HQ/SU Bug
Moderators: Joel Billings, Sabre21, elmo3
RE: HQ/SU Bug
We don't get to see what the other player has disdanded I think. Its WAD I think.
- Joel Billings
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RE: HQ/SU Bug
Sappers are still in the unit as of the start of Soviet turn 90 so Michael can continue.
As for the Front HQ, I'm checking into it further, but by 1944 the Soviets only have 11 Fronts, so it's possible as territory is gained the number of fronts is reduced automatically to 11 (what you have now). The manual may not have a complete list of all the changes that take place, but I'll see what info we can turn up about this.
As for the Front HQ, I'm checking into it further, but by 1944 the Soviets only have 11 Fronts, so it's possible as territory is gained the number of fronts is reduced automatically to 11 (what you have now). The manual may not have a complete list of all the changes that take place, but I'll see what info we can turn up about this.
All understanding comes after the fact.
-- Soren Kierkegaard
-- Soren Kierkegaard
RE: HQ/SU Bug
Well that Front has only been on the map since T71. I had not even done too much with it to date, but I had plans for it!
The real pain is losing the NW Air HQ. Because now I have to re-assign some other Air HQ, add a decent leader and then attach the AirBases. Maybe ~40 AP. But small fry compared to the sapper thingy.
BTW the Front HQ that vanished in my T89 is still in the 1943 scenario well after T89. Also Flavius mentioned that Bryansk Front HQ is the only Front HQ that should dissapear.
The real pain is losing the NW Air HQ. Because now I have to re-assign some other Air HQ, add a decent leader and then attach the AirBases. Maybe ~40 AP. But small fry compared to the sapper thingy.
BTW the Front HQ that vanished in my T89 is still in the 1943 scenario well after T89. Also Flavius mentioned that Bryansk Front HQ is the only Front HQ that should dissapear.
RE: HQ/SU Bug
The bug has struck again. Every turn I send around 5 to 10 Air units to the reserve and replace said units with units from the reserve.
Last turn I sent the usual 5 to 10 units to reserve. When I looked at the T90 event log I see (see attachment) almost 100 air units sent to reserve. It seems the AI has sent loads of Air Units to reserve from Northwest Front and Volkov Front. Joel you will see many AB from these Fronts are empty of A/C. I did not send all these units to reserve. And any unit that gets sent to reserve is replaced with a unit from the reserve.
To summarise this is what the AI has done on recent turns:
Around 15 of my Army HQ's were moved to the rear.
Almost all SU assigned to Corp were sent back to the parent HQ's, this has occured on 2 seperate occasions.
2 HQ's disbanded
Almost 100 Air Units sent to resereve.
I really hope you can find the problem and I really appreciate your efforts to help me out. But what the hell is going on!
I closed without saving.

Last turn I sent the usual 5 to 10 units to reserve. When I looked at the T90 event log I see (see attachment) almost 100 air units sent to reserve. It seems the AI has sent loads of Air Units to reserve from Northwest Front and Volkov Front. Joel you will see many AB from these Fronts are empty of A/C. I did not send all these units to reserve. And any unit that gets sent to reserve is replaced with a unit from the reserve.
To summarise this is what the AI has done on recent turns:
Around 15 of my Army HQ's were moved to the rear.
Almost all SU assigned to Corp were sent back to the parent HQ's, this has occured on 2 seperate occasions.
2 HQ's disbanded
Almost 100 Air Units sent to resereve.
I really hope you can find the problem and I really appreciate your efforts to help me out. But what the hell is going on!
I closed without saving.

- Attachments
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- Untitled1copy.jpg (452.77 KiB) Viewed 407 times
RE: HQ/SU Bug
Did somehow the AI is activated in the savegame, so that during logistics phase it does it's own tricks? I guess this must be stored somewhere in the save, otherwise what would differentiate a game set to HUMAN:HUMAN vs a game set to HUMAN:AI?
RE: HQ/SU Bug
For example when I have selected "Axis: Human" and "Soviet: Computer" then went to create a PBEM game it allowed me to create a PBEM game vs computer (asked for Soviet password, then I had the Axis password and turn). Once I opened the game as the Soviet, the AI started to do it's moves.
RE: HQ/SU Bug
I've uploaded Axis turn and ran it thought the logistics using the latest beta (1.06.27) and the one mentioned in the event log (1.06.25). In both cases I couldn't see numerous air groups sent to the NR.
Pavel Zagzin
WITE/WITW/WITE-2/CS-2 Development
WITE/WITW/WITE-2/CS-2 Development
RE: HQ/SU Bug
We don't have this latest beta yet.
RE: HQ/SU Bug
ORIGINAL: Michael T
...But what the hell is going on!...
No idea at this point, but you should consider deleting the game and reinstalling in case some file has become corrupted.
We don't stop playing because we grow old, we grow old because we stop playing. - George Bernard Shaw
WitE alpha/beta tester
Sanctus Reach beta tester
Desert War 1940-42 beta tester
WitE alpha/beta tester
Sanctus Reach beta tester
Desert War 1940-42 beta tester
- Joel Billings
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- Joined: Wed Sep 20, 2000 8:00 am
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RE: HQ/SU Bug
The 1.06.27 should be released today (it's just a matter of Matrix having production time available to create and post the installer).
I also loaded the turn 90 start of German turn save, and just ended the turn and went to the Soviet logistics phase, and no Soviet air groups went to the National Reserve. Sounds like we may need to back up and have Pelton make his turn over again, and save save off before he ends his turn. I'll discuss with Pavel and see what he suggests. I don't know what Pelton could have done in his German turn that would have caused all of the units to go back to the National Reserve. My test was with 1.06.27, but Pavel said he ran the same test on 1.06.25 so that isn't the issue.
I also loaded the turn 90 start of German turn save, and just ended the turn and went to the Soviet logistics phase, and no Soviet air groups went to the National Reserve. Sounds like we may need to back up and have Pelton make his turn over again, and save save off before he ends his turn. I'll discuss with Pavel and see what he suggests. I don't know what Pelton could have done in his German turn that would have caused all of the units to go back to the National Reserve. My test was with 1.06.27, but Pavel said he ran the same test on 1.06.25 so that isn't the issue.
All understanding comes after the fact.
-- Soren Kierkegaard
-- Soren Kierkegaard
RE: HQ/SU Bug
But you do see the problem when you open the file that I open? That is my turn.
- Joel Billings
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RE: HQ/SU Bug
Yes, I see the problem in your turn, and clearly it is there after the Soviet Logistics phase. However, loading the start of Pelton's turn and ending it doesn't cause the problem to recreate. So I have reset the server back one player turn and emailed Pelton and asked him to take his turn over and save just before he ends his turn (I told him to try to do the same things over again that he did the first time, as best he can remember). Once he saves it I will download this save, and then ask him to end his turn. We will then have saves at each step.
Gary sees no code that would ever disband the Southwestern Front (as others reported,only the Bryansk front gets disbanded). So this is a real mystery to add to the pile.
Could you send me your email address (I know I had it at one time but I don't now). That way I can email you and pelton at each step. I am beginning to wonder if we will be able to track this down.
Gary sees no code that would ever disband the Southwestern Front (as others reported,only the Bryansk front gets disbanded). So this is a real mystery to add to the pile.
Could you send me your email address (I know I had it at one time but I don't now). That way I can email you and pelton at each step. I am beginning to wonder if we will be able to track this down.

All understanding comes after the fact.
-- Soren Kierkegaard
-- Soren Kierkegaard
RE: HQ/SU Bug
Could there be a bug that temporarily overwrites some data in memory causing AI to activate during the logistics phase and do more than it should in case of "human only" logistics phase?
RE: HQ/SU Bug
@Joel, email sent.
I have faith in the guru's.
I am beginning to wonder if we will be able to track this down.
I have faith in the guru's.
- gingerbread
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- Location: Sweden
RE: HQ/SU Bug
BG0083 was also seeing the AI messing with player controlled units. Also had the pattern of occurring every other turn.
RE: HQ/SU Bug
And what was that bug?
RE: HQ/SU Bug
ORIGINAL: morvael
And what was that bug?
The AI was taking some units off refit mode. Fixed in 1.06.17.
We don't stop playing because we grow old, we grow old because we stop playing. - George Bernard Shaw
WitE alpha/beta tester
Sanctus Reach beta tester
Desert War 1940-42 beta tester
WitE alpha/beta tester
Sanctus Reach beta tester
Desert War 1940-42 beta tester
RE: HQ/SU Bug
So this may be similar case. I would also look in this case as in the old one, what activates the AI to do such things instead of blocking that single occurence.
- Joel Billings
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- Joined: Wed Sep 20, 2000 8:00 am
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RE: HQ/SU Bug
Yes, but the symptoms in this case are not things the AI would ever do (disbanding Southwestern Front is nowhere in the code, moving tons of support units back from combat units is not something the AI would normally do, and moving HQs 10 hexes to the rear would only happen if the AI was trying to do a major retreat, in which case why didn't the units move as well?). I left Gary a message about the prior bug fix in case it rings any bells, but it's a long shot. Thanks for mentioning it though, as you never know.
All understanding comes after the fact.
-- Soren Kierkegaard
-- Soren Kierkegaard
- gingerbread
- Posts: 3079
- Joined: Thu Jan 04, 2007 1:25 am
- Location: Sweden
RE: HQ/SU Bug
It's also a suggestion to Pavel & Gary that they run two turns with the saves downloaded from the server to see if any bug hits on the 2nd of those, that was the case for Pavel with BG0083.



