This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!
I love the challenge of playing the Japanese. They're doomed, but doing better than they did historically is the goal for me.
I love to tinker with the production system to make it as efficient as I can.
Surprising my long time opponent where he least expects it is always enjoyable. I particularly love when he sends me an email describing how he swore at the computer while watching the replay.
I've made many very good friends here, and I've never seen or met any of them (yet).
Finally, sinking the Boise!
Sinking the Boise? Is that possible? I'd put that right up there with finding a sasquatch or the Holy Grail.
As to what WitP is, a game or a simulation; well for me I think that it is both, in that it is a game of simulation of the operation level of warfare of the World War Two Allied/Japanese theater. But thats just for me, and for anyone-else as with other beliefs in life, it can ether a game or a simulation doesn't really matter.
I remember when I started with the original WitP, and I was learning how to play it. The more I got into it the game, the more I would find. It really has so many layers to it, learn the mechanics of one layer, and you find another layer underneath. It just the sort of game that hits you over the head, and then it’s too late and you’re addicted for life.
I’ve had a few health problems in the last five years, and spent many months in hospital. For some of that time I was unable to play this wonderful game, and I sort of thought of it as been exiled. Because I wasn’t allowed to play it, I learned the data-base inside out . Because the editor just looked like a word to the medical staff and Mrs DivePac program and fooled them.
As to why I play this game, well I think it’s maybe for me like this; I once asked my Chinese toaster, who is very wise, the vexing question on ‘what is the meaning life’. The toaster after some thought answered that the meaning of life ‘is in the living of it’. So I think that for me the reason I play this game is in the enjoyment I get from each and every turn, even the bad ones.
As to why I like this game; well for me it seems slightly real in the inputs and results you get. That it is an honest game in that if you make a mistake, or scrimp on preparation you pay for it, especially in Pbem. Then that brings me to the real clincher, WitP is probably the best operational Pbem wargame around, as nothing else come close at present in my humble opinion.
When you see the Southern Cross, For the first time
You understand now, Why you came this way
As to what WitP is, a game or a simulation; well for me I think that it is both, in that it is a game of simulation of the operation level of warfare of the World War Two Allied/Japanese theater. But thats just for me, and for anyone-else as with other beliefs in life, it can ether a game or a simulation doesn't really matter.
I remember when I started with the original WitP, and I was learning how to play it. The more I got into it the game, the more I would find. It really has so many layers to it, learn the mechanics of one layer, and you find another layer underneath. It just the sort of game that hits you over the head, and then it’s too late and you’re addicted for life.
I’ve had a few health problems in the last five years, and spent many months in hospital. For some of that time I was unable to play this wonderful game, and I sort of thought of it as been exiled. Because I wasn’t allowed to play it, I learned the data-base inside out . Because the editor just looked like a word to the medical staff and Mrs DivePac program and fooled them.
As to why I play this game, well I think it’s maybe for me like this; I once asked my Chinese toaster, who is very wise, the vexing question on ‘what is the meaning life’. The toaster after some thought answered that the meaning of life ‘is in the living of it’. So I think that for me the reason I play this game is in the enjoyment I get from each and every turn, even the bad ones.
As to why I like this game; well for me it seems slightly real in the inputs and results you get. That it is an honest game in that if you make a mistake, or scrimp on preparation you pay for it, especially in Pbem. Then that brings me to the real clincher, WitP is probably the best operational Pbem wargame around, as nothing else come close at present in my humble opinion.
"Life is tough, it's even tougher when you're stupid" -SGT John M. Stryker, USMC
Bill Mauldin's works of Willie and Joe. As an infantry officer I kept a complete copy of his works on my desk and would copy an approriate cartoon out when farewelling soldiers NCOs and junior officers.
Used the one Csutton for my driver when he departed given all the trouble we had with my HMMWV.....
I've got a little cabin in High Rolls, a tiny village in the hills of SE New Mexico - Bill Mauldin grew up there and is still celebrated as their most famous boy-done-good. Like Den, I'd always enjoyed his work and was tickled to learn of the connection. Spend any time there at all, and it's pretty obvious where his Willy & Joe sensibilities comes from.
Bill Mauldin's works of Willie and Joe. As an infantry officer I kept a complete copy of his works on my desk and would copy an approriate cartoon out when farewelling soldiers NCOs and junior officers.
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A little OT, but for a while in high school, I thought I was going to be a cartoonist. I actually developed a character, and got it to show emotions and move and such. And while doing so, my reference works were Willie and Joe.
It's hard to label WitP as a "fun" game. By all definitions, I think what we think of traditionally as "fun" definitely does not constitute what we (me) experience when we play. I think Joy or Satisfaction would much better labels for the experience. I get great joy from concerting an amphibious operations, and great satisfaction as well. I get satisfaction from wrapping my head around all the ins and outs of the rules and the game engine, which translates into joy when I get to parade my CVTF around the pacific looking for trouble.
I dont think "Fun" is, or ever will be the right word for WITP. If someone else touched on this above, my apologies, I didn't read through the thread before posting