New CtGW Public Beta v1.2.0 Available

Commander - The Great War is the latest release in the popular and playable Commander series of historical strategy games. Gamers will enjoy a huge hex based campaign map that stretches from the USA in the west, Africa and Arabia to the south, Scandinavia to the north and the Urals to the east on a new engine that is more efficient and fully supports widescreen resolutions.
Commander – The Great War features a Grand Campaign covering the whole of World War I from the invasion of Belgium on August 5, 1914 to the Armistice on the 11th of November 1918 in addition to 16 different unit types including Infantry, Cavalry, Armoured Cars and Tanks, Artillery, Railroad Guns and Armoured Trains and more!

Moderators: Lord Zimoa, MOD_Commander_The_Great_War

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Andrew Loveridge
Posts: 538
Joined: Mon Jul 20, 2009 1:47 pm

New CtGW Public Beta v1.2.0 Available

Post by Andrew Loveridge »

Hello All,

There is a new Public Beta available in the Members Club. It has a number of changes and improvements, including many effecting the naval war, and added Language support.

Important! This build is using a test PBEM server, so you will be unable to continue your current live server games until the patch comes out of beta.

Please give it a try, and let us know how it works for you.


Change History:

v1.2.0 – Feb 5, 2013
    Changes and Improvements:[/b] [ul]
  • German and Italian language options added to main menu.
  • Ship defense increased.
  • Port & home attack bonuses reduced.
  • 1914 Fleet sizes increased.
  • Naval upgrade costs lowered.
  • Loading screens added with random gameplay tip.
  • German convoys spawn if Entente naval power is broken (or disbanded).
  • DOWs of Entente nations now occur during Entente turn, so they now get the first moves. France & Belgium are excluded from this change.
  • Canadian corps now spawns in a UK port city.
  • Higher ammo cost for Bomber & Airship attacks.
  • Fighters now correctly intercept enemy strategic attacks against empty cities.
  • Cities recover faster from damage.
  • Disband refund is 100% in home territory (owned by unit's nation), 50% in friendly non-home territory, and none in enemy territory.
  • Most nations now surrender quicker rather than fighting to the death.
  • Entrenchment no longer stopped when being attacked by enemy (if not forced to retreat).
  • Fighter & Armoured Car LOS increased & cost reduced.
  • Better handling of pbem game creation time-outs.
  • Numerous bug fixes and other tweaks.
[/ul]
stormbringer3
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RE: New CtGW Public Beta v1.2.0 Available

Post by stormbringer3 »

I just installed the v1.20 beta and the F9 key won't function. The F5 key works, but you must go into the menu to load the current quick save.
Erik2
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Russian pre-emptive strike in 1.20?

Post by Erik2 »

The Russians attack East Prussia on turn-5.
The mobilization message arrives on turn-6.

Turn 5/6 saves attached (rename .txt to .zip)
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Save.txt
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colberki
Posts: 204
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RE: Russian pre-emptive strike in 1.20?

Post by colberki »

Please when will v1.20beta move over to the main server so that I can continue my v1.14 games? It was silly of me to patch without reading the fine print. Meanwhile, I make do with the v1.14 on my notebook PC.
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Jonathan Pollard
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RE: Russian pre-emptive strike in 1.20?

Post by Jonathan Pollard »

ORIGINAL: colberki

Please when will v1.20beta move over to the main server so that I can continue my v1.14 games? It was silly of me to patch without reading the fine print. Meanwhile, I make do with the v1.14 on my notebook PC.
I doubt they will ever move the 1.20 beta to the main server. They probably will simply shut down the 1.20 beta server when the next patch is released.
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