Logistics

Take command of air and naval assets from post-WW2 to the near future in tactical and operational scale, complete with historical and hypothetical scenarios and an integrated scenario editor.

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RoryAndersonCDT
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Logistics

Post by RoryAndersonCDT »

Hey all,


What sort of logistics does Command model? Are there any released screenshots that really show off the logisitics system?

Do ships ever return to port to reload their ASM and AA missiles? Subs returning to reload torps?

I love that aspect of naval combat.


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Dimitris
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RE: Logistics

Post by Dimitris »

Hello,

Ships and subs can indeed return to dock to their assigned host units (if any) and try replenishing and performing repairs.
theorie
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RE: Logistics

Post by theorie »

Nice Aspect, but returning ships and subs to port for replenishment will take them out of their Patrol/Combat Area for too long.
You should think about including ships of the Military Sealift Command in Version 1.2 of the Game.[:D]

As direct links won't work, please google for 'Combat Logistics Force' for further infos.

Regards
Theo
Dimitris
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RE: Logistics

Post by Dimitris »

There are a lot of things we want to add down the road. Command's development is a prolonged engagement and we are here for the long run.
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Primarchx
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RE: Logistics

Post by Primarchx »

I'm confident that the forward progress of the this game will have some excellent improvements in the logistic system.
RoryAndersonCDT
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RE: Logistics

Post by RoryAndersonCDT »



Any screenshots of the logistics system?

Command Dev Team
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Dimitris
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RE: Logistics

Post by Dimitris »

In due time. There are some other things we'd like to demonstrate first.

Thanks!
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oldman45
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RE: Logistics

Post by oldman45 »

I am glad this game is coming, really looking forward to it. I am also glad to see that replenishment can be used. Hopefully that means the scenarios have now or can be created using replenishment ships.
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