Nothing Up My Sleeve: Magical Moose Tricks--Bullwinkle58 vs.1EyedJacks

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Alfred
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RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwinkle58 vs.1EyedJacks

Post by Alfred »

ORIGINAL: witpqs

Moose,

Do you have a link to your old thread on invasion reinforcements? Google has failed me, and I'm doing some work on an OOB lister.

This is the thread on West Coast reinforcements.

tm.asp?m=2620232&mpage=1&key=emergency%2Creinforcements

The common search string used is "emergency reinforcements".

Separate threads were made for India, Australia, New Zealand. Don't recall if one was made for Japan.

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RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwinkle58 vs.1EyedJacks

Post by witpqs »

Thanks!

I have the Allies nailed down, it's actually the Japanese side I'm looking for. This is a start.
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RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwinkle58 vs.1EyedJacks

Post by Bullwinkle58 »

ORIGINAL: witpqs

Thanks!

I have the Allies nailed down, it's actually the Japanese side I'm looking for. This is a start.

In addition to mine, maybe in one of them, michaelm posted about the nation codes which underlie each hex. These are the keys to whether than hex activates the reenforcements. It came up in a discussion of the Kuriles as I recall. The nation codes are in a '4' hotkey.

Related to that, Japan doesn't have an LOD. It's like New Zealand; step on it and you activate the package.
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RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwinkle58 vs.1EyedJacks

Post by Alfred »

ORIGINAL: witpqs

Thanks!

I have the Allies nailed down, it's actually the Japanese side I'm looking for. This is a start.

Here is the Japan reinforcement thread.

tm.asp?m=2622371&mpage=1&key=emergency% ... s&#2638528

It has embedded in the first post, the thread which Bullwinkle refers to regarding hex codes. Hexes coded 100 are the trigger for the reinforcements. Note Paramushiro is the only Kurile island coded 100; all the others are coded 101 and hence do not trigger the reinforcements.

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RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwinkle58 vs.1EyedJacks

Post by Bullwinkle58 »

February 25, 1942 Addendum

Opened the next turn file and got a nice surprise. Apparently the sunk ship sound effect was for yet another IJN DD sunk by a mine. A left-over VH Mk II at Balikpapan.
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RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwinkle58 vs.1EyedJacks

Post by witpqs »

Bullwinkle, Alfred,

Thanks. I had found the Japan thread just after Alfred's first reply and I found those units. The only items I am still missing (or not sure of?) are 1) Indochina units based on Allied or perhaps just Chinese invasion of Indochina, and 2) Thai units based on Allied invasion of Thailand before a certain date.

As I am only noting which units and not any details beyond "Japan Invasion Accelerated Arrival" or "Southern Australia Invasion Reinforcement Only" I don't need to get too down and dirty on the exact when and where. I already do know about the country codes. The info I am looking is more about slots in the scenario locations file (using the CSV file exported by witploadAE) because that allows me to key in on which units are involved. For example, slots 7960 to 7969 are for India invasion reinforcements. Even just knowing the names of the units will allow me to find them and thereby find which slots they are in.

So far I (think that I) have a handle on US West Coast, India, Southern Australia, New Zealand, and Japan. Just Indochina and Thailand I am trying to suss out (unless there are others that I don't suspect?).
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RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwinkle58 vs.1EyedJacks

Post by Alfred »

witpqs,

Try this thread.

tm.asp?m=3116771&mpage=1&key=vietnamese%2Cmilitia?

Slots 3000-3003 are reserved in stock scenarios for the Vietnamese Militia divisions. They should only be triggered by a Chinese (not British etc) invasion in 1942 (not 1943 or later). The thread link above had a problem because in a mod the scenario designer had used those slots for other units.

Not certain what you mean by the Thais. Blackhorse did say that the Thai divisions (7 inf + 1 cav IIRC) are there already from the start and are not dependent on any Allied invasion.

Alfred

Edit: there is of course the somewhat small matter of all those Soviet units being activated by a Japanese invasion before August 1945.[:)]
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RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwinkle58 vs.1EyedJacks

Post by witpqs »

Thank you - I'll check out that thread. I've been running the reporter against Babes 28-C, in which those four slots are blank so I didn't ID them.

Regarding the Thais, I might have been remembering something from WITP, or even just what someone wrote that turned out to be incorrect.

The Soviets - yeah, I figured to let sleeping Ursus lie. Or something like that! [:D] If there were any invasion reinforcements/early arrivals I would flag those but AFAIK there are none.
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RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwinkle58 vs.1EyedJacks

Post by BBfanboy »

ORIGINAL: witpqs

Thank you - I'll check out that thread. I've been running the reporter against Babes 28-C, in which those four slots are blank so I didn't ID them.

Regarding the Thais, I might have been remembering something from WITP, or even just what someone wrote that turned out to be incorrect.

The Soviets - yeah, I figured to let sleeping Ursus lie. Or something like that! [:D] If there were any invasion reinforcements/early arrivals I would flag those but AFAIK there are none.
In my current sandbox game I wanted to see what Russo-Japanese action was like so I had the Japanese invade, marching toward Russian territory on turn 1. When they got there Russia "activated" and several reinforcement LC Units appeared, but I did not see a message in the Op Report saying they were "emergency reinforcements".
The ships/subs triggered by activation are definitely additions - you do not get them until that happens. I conclude that "activation" means the same thing as emergency reinforcement from invasions, plus giving the existing units the ability to conduct offensive operations.
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
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RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwinkle58 vs.1EyedJacks

Post by witpqs »

ORIGINAL: BBfanboy
ORIGINAL: witpqs

Thank you - I'll check out that thread. I've been running the reporter against Babes 28-C, in which those four slots are blank so I didn't ID them.

Regarding the Thais, I might have been remembering something from WITP, or even just what someone wrote that turned out to be incorrect.

The Soviets - yeah, I figured to let sleeping Ursus lie. Or something like that! [:D] If there were any invasion reinforcements/early arrivals I would flag those but AFAIK there are none.
In my current sandbox game I wanted to see what Russo-Japanese action was like so I had the Japanese invade, marching toward Russian territory on turn 1. When they got there Russia "activated" and several reinforcement LC Units appeared, but I did not see a message in the Op Report saying they were "emergency reinforcements".
The ships/subs triggered by activation are definitely additions - you do not get them until that happens. I conclude that "activation" means the same thing as emergency reinforcement from invasions, plus giving the existing units the ability to conduct offensive operations.
Remembering an earlier thread, the ships are basically hidden to keep them from messing up the game engine by being attacked by IJ aircraft. They are actually already there, but invisible if that makes any sense.

The land units - can you give me any examples of units that appeared?
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RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwinkle58 vs.1EyedJacks

Post by witpqs »

ORIGINAL: witpqs
ORIGINAL: BBfanboy
ORIGINAL: witpqs

Thank you - I'll check out that thread. I've been running the reporter against Babes 28-C, in which those four slots are blank so I didn't ID them.

Regarding the Thais, I might have been remembering something from WITP, or even just what someone wrote that turned out to be incorrect.

The Soviets - yeah, I figured to let sleeping Ursus lie. Or something like that! [:D] If there were any invasion reinforcements/early arrivals I would flag those but AFAIK there are none.
In my current sandbox game I wanted to see what Russo-Japanese action was like so I had the Japanese invade, marching toward Russian territory on turn 1. When they got there Russia "activated" and several reinforcement LC Units appeared, but I did not see a message in the Op Report saying they were "emergency reinforcements".
The ships/subs triggered by activation are definitely additions - you do not get them until that happens. I conclude that "activation" means the same thing as emergency reinforcement from invasions, plus giving the existing units the ability to conduct offensive operations.
Remembering an earlier thread, the ships are basically hidden to keep them from messing up the game engine by being attacked by IJ aircraft. They are actually already there, but invisible if that makes any sense.

The land units - can you give me any examples of units that appeared?
I got some time and ran a test on scenario 1. A bunch of Soviet ships arrived, but no land or air units. So unless they reserved some unused slots for modders, I think the Soviets don't get any invasion reinforcements.
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RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwinkle58 vs.1EyedJacks

Post by BBfanboy »

ORIGINAL: witpqs

ORIGINAL: witpqs
ORIGINAL: BBfanboy


In my current sandbox game I wanted to see what Russo-Japanese action was like so I had the Japanese invade, marching toward Russian territory on turn 1. When they got there Russia "activated" and several reinforcement LC Units appeared, but I did not see a message in the Op Report saying they were "emergency reinforcements".
The ships/subs triggered by activation are definitely additions - you do not get them until that happens. I conclude that "activation" means the same thing as emergency reinforcement from invasions, plus giving the existing units the ability to conduct offensive operations.
Remembering an earlier thread, the ships are basically hidden to keep them from messing up the game engine by being attacked by IJ aircraft. They are actually already there, but invisible if that makes any sense.

The land units - can you give me any examples of units that appeared?
I got some time and ran a test on scenario 1. A bunch of Soviet ships arrived, but no land or air units. So unless they reserved some unused slots for modders, I think the Soviets don't get any invasion reinforcements.
I found the old save where the Russian ships and subs appeared, and there are Russian LCUs at Alma Ata and Soviet Union [both off map] and Krasnoyarsk that I gave orders to move south. This is probably what I thought of as "reinforcing LCUs", even though they were already there and not emergency additions. I had already overwritten the turn with the actual activation so I could not check that [the ships appear about two days later]. The Intel Report shows the next arriving Russian unit coming in 35 days. I think witpqs is basically right in saying there is no invasion reinforcement, just wake-up of the units already there.
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RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwinkle58 vs.1EyedJacks

Post by Bullwinkle58 »

February 26, 1942

Dutch Guns

1) Landings continue at Ambon. The only offensive force seen so far is one SNLF, but four decent-sized xAKs are unloading. The Dutch 150mm shore guns cut them up, probably damaging one enough to sink (xAK Thames Maru), and setting another on fire. My supposition is this constitutes a shake&bake base, with a base force and perhaps some fighters in the landing force, but being held off the beach. The garrison bombards, and withstands a deliberate attack.

Ground combat at Ambon (76,109)

Japanese Deliberate attack

Attacking force 1492 troops, 19 guns, 2 vehicles, Assault Value = 61

Defending force 1498 troops, 22 guns, 0 vehicles, Assault Value = 43

Japanese adjusted assault: 19

Allied adjusted defense: 34

Japanese assault odds: 1 to 2 (fort level 3)

Combat modifiers
Defender: terrain(+), preparation(-), morale(-), experience(-)
Attacker: leaders(-)

Japanese ground losses:
97 casualties reported
Squads: 0 destroyed, 13 disabled
Non Combat: 0 destroyed, 2 disabled
Engineers: 0 destroyed, 0 disabled

Allied ground losses:
18 casualties reported
Squads: 0 destroyed, 2 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled

2) South of Singers the lurking R-boat gets xAP Nairana which had just dropped its supply load. Inventory there hovers just north of 17,000. Think I will take a day or two off on supply runs. Becoming too predictable.

3) USS Sargo shoots four fish at a tasty AMC at Singkawang and misses, of course. S-40, in company, does the job with Mk 10s, sinking troop-carrying AMC Asaka Maru, a nice 25-pointer.

4) USS Grayback attacks lone xAK Yamazato Maru near Wakkanai, keeping the pressure up in the northern resource area. Sooner or later the Mk 14 odds will roll for the Allies.

5) Most of Palembang's aircraft withdrawn to Oosthaven and Batavia to recover. Heavy bombing to deny fort building. Same at Singers. Fort building turned back on at the latter, but it won't matter I think unless there is a multi-turn pause.

6) In addition to the cavalry unit seen heading for Akyab Chinese bombers now find an infantry unit and bomb it for decent results.

apanese ground losses:
93 casualties reported
Squads: 0 destroyed, 7 disabled
Non Combat: 0 destroyed, 7 disabled
Engineers: 0 destroyed, 0 disabled

An Indian tank unit is headed down the road for Akyab and a Chinese corps is coming from the east. More units farther back are detailed for Cox's Bazaar. I would like to prevent any of these bases from acquiring air capability.

7) A bombardment test is done at Singers to see how stiff the counter-battery could be as well as up the disruption of the IJA. The results are bad for the Allies; won't do this again.

Ground combat at Singapore (50,84)

Allied Bombardment attack

Attacking force 28632 troops, 409 guns, 120 vehicles, Assault Value = 1130

Defending force 56762 troops, 647 guns, 442 vehicles, Assault Value = 1527

Japanese ground losses:
22 casualties reported
Squads: 1 destroyed, 0 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled

Allied ground losses:
148 casualties reported
Squads: 4 destroyed, 17 disabled
Non Combat: 1 destroyed, 2 disabled
Engineers: 2 destroyed, 0 disabled
Guns lost 5 (1 destroyed, 4 disabled)
Vehicles lost 3 (2 destroyed, 1 disabled)

8) Soerbaja AF goes to 7. Will build forts now.
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RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwinkle58 vs.1EyedJacks

Post by Bullwinkle58 »

February 27, 1942

The Overnights

Because I'm a dinosaur who only knows how to put one screen grab in a post, here's my favorite from tonight, in the Sea of Japan. I sacrificed a Chicken McNugget to the dice gods and got this baby:



Image

Sub attack near Wakkanai at 121,47

Japanese Ships
xAK Otori Maru, Torpedo hits 1, on fire, heavy damage
xAK Nitii Maru
xAK Taibun Maru
PB Kinsyo Maru #2

Allied Ships
SS Grayback

Best guess is this is a Resources-laden TF headed home to feed the furnaces. At the end of the daylight ship phase got the sunk ship sound effect offstage. Could have been this guy , or maybe a CD victim at Ambon.

Grayback, like all HI-bound subs, has an extremely aggressive CO.
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RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwinkle58 vs.1EyedJacks

Post by Bullwinkle58 »

February 27, 1942

Operation UNDERDOG



Image

1) Hand-in-hand with the cartoon industry, and after the "success" of Operation NEUMAN, the War Department agrees that, in combination with cartoon classics' faces being screenprinted on 500lb pound bombs as a morale boost, Allied operations will henceforth be named after said cartoon classics. (Even if they're dreamed up in future decades. Mr. Peabody is able to help out here.)

USN carriers venture forth from San Diego as part of Operation UNDERGDOG, a mere training exercise. Or so the wives were told. More to come. Unfortunately, lurking I-boats probably get a whiff of the transit. Two sub sightings are recorded near San Clemente Island, one by land-based ASW, the other by SDBs aboard. The TFs have a deceptive dogleg built in on the first transit leg, so perhaps it won't matter.

2) Ambon. This Japanese op shows how hard the initial phase can be for the Empire. When they try to do islands on a shoestring they can hang up on the reef. No recon (that I saw), no bombardment, no air attacks, and a light SNLF landing force to knock over what is often a gimme. But the Dutch, after evaccing the AVP and patrol planes, built like crazy and got Forts 3 one day before the landing. Supply is still nearly 2500. And the CD is impressive for such an afterthought of a place.

The landing TF once again takes it on the chin:

Invasion Support action off Ambon (76,109)

Defensive Guns engage approaching landing force

20 Coastal gun shots fired in defense.

Japanese Ships
xAK Nansin Maru, Shell hits 2, on fire
xAK Uyo Maru, Shell hits 1, on fire

Ground combat at Ambon (76,109)

Allied Bombardment attack

Attacking force 642 troops, 12 guns, 0 vehicles, Assault Value = 42

Defending force 1437 troops, 19 guns, 2 vehicles, Assault Value = 56

Assaulting units:
4th Coastal Gun Battalion
Molukken Garrison Bn /1
Ambon Base Force

Defending units:
Sasebo 3rd SNLF

3) RO-34, south of Singers, is located by the RN ASW TF and takes three solid hits. Maybe enough to drive it off. Singers supply runs taper off but don't stop today.

4) In the straits off Balikpapan the sub vs ASW and ASW vs. sub action is thick and fast. Won't detail, but Japan is throwing prime, front-line assets into trying to open this water. There are on any given day between 5 and 7 Allied subs there and just north, about 70% Dutch with good fish, and half the rest S-boats with Mk 10s. The Allies stay in deep water most of the time and wait for the tankers.

5) West of Johnson Island in blue water, half way to Kwajalein, S-23 attacks a mine TF.

ASW attack near Johnston Island at 153,112

Japanese Ships
CM Tokiwa
CM Takashima
CMc Kurosaki
DD Hamakaze

Allied Ships
SS S-23

This is an odd assortment to be here. Perhaps they are headed back to Johnson. USS Narwhal laid a handful of mines there since the NEUMAN battles and daily recon has shown the island with no ships and no planes at all. Just a small garrison of about 1800 men. I have plenty of surface power at Pearl (Colorado and Mississippi come out of the yards today) to meet these ships at Johnson, but they may not be bound for there, and the KB is once again invisible. Will keep an eye on them.

Perhaps UNDERDOG can help? [:'(]

6) A large chunk of Batavia's air power is shifted laterally to Soerbaja. The water south of Balikpapan is getting busy. Most of the offense has range to only reach part way up the strait, but if Japan gets sloppy the B-26s at least could pay a visit. The TBs would need an attempt on Java to swing into action.

7) Bataan's AA has 100 or less supply in organic columns (the base supply has been zeroed for about a week), so it still fires just a little each day. Watching the animation you can see that it's only a few rounds, but if you don't watch the animation and only look at results it's not as apparent how close to empty the supply lockers really are. Tick tock.

8) Three B-17s shifted to Soerbaja, just gone to AF 7, hit the oil fields at Samarinda and do 1 point of damage. The combat report gives some excellent intel. This TF is not visible to the Allies at all:

CAP engaged:
Chitose Ku S-1 Det with A6M2 Zero (2 airborne, 0 on standby, 0 scrambling)
(2 plane(s) diverted to support CAP in hex.)
2 plane(s) intercepting now.
Group patrol altitude is 9000
Raid is overhead

9) Some days as the Allies you have to smile. Things "back home" are waking up, getting in gear. For the JFB readers here, this is what the Allies get on one day in late February 1942:

xAK Madras City arrives at Aden
Ceylon Command arrives at Colombo
1st Marine Defense Battalion arrives at Pearl Harbor
Roodenburg Battalion arrives at Batavia
I Aus Corps Engineer Battalion arrives at Aden
2/5th Ind Coy arrives at Sydney
2/7th Ind Coy arrives at Sydney
2/1 AIF Pioneer Battalion arrives at Aden
2/2 AIF Pioneer Battalion arrives at Aden
NW Australia Base Force arrives at Katherine
NW Aus Aviation Rgt arrives at Katherine
1st Fgtr RAAF Wing arrives at Darwin
10th Patl RAAF Wing arrives at Katherine
2nd Medium Regiment arrives at Sydney
21/22 Field Regiment arrives at Sydney
1st RAAF M/W Sqn arrives at Sydney
2nd Australian Hvy AA Regiment arrives at Sydney
A/B Battery Heavy Coastal Artillery Regiment arrives at Darwin
C/D Battery Heavy Coastal Artillery Regiment arrives at Townsville
23rd NZ Pioneer Coy arrives at Dunedin
33rd Medium Regiment arrives at Auckland
2nd RNZAF Base Force arrives at Auckland
N Force Detachment arrives at Auckland
3rd Indian Coastal Artillery Regiment arrives at Calcutta
3rd Carabiniers Regiment arrives at Karachi
20th Indian Division arrives at Bangalore
RAF 222 Group Base Force arrives at Aden
75th Indian Brigade arrives at Lahore
84th Indian Brigade arrives at Madras
Pathan Construction Battalion arrives at Madras
1061st Artillery Regiment arrives at Khabarovsk
399th Rifle Division arrives at Chita
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RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwinkle58 vs.1EyedJacks

Post by Encircled »

Looking forward to "Operation Mysterious Cities of Gold" and "Operation Ulysses 31"!
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RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwinkle58 vs.1EyedJacks

Post by Bullwinkle58 »

ORIGINAL: Encircled

Looking forward to "Operation Mysterious Cities of Gold" and "Operation Ulysses 31"!

You got me. British shows?
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RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwinkle58 vs.1EyedJacks

Post by Encircled »

Not sure they are British, but I remember watching them in the '80s

You can use them for operations involving the RN!

Nostalgia attack

http://www.youtube.com/watch?v=OZ4c1X5ene8

http://www.youtube.com/watch?v=DcH_ZTF6smY

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RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwinkle58 vs.1EyedJacks

Post by Bullwinkle58 »

ORIGINAL: Encircled

Not sure they are British, but I remember watching them in the '80s

You can use them for operations involving the RN!

Nostalgia attack

http://www.youtube.com/watch?v=OZ4c1X5ene8

http://www.youtube.com/watch?v=DcH_ZTF6smY


I watched the video for U 31 and got a strange feeling when I heard the pronunciation for "Ulysses." Definitely not American.

Wiki sez: "Space Legend Ulysses 31) (French: Ulysse 31) is a Franco-Japanese animated television series (1981) that updates the Greek mythology of Odysseus (known as "Ulysses" in Latin, hence the name) to the 31st century. The show comprised 26 half-hour episodes and was produced by DIC Audiovisuel in conjunction with anime studio Tokyo Movie Shinsha.[1] This is also the first show produced by DiC Entertainment, now Cookie Jar Entertainment."

Oh no you didn't!! [:)]
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RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwinkle58 vs.1EyedJacks

Post by Bullwinkle58 »

As well, Fifth Columnist sympathizer!!!! [:)]

"The Mysterious Cities of Gold (̫ꖤÎ×Ó¥¨¥¹¥Æ¥Ð¥ó Taiy¨­ no ko Esuteban?, Les Myst¨¦rieuses Cit¨¦s d'or) also called Esteban, Child of the Sun,[1] abbreviated MCoG, is a Japanese-French animated series co-produced by DiC Entertainment and Studio Pierrot. The series premiered in Japan on NHK on June 29, 1982 and ran weekly for 39 episodes until its conclusion on June 7, 1983. Set in 1532, the series follows the adventures of a young Spanish boy named Esteban who joins a voyage to the New World in search of the lost Cities of Gold and his father.[2]"

I think not!!!! [:'(][:'(][:-]
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