Time of Fury 1.04 beta

Time of Fury spans the whole war in Europe and gives players the opportunity to control all types of units, ground, air and naval. Not only that, each player will be able to pick a single country or selection of countries and fight his way against either the AI or in multiplayer in hotseat or Play by E-Mail. This innovative multiplayer feature will give player the chance to fight bigger scenarios against many opponents, giving the game a strategic angle that has no equal in the market. The game uses Slitherine’s revolutionary PBEM++ server system.

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JLPOWELL
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RE: Time of Fury 1.04 beta

Post by JLPOWELL »

Land supply looks good.
ORIGINAL: doomtrader

JLPOWELL, this thread is fine.

Does the supply of land units is calculated properly?
Does the supply of land units is calculated properly?
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baloo7777
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RE: Time of Fury 1.04 beta

Post by baloo7777 »

I agree with Grimnirsson that "This game has some very interesting concepts and it promised to deliver but failed...however if the the designer(s) are still working on it it may end as the game we all hoped for when we bought it." I will say that when I purchased this game I had higher standards in mind for the finished product. I also understand elmerlee's position that "I guess we might as well monkey with what we have but I for on will not by another game from this outfit." I will think long and hard before I purchase another game from this developer. All that being said, I REALLY LIKE THIS GAME, and if anyone knows a way to fix the air unit supply problem, I'm interested in giving it a shot. I would like to give 1.04 a longer time to see if it works better before rolling back to 1.02 again. Anyone?
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RE: Time of Fury 1.04 beta

Post by rmonical »

What is going on with air unit rebasing? Sometimes I can and sometimes I cannot. Is there a new feature or should I submit more information?

It looks like the new siege feature requires all surrounding hexes to be occupied but does not require at least one combat. Correct?

I assume that the air unit supply problem greatly reduces the effectiveness of tacair. For Poland, I am not bothering to use it as the cost it too high for the benefit gained. In grand campaign turn 5 - German air units at 138 88 and 139 89 are supplied From Klaipeda at 8 and 7 respectively. The one at 139 90 gets 9 from Hamm.
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baloo7777
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RE: Time of Fury 1.04 beta

Post by baloo7777 »

ORIGINAL: rmonical

What is going on with air unit rebasing? Sometimes I can and sometimes I cannot. Is there a new feature or should I submit more information?

It looks like the new siege feature requires all surrounding hexes to be occupied but does not require at least one combat. Correct?

I assume that the air unit supply problem greatly reduces the effectiveness of tacair. For Poland, I am not bothering to use it as the cost it too high for the benefit gained. In grand campaign turn 5 - German air units at 138 88 and 139 89 are supplied From Klaipeda at 8 and 7 respectively. The one at 139 90 gets 9 from Hamm.

I think there is a minumum supply level for an air unit to be able to rebase. So if the air units supply is too low it cannot rebase. However, it seems to be able to use strategic movement?! (Moved on flat railcars, I guess, so no aviation fuel required)?
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RE: Time of Fury 1.04 beta

Post by rmonical »

Grand Campaign first 20 turns of human.v.human solitaire play.

Air unit supply already mention - though a tacair unit did sink the ORP.
German SMP dropped to 0 after Polish campaign and did not recover.
Soviets are nerfed to the point they cannot win the Winter War.
Great Britain sends all of the carriers out after the u-boats. Lot's of hit. The location of the u-boat is frequently shown even when they do not get any hits.
Carriers got a hit on Atlantis after about 3 tries. No surface combat yet.
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RE: Time of Fury 1.04 beta

Post by planetbrain »

Seems to me that TOF now works with WIN8, though I don't have time for proper analysis atm.
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RE: Time of Fury 1.04 beta

Post by elmerlee »

Geimnirsson.................


my original
I heard some time ago that most of the original developers left the company.
your answer
No rumors please...source?
my reply
Not a rumor but it told to me privately. Why not ask doomtrader?

my original
If you ever tried to reprogram someone else code you grasp why this is happening.
In my opinion this game is never going to get much,if any,better no matter how much effort goes into it.
I guess we might as well monkey with what we have but I for on will not by another game from this outfit.
Yes,they have tried.
your reply
There are only two options. Either we all think it's all a waste of time and money and move on to other games or we think about why we bought it in the first place. This game has some very interesting concepts and it promised to deliver but failed...however if the the designer(s) are still working on it it may end as the game we all hoped for when we bought it. Having faith in them seems to be the only option, no? :)
my answer
you say "however if the the designer(s) are still working on it "
I feel the designers flew the coop and whoever is left is just timkering with the text files.
Check wargamer site...Now doomtrader is talking about a "LARP" game, or some such thing, in the works.





As I have said before the game is
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RE: Time of Fury 1.04 beta

Post by rmonical »

Fall Gelb crashes on exit to main menu. Weird.
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RE: Time of Fury 1.04 beta

Post by doomtrader »

Actually the game was most stable and completed after 1.01.
I think that was the moment where we could stop developing it further and only focus on patching those minor glitches that has left.

But we have decided to introduce some huge changes on players requests in 1.02.
This causes us a lot of problems which we have been trying to fix in 1.03 and now 1.04.
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RE: Time of Fury 1.04 beta

Post by doomtrader »

It looks like the new siege feature requires all surrounding hexes to be occupied but does not require at least one combat. Correct?
It has been always like that
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RE: Time of Fury 1.04 beta

Post by Rasputitsa »

ORIGINAL: doomtrader
Actually the game was most stable and completed after 1.01.
I think that was the moment where we could stop developing it further and only focus on patching those minor glitches that has left.

But we have decided to introduce some huge changes on players requests in 1.02.
This causes us a lot of problems which we have been trying to fix in 1.03 and now 1.04.
Are you able to tell us what to look forward to, what might these huge changes be ?[:)]
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RE: Time of Fury 1.04 beta

Post by doomtrader »

The largest change was redesign of the supply system.
This required us to redo really huge part of the code
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RE: Time of Fury 1.04 beta

Post by Rasputitsa »

ORIGINAL: doomtrader

The largest change was redesign of the supply system.
This required us to redo really huge part of the code

OK, thanks, see naval surface battles thread for errors in 1.04 beta scenarios. [:)]
"In politics stupidity is not a handicap" - Napoleon

“A people which is able to say everything becomes able to do everything” - Napoleon

“Among those who dislike oppression are many who like to oppress" - Napoleon
rmonical
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RE: Time of Fury 1.04 beta

Post by rmonical »

I played it through the Fall of France to look at issues not particularly related to the air unit supply bug.

I looked at the events: The SMP reduction issue is definitely a bug in the Country.ChangeSMP routine. I assume it overwrites (minimum 0) instead of adds. After German SMP went to 0 when Poland surrendered, I edited it back up to 11. When the effectiveness hit ended- Country.ChangeSMP(2,5) set German SMP to 5.

The other issues are scenario design related.
1. I cannot get from the German Grand Campaign to the Fall Gelb research values. Should Germany start at 2 for infantry and armor instead of 1?
2. As I mentioned elsewhere, if the British send all the carriers out after raiders, the raider's lives are short.
3. The French level 1 upkeep limit of 100 is too low. I set it to 160 and unfroze all of the French units. France still fell by late August with no use of air power by either side. Note that France starts Fall Gelb at just over 150 and is thus losing production points. France falling by late June 40 should be considered the absolute best possible case and not hard wired into the game by weird production limitations. This is the most egregious issue facing the French - but IMHO, the French OOB is seriously nerfed.
4. Tried Winter War again with playing the Finns as human. The human Soviets made slow steady progress, but did not force a surrender by August after attriting the greatly augmented Finish army almost to nothing- Winter War needs to end by event or there needs to some cumulative casualty level in addition to Vyborg falling. By August Finlnd has taken 384K casualties compared to 70K historically. In addition, Soviet casualties seem low - 90K in TOF verses 323K historically. Fixing the air supply issue will help the Soviets, but this still seems broken to me. The Soviet War economy is up to 75%.

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RE: Time of Fury 1.04 beta

Post by baloo7777 »

ORIGINAL: doomtrader

The largest change was redesign of the supply system.
This required us to redo really huge part of the code

First. thank you for continuing to work to make this game the one I was hoping for when I purchased it. Is the supply system a work in progress (are you working to fix the air supply)? I have continued to play the 1.04b upgrade about 30 turns into the the 1944 scenario (Gotterdamerung). Except for the previously mentioned issues (air supply, convoy routing, etc.), all is working pretty much as the game designer's intended. No crashes yet, which was what made 1.03b unusable for me. Also, I started boardgaming in the mid-seventies, but only found these computer wargames in the last 5-7 years or so, and do not feel I know enough to mod or try to fix glitches myself. That is why I appreciate these forums and players who are using them. However, I sometimes get lost on how to mod certain things, although I feel certain that many of you think of these fixes as second nature. Could you, explain what to do to fix a glitch a little more so I might follow and be sure I did not corrupt something with the game in my fumbling attempts. (By the way, I am an assistant analytical scientist, though never a computer fixer, as I have son-in laws who usually take care of that for me). Sorry so long winded, and again, thank you for not leaving a enjoyable game hanging.[8D]
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RE: Time of Fury 1.04 beta

Post by doomtrader »

Is the supply system a work in progress (are you working to fix the air supply)?
Working on this at the moment.
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RE: Time of Fury 1.04 beta

Post by MarkWayneClark »

I am noticing that my US planes in the UK all have low supply because they are being supplied out of Scotland or north England even though they are all based in the south.  Is this part of the supply bug?
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RE: Time of Fury 1.04 beta

Post by rmonical »

Yes
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RE: Time of Fury 1.04 beta

Post by battlevonwar »

ORIGINAL: doomtrader

Actually the game was most stable and completed after 1.01.
I think that was the moment where we could stop developing it further and only focus on patching those minor glitches that has left.

But we have decided to introduce some huge changes on players requests in 1.02.
This causes us a lot of problems which we have been trying to fix in 1.03 and now 1.04.

I have played dozens of multi player games and a good deal of Strategic War Games in Clubs. Continued interest and a fan club is very important. These improvements don't seem like much but some of the games I played were tweaked after 6-7 patches until the games were as decent and smooth running as possible.(YOU will never PLEASE Everyone but you are doing a lot, it's appreciated) In EU2(from the designer of HOI series) we would edit as we played and the designer spent countless hours. Hundreds of devoted fans stuck around for that game for nearly half a decade. It was massive for it's day and spawned an entire Company in my opinion. You have done very well and I urge you to keep going. This baby will be finished and I really love Hexagon WW2 games. I grew up with them, from the 80s.

We just need to make a good balance... that pleases hardcore historians and hardcore gamer's, happy medium

I'll keep playing, as long as the competition does, Thanks DoomTrader

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RE: Time of Fury 1.04 beta

Post by rmonical »

1.04 is working for me on Win 8 as well!
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