I've heard that there is a little blue pill that can get you back up again ... in no time you'll be ready for action.ORIGINAL: DOCUP
AAAAAHHHHH I have AE block. Someone help me. I can't see or think of any moves.

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
I've heard that there is a little blue pill that can get you back up again ... in no time you'll be ready for action.ORIGINAL: DOCUP
AAAAAHHHHH I have AE block. Someone help me. I can't see or think of any moves.

ORIGINAL: Sakai007
In my current game as the allies against the AI, I started out by sending all my heavy units south out of harms way on December 7th. My premise was the same as yours, code breakers knew of the attack. Instead of sending my untried battle fleets headlong into the fight, I ran away to fight another day. I learned many hard lessons through the war, and the way things changed from history is amazing. The Japanese took all the islands from the Solomons to Noumea. The pivotal battle of the entire war (until now, October 1944) was fought around Suva of all places. I had been counter punching invasion forces with CL/DD SAGs and doing quite well. All of a sudden a large CV force appears north of Suva and sinks an entire cruiser force returning from a strike. Fortunately the US CV's were already on their way to Suva, and after the Japanese bled their CV air groups dry in two days of heavy fighting over Suva, my CV's pounced on them sinking three CV's and a CVL.
As the war went on and I finally took back enough real estate to attack the Solomons, the slaughter of the Japanese cruiser fleet began. As it stands right now ten Jap CV's have been sunk, and well over 25 CA/CL. 1400 or so ships in allI have managed to do something that our admirals never managed to do, and that's lose an Essex class CV. In fact, I have lost 3, all of them to LBA. Rangoon is mine though, and B29 raids are hitting the HI from Saipan. This game has been AMAZING to watch over the last two years of play. Really nothing quite like it out there.
ORIGINAL: DOCUP
AAAAAHHHHH I have AE block. Someone help me. I can't see or think of any moves.

ORIGINAL: BBfanboy
Amphib tanks help unload your xAKs. They have a short-barreled 75mm gun to help suppress opposition, and they can drive up on shore before they drop the troops off. Think of them like an Amphib Force HQ - they speed up the unload and landing and reduce disablements from landing accidents. After the xAKs are unloaded, reload the Amphib tanks to take to the next invasion.
Well that is interesting. I played the Mariannas scenario and had some units listed as "Amphibious Trucks" which were apparantly for off-loading. I could not find this unit in the GC reinforcement queue as either engineer or armoured, but I'm pretty sure it had Amtracs, AKA LVT(A)s. I concluded that Amphibious Tank was the GC equivalent of the Amphib Truck.ORIGINAL: Alfred
In game, LCUs which are classified as "armor" do not give any unloading bonus. Some "ship" classes do give an unloading bonus because of the built in abstraction but they are not "armor".
Alfred