Lack of arments

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sillyflower
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RE: Lack of arments

Post by sillyflower »

ORIGINAL: cpt flam

Hi sillyflower
rather then disband the hvy rck launcher why don't you merge them [&:]
cost would be the same but possibility to reinforce a loneunit

I don't think you can merge rkt regts into arty divs, but that's a good idea if it can be done.
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Von Weber
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RE: Lack of arments

Post by Von Weber »

Morvael you put a very nice table of vehicle evolution. Could you tell yet what's your army size according to the table.
- The Soviet will see a surge in trucks and actually be in good shape if the Soviet can avoid large losses due to encirclements in 41
How much losses should be taken by the soviet side in 1941 to avoid trucks losses?
And all the units that come by reinforcements depleted and the recovered, destroyed prior to November 1941 also need to be filled with trucks?
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morvael
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RE: Lack of arments

Post by morvael »

men / guns / afvs / planes
Sep 4th 1941: 4 888 966, 43 252, 3 692, 7 109
Nov 6th 1941: 5 125 711, 45 706, 3 021, 7 275
Jan 1st 1942: 5 444 269, 57 633, 3 675, 7 938
Mar 5th 1942: 6 450 034, 73 295, 5 683, 8 340
Jun 4th 1942: 7 710 696, 87 810, 7 586, 9 201
Sep 10th 1942: 7 867 513, 95 487, 9 168, 10 477
Oct 1st 1942: 7 807 781, 96 428, 9 546, 10 571
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Michael T
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RE: Lack of arments

Post by Michael T »

Blizzard and mud will eat your trucks. But don't forget to look at your repair pool. You will probably have a lot in there. Once the weather gets better they come back in big chuncks, 20% per turn. I did a rather lengthy analysis/test on trucks and it is a critical area. I monitor my truck situation every turn.

All things being equal if you lose 1 truck in clear weather damaged/destroyed running supply you can expect to lose 3 in mud, 2 in snow and a whopping 5 in blizzard.
turtlefang
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RE: Lack of arments

Post by turtlefang »

There is no "good" answer to this question. The larger the Soviet Army, the more trucks it needs. The smaller the army, the less trucks.

Combat losses, rather than supply losses, happens and you can't avoid it. If the unit is not isolated, then some of your losses are damaged rather than lost. This will come back. If your isolated, all losses are for good. And if a unit shatters or surrenders, then you loss all the verhicles attached to it. And each time you have a HQ displaced due to being "over run", you also loss vehicles.

So the point is that loss as few troops when isolated as possible as these losses will accelerate your truck losses.

In 41, you can get a feeling of trucks not being that important. This happens as the Soviet's convert vehicles from civilian use to military use. I don't remember the exact numbers, but you get 100,000+ trucks this way in 41 - then the conversions stop and you have to rely on production.

Once the conversion stop, you have a relatively low production rate with little lend lease support until 43 when LL vehicles go up.

As far as reinforcement go, any unit that arrives at full strength don't need trucks. But all the units you build, or come back after destroyed, or enter as reinforcements at below full strenght - you have to supply the trucks to build the units out. And most reinforcements arrive as shells so yes, they will require trucks.
SBD
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RE: Lack of arments

Post by SBD »

Very useful info.
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Von Weber
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RE: Lack of arments

Post by Von Weber »

Morvael, thanks for info about quantity of Red Army.
Thanks everyone to share this valuable information.I appreciate all experience of yours[&o]
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morvael
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RE: Lack of arments

Post by morvael »

Please note that each game is unique. For example I am playing very defensively and my opponent is cautious, therefore at the end of the '42 Summer campaign the Axis army is the largest (in men and guns) in the entire campaign, rather than being spent and overstretched.
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cpt flam
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RE: Lack of arments

Post by cpt flam »

as you there is no need to attack without success
your def being 25+ in each hex need full assault each time
few INF really useful, work must be made by panzer/moto
hungary & rumania hold a part of the front
italian are too scrappy, keeping fort maintenance[:D]
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Von Weber
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RE: Lack of arments

Post by Von Weber »

With a -2 in 41 and a -1 in 42, any truck shortage can impact unit supply levels much more than just the shortage.
Turtlefang, I've just read your post one more time and can not understand what are these -2 -1 shortages mean. Could you explain please?
And each time you have a HQ displaced due to being "over run", you also loss vehicles.
The second: Does it mean that HQ will loose all the trucks or only damaged ones?
turtlefang
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RE: Lack of arments

Post by turtlefang »


My error. The Soviets have to pass admin checks to get resupplied. Must have been thinking of a different game. Here's the rule. In 41, they have to pass two admin checks; in 42, on admin check.

The point is still the same. A truck shortage lowers the amount of supplies units get. Due to the admin checks, the shortage gets higher or happens more often. This results in more supply checks, and less supplies getting to the front. Which then requires more supplies the next turn. Which requires more trucks.

For example, if the admin rating is 7; in 41, that requires two checks so the probabity of getting supplies in 41 is .7*.7 = 49% chance of getting supplies in 41. So fewer supplies in the units which means more trucks carry supplies the next turn which means more damaged or lost. And so on.


20.3.2.1. SOVIET AMMO SHORTAGES
To simulate Soviet ammo shortages in the early part of the war, Soviet units in 1941 and 1942
must conduct a leader admin check when resupplying their units with ammo. In 1941 they
must take two successive checks, in 42 one check. As ammo is distributed, if the check fails,
then 50 percent of the ammo is lost during conversion from supplies. If both checks fail, 75
percent is lost.
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Von Weber
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RE: Lack of arments

Post by Von Weber »

Now things getting clear. Thank you turtlefang for explanation.
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morvael
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RE: Lack of arments

Post by morvael »

ORIGINAL: cpt flam

as you there is no need to attack without success
your def being 25+ in each hex need full assault each time
few INF really useful, work must be made by panzer/moto
hungary & rumania hold a part of the front
italian are too scrappy, keeping fort maintenance[:D]

Now the goal is 35+ in each hex [;)]. I believe this is the way to go, not a carpet of 1=1 divisions. My math skills tell me it's a better approach.

Sorry for off-topic.
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