ORIGINAL: Deserted Fox
Hi Ginger,
I agree the Bomber air resupply is cheese, but two wrongs don't make a right. Just find an opponent, like I have, who agrees not to use bombers for air supply to mobile units. Remember the Germans are also hit with rather severe Blizzard penalties, which "appear" to be a a tad too much.
Whilst the transport planes may have more capacity then they may have had in real life, in the game I am playing it seems to be a good balance allowing the Germans to still advance quickly in some areas and cause pockets, but removed the "Road Trip" to Stalingrad ability.
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Never thought that my suggestion re: Night Bombing would generate this much reply - the mission and the bonus pay off have been available for a long time and most probably used for a long time as well. It took for someone (in this case me but it could have been someone else) to point out that the value of the info about the enemy units is enough to run these mission even if the casualties caused can be expected to be minimal.
I had a somewhat similar realization when I first read the AAR thread by the guy who gladly used up air miles for the level bombers in order to air transport fuel. He even published screenies to show the fuel available in selected mech units and that is what opened my eyes to what he thought important and to which I concur: Operational mobility for the lead mech units, which has a major influence on the pace of advance achievable. It also re-opens the factory raiding tactic.
The op tempo is on the high side even without this boost (Leningrad, Voronezh and Rostov in '41 is possible) and was addressed by the devs with the muling nerf some time ago. With the air fuel boost, the tempo is even higher (the is mention of "Near Kharkov by turn 3") and IMO that breaks the game. Night air transport is almost immune to interception so there is not much the Soviets can do to counter.
Factory raiding should not be possible or better stated, should be avoidable with less constraint than it is now - the Soviets have to adhere to a strict evac schedule if they want to keep what is needed to create an offensive force later on and that makes the '41 season dull in addition to already being on the loosing side, again in '41.
Intel has always been too good in boardgames (with the possible exception of Operation Crusader by GDW) and the randomized starting strengths in WitE is not something that the Axis has to take into account when doing their first turn. You know that Guderian can easily get to Minsk with 2 Pz Corps less than was used historically. [8|]
As to the blizzard, I've stated that an extra 100k - 200k of Axis blizzard casualties will not win the '42 Soviet campaign. In any case the Axis casualties during '41 before blizzard are too low so that evens it out.