3R-Axis - Avalon Hill 'Third Reich' for TOAW - by sPzAbt653

Norm Koger's The Operational Art of War III is the next game in the award-winning Operational Art of War game series. TOAW3 is updated and enhanced version of the TOAW: Century of Warfare game series. TOAW3 is a turn based game covering operational warfare from 1850-2015. Game scale is from 2.5km to 50km and half day to full week turns. TOAW3 scenarios have been designed by over 70 designers and included over 130 scenarios. TOAW3 comes complete with a full game editor.

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Crossroads
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RE: 'Third Reich 1942-1945' - Your thoughts?

Post by Crossroads »

Roger. Good things are worth a wait, eh :)

Regarding 3.5, what's the latest on it?
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sPzAbt653
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RE: 'Third Reich 1942-1945' - Your thoughts?

Post by sPzAbt653 »

Regarding 3.5, what's the latest on it?


Not being an ass or anything like that, about all I can say is that work continues. Nothing juicy to report.
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RE: 'Third Reich 1942-1945' - Your thoughts?

Post by Crossroads »

Fair enough.
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RE: Tired of Waiting ?

Post by sPzAbt653 »

Ok, enough waiting. I squeezed this into 3.4 and it can be had at :

http://www.dizium.net/TOAW


Look for the '3R' link. The .zip contains a folder that goes in the graphics folder (if anyone doesn't know the routine, let us know). GJK's awesome graphics are included, thanks GJK !! (let me know if its not ok to include this in the .zip and I'll take it out).

Its a BETA, I've only run it thru once to make sure there were no fatal flaws. If anyone wants to tinker around with it, go ahead. I intend to go thru the original manuals to see what I can add. Any suggestions are very welcome. There are some things that I don't think can be overcome (crazy complex rules for Axis deployments in Afrika) and Elmer does some goofy things at times. The BRP (Basic Resource Point) dynamic has been changed to a Basic Replacement Point dynamic. In the original your Resources would grow as you conquered stuff, in this one your Replacements will grow.



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Crossroads
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RE: Tired of Waiting ?

Post by Crossroads »

Looks great! Kudos! I downloaded and got it working, but won't have time to have a look at it until weekend...
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RE: Tired of Waiting ?

Post by Rodia »

The map looks sweet, thanks for the scenario.

I'm playing a game atm. [:)]


EDIT:

Ah yes, sPzAbt. I was wondering what the red units did.

Mini AAR:

I'm arriving late to all Operations and I got Fall Rot + D-day.

Having fun! [:D]
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sPzAbt653
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RE: Tired of Waiting ?

Post by sPzAbt653 »

Thanks Crossroads - I'll have fixes in by the weekend (first two things, the weather works terribly, and the Western Allies are a bit docile).

Thanks Rodia ! Ignore the red units at the bottom left, they are left over from an aborted idea.
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Rodia
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RE: Tired of Waiting ?

Post by Rodia »

First game finished, sPzAbt.

Loved the TOs, I managed to get a draw after being late all the game (the Soviet Union had to declare war on me).

Except for the [:@] in command of Axis, everything worked great. [:)]

The only thing, the English Navy wiped easily all my garrisoned troops in the English Channel, I had to put them one hex back.

Is this WAD, to help the AI with allied invasions? I noticed the Navy doesn't get past the Netherlands so it's not a great nuissance.

BTW, I'm planning REVENGE.
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sPzAbt653
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RE: Tired of Waiting ?

Post by sPzAbt653 »

Hi Rodia ! Yes, the Elmer run Allied fleets create a mess, but as you say it helps the Allies get ashore. So the player has to keep some reserves in France once you get into 1943, or there might be quick trouble.

For v1.1, I've got the weather fairly straightened out, and adjusted Elmer based on what I've seen so far (Africa is a PITA). I'm redoing the replacement system (it was only roughed in like everything else).
I managed to get a draw after being late all the game


Yeah, I'm usually pretty bad at this one, often not getting France until well into 1941. For v1.1 I hope to get it where you really do have to ATTACK-ATTACK and keep ATTACKING.

I'll post v1.1 on Friday morning.
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sPzAbt653
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Third Reich

Post by sPzAbt653 »

v1.1 is now posted. If you already have all the graphics files, go to the second link '3Rsce', that will give you the scenario only.

http://www.dizium.net/TOAW

The weather works pretty good, although the northern area gets progressively colder and by the end at turn 24 it is frozen solid up there.

The Replacement (BRP) system for the Axis has been reworked. Its all based on percentages and stuff from the original. There are base replacement rates, plus the Axis player gets bonus replacements for conquering countries. These bonuses are received each Spring turn, and are in the form of disbandable units. Hopefully this isn't a pain to deal with, it should be fun getting those goodies. So far it seems that if you go to the reinforcement screen and click on the first one (which brings up that unit on the map) then disband it, the engine will jump to the next one to be disbanded. I haven't tested it deeply yet, so I'm not positive about that. The units are identified by the 'coast artillery' icon and all have '0' supply and readiness. Disband them on the Spring turn, because in the summer turns they are withdrawn automatically and you will lose them.

The Base Replacement Rate that you can see in the Inventory and Replacement screen may be too high, so they might get adjusted in future versions. The point is that at least for the beginning of the scenario, the player should have issues with not enough replacements to fill all the units (depending on how many the player brings in).

The Allied PO replacements are so far based on simple percentages. Conquer a country and Elmer losses some, let Elmer conquer a country and he gains some.
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sPzAbt653
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RE: Third Reich

Post by sPzAbt653 »

Fighting the Fickle Fleets :

So far the turns in this scenario are very quick, even though Elmer likes to play with his boats and move them all around. I've put some of them in reserve status so this will help a little. I also found that moving the two German fleets on turn 1 to the pictured positiions protects Kiel and Breman, and keeps Elmer out of the Baltic.

If he annoys you too much, you can get temporary revenge by using your Bomber units, which have a high anti-ship capability and will usually sink an enemy fleet easily.

Sometimes Elmer seems very focused on one hex, and will use his fleets to blast any units you have there. I've found that placing a spare German Pz unit in such a hex will discourage Elmer to a good extent.

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sPzAbt653
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RE: Third Reich

Post by sPzAbt653 »

Sometimes your units will reconstitute in odd places (a lot seem to like a vacation in Rome). This can be avoided by using 'fixed' reconstitution in the editor, but I don't like doing this in general. However, if units arrive in improbable locations I will do it that way. Let me know if you come across any instances like this and I can fix it.

Let me know if you have any issues or opinions. Thanks guys and hope you have fun with it.
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Rodia
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RE: Third Reich

Post by Rodia »

Yay, it's 3Riday!

Thanks, sPzAbt. That replacement system you mention sounds intriguing. I will try AVSAP.


EDIT:

After declaring war to Soviet Union (turn 10) I got these two Theater Options: "Build Italian Folgore..." and "Build Italian Naval Fleet RM6", but I did not activated Italy yet.

Summer 1942: Of course I had to try, activated RM6 without Italy, used it to take Gibraltar. Britain BR. 9 Corp is in South of Madrid.

GIBRALTAR FOR THE ITALIAN! [:D]

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EDIT 2:

How ungrateful! Franco has declared the war on me.

BTW, most of Spanish units have incomplete names: Cordob, Granad. Also, on the map "Bilboa" should be "Bilbao".

I have to ask: how can I invade Great Britain?

The Navy in this version seems a lot better, my fortified units do not evaporate anymore, unless all the allied navy, USA as well, concentrates in the English Channel, and even then they seem to hold or survive and retreat.

Finally I got the BRP system, but I fail to see any advantage to it. [&:]


EDIT 3:

Finished. Great game, a bit crazy but not broken crazy.

I did not take Moscow for one hex but I managed to retain Gibraltar. Beware of nazi Gibraltar!


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Crossroads
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RE: Third Reich

Post by Crossroads »

I just started the campaign with the newer version.

It might take me a while to get up to speed with TOAW again, but I am at least happy to report Poland is conquered pretty much on schedule.

Looks great so far. Very much the proper feel with amounts of units available. The map looks great as well! The only suggestion there is to actually put the Gulf of Finland in at 33,15 34,14 and 35,14. You might also consider putting in the great lake Peipus in Estonia, roughly on 38,14. (Look at the original 3R map in my opening post)

Small gripes I know [:)]

I will continue to report on my slow progress.
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sPzAbt653
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RE: Third Reich

Post by sPzAbt653 »

After declaring war to Soviet Union (turn 10) I got these two Theater Options: "Build Italian Folgore..." and "Build Italian Naval Fleet RM6", but I did not activated Italy yet.

Oops, rogue Italians ! Good catch, I'll fix it.
... activated RM6 without Italy, used it to take Gibraltar.


Yeah, I did the same thing. I guess the TOAW fleets carry marine landing party's.

Do you think its important enough to put a permanent British Garrison unit there ? I have no objections if you guys think it should be done.
most of Spanish units have incomplete names: Cordob, Granad.

That's the way they are in my original boardgame. I guess they had a six letter limit on their counters in 1974. The question is, does anybody care that they look original, or is it more important for them to look correct ? Its up to you guys.
on the map "Bilboa" should be "Bilbao".


Got it, thanks !
how can I invade Great Britain?

Let me look .... ok, you can't ! Sorry about that, I/we will have to come up with a reasonable solution. Any ideas ? Off the top of my head, I'd say that the Axis currently have enough Sea Transport to assault with (and reinforce any successful landing with) three Infantry units or 1/2 Pz unit per turn. There's no interception in TOAW 3.4, so if the Germans get a clear shot they could do it (although currently there is no Axis Supply point in Britain). So maybe I just need to add a Supply Point somewhere ? What do you guys think ?
The Navy in this version seems a lot better


Finally I got the BRP system, but I fail to see any advantage to it.

Could you elaborate a little ?
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sPzAbt653
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RE: Third Reich

Post by sPzAbt653 »

... put the Gulf of Finland in at 33,15 34,14 and 35,14. You might also consider putting in the great lake Peipus in Estonia.

Because they are hexside features. [:@]

I can't do them without changing the moves that could be made on the original map, that's why I used Escarpments (a hexside feature). Unfortunately, ZOC's extend across them. I think I can turn them blue, if that helps.
Small gripes I know


No worries, I welcome them and will try to resolve them all, where possible. No Gripe Too Small ! Our creative minds should be able to overcome anything here with a reasonable solution.
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RE: Third Reich

Post by sPzAbt653 »

I'm working on adding a Murmansk Convoy box. If it works out, Convoy units full of equipment would stop here for one turn on their way to the USSR. That would give the Germans one turn to bomb them with Air units stationed in Norway, reducing the amount of equipment that the USSR gets.

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RE: Third Reich

Post by Telumar »

ORIGINAL: sPzAbt653

I'm working on adding a Murmansk Convoy box. If it works out, Convoy units full of equipment would stop here for one turn on their way to the USSR. That would give the Germans one turn to bomb them with Air units stationed in Norway, reducing the amount of equipment that the USSR gets.

Image

Nice idea - provided the units are spotted. You might want to add Axis 'observers' in an adjacent hex.
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sPzAbt653
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RE: Third Reich

Post by sPzAbt653 »

HaHa !! Read the Briefing - Fog of War = OFF. (lol). Thanks Telu, but the original boardgame dynamics were all units visible. I think even the computer version was like this.
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Rodia
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RE: Third Reich

Post by Rodia »

About "Cordob", "Granad", I vote to keep all original errors. [:D]

I should point I never played the boardgame - but always wanted to - so I don't know exactly what you're trying to do with the BRP system. I just forget to disable the token units, and I don't see how this system is better than just spawning the units won by conquer.

Basically you're converting units into buttons. I don't mind if someone does that out of the map (in fact I think it's cool), but on the map, with the cool boardgame look you got, it just detracts from the experience.

Just my two cents and as I've said, I never played the game, so don't worry much about what I post. [:)]

PS: One vote for garrisoning Gibraltar!
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