat Aug 08, 2009 10:15 pm
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RE: Newbie Question about AIR

Post by Maximeba »

The Air Doctrine is very difficult to figure out in this game. The Percent Required to Fly is straight forward. If the squadron does not have at least this percentage of aircraft ready to fly, it will not fly. So if you have it set higher than 100%, the squadron will NEVER have over 100% ready to fly and will not fly anything. The rest of the settings are a percentage of the number of airplanes that the AI would fly in the mission. You can set these ratings from 0% to 300%. Most of us put the Percent Required to Fly down to 5-10% and raise the Interception ratings to 300%.


Carkay58, Thank you for the explanation. Whenever I'm sure I think I knowt something, I only begin to realize how little I know.


Wes
Allies Forever
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Peltonx
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RE: Newbie Question about AIR

Post by Peltonx »

ORIGINAL: Maximeba
The Air Doctrine is very difficult to figure out in this game. The Percent Required to Fly is straight forward. If the squadron does not have at least this percentage of aircraft ready to fly, it will not fly. So if you have it set higher than 100%, the squadron will NEVER have over 100% ready to fly and will not fly anything. The rest of the settings are a percentage of the number of airplanes that the AI would fly in the mission. You can set these ratings from 0% to 300%. Most of us put the Percent Required to Fly down to 5-10% and raise the Interception ratings to 300%.


Carkay58, Thank you for the explanation. Whenever I'm sure I think I knowt something, I only begin to realize how little I know.



I am still tring to figure it out.
Beta Tester WitW & WitE
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