Note that you will only get the full disabled number if that many exists in the device pool
Well, in this example there is enough armament/veh points and it's NOT the emergency mobilisation as the LCU arrives with exact number of ready squads.
If I am understanding this correctly you say there is another calculation made, right?
It's the "disabled squads in a new LCU" versus "numbers in the pool"? (not POINTS to fill the pools?)
And it's mainly to lower the number of disabled squads/devices.
With disabled devices in the unit, if the devices exist in the pool, then the disabled number is put in the unit and removed from the pool.
Don't know... All I know is that IMHO we cannot put an equality mark between "ready devices in the pool" = "disabled squads". [&:]
We have little or no chance to input the stock of created squads/units as with Japanese production system the devices come automatically.
[EDIT]
Repairing devices is not that easy and above all cost time... much time. Does it cost supplies?
Sure, can't quess on the intentions and that's the level of idea of the creators
but can't understand why a "broken" equipment should cost the same as a brand new and usable from the pool... [;)]
I would think in most cases you will usually only get the 25% unless you have been building lots of the required devices.
Soo.. it's safe to say that "emergency mobilisation in disabled part" is good. [:)]
Thank you for explanations!