Then tried to detached leader and got an error.

Contents of log file
Log date: 2013-01-27 14:07:33
[14:07:33][ee4][3]Commander: The Great War(v 1.1.4)
[14:07:33][ee4][8]Operating system: Windows 7 Service Pack 1
[14:07:33][ee4][8]Number of processors: 4
[14:07:33][ee4][3]Audio device used: Generic Software
[14:07:33][ee4][8]OpenGL 1.5: OK
[14:07:33][ee4][8]OpenGL Context version: 3.1
[14:07:33][ee4][8]OpenGL Vendor: Intel
[14:07:33][ee4][8]OpenGL Renderer: Intel(R) HD Graphics Family
[14:07:33][ee4][3]Setting vsync
[14:07:33][ee4][3]Initializing video player
[14:07:33][ee4][8]Allocating new vertex buffer
[14:07:33][ee4][3]Loading main script
[14:07:33][ee4][3]Loading app script
[14:07:33][ee4][3]Script init
[14:07:33][ee4][3]App version:1.1.4
[14:07:33][ee4][5]Today is: 27.1.2013
[14:07:34][ee4][8]Starting track: main_menu
[14:07:38][ee4][8]Creating new audio source. Count: 0
[14:07:44][ee4][8]Map loaded in 0.033sec
[14:07:45][ee4][8]Maximum texture size: 8192
[14:07:48][ee4][Warning]Scene initialized in: 3.325 seconds
[14:07:48][ee4][Warning] Memory usage: 1634308 bytes
[14:07:48][ee4][Warning] Memory allocation time: 0.001 sec
[14:07:48][ee4][Warning] Memory deallocation time: 0.001 sec
[14:07:49][ee4][8]Starting track: game2
[14:07:49][ee4][Warning]Hud initialized in:0.885 seconds
[14:07:59][ee4][8]Creating new audio source. Count: 1
[14:08:07][ee4][Error]ui/selection_tab.lua:412 ui/selection_tab.lua:412: attempt to index local 'unit' (a nil value)
[14:08:07][ee4][Error]ui/selection_tab.lua:412 ui/selection_tab.lua:412: attempt to index local 'unit' (a nil value)
Consistent error. Reload save and can repeat. Save attached with sequence in next post.


