Patch 07 - Unofficial Public Beta - 1126b updated 17 Sept 2016
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
RE: Patch 07 - Unofficial Public Beta - 1117 updated 22 September 2012
I'm running 1123b do i have to upgrade to 1123c first and then 1123d?
Also I just spent a couple of days setting up first turn using saardukar's thread
if I change to 1123d will i have to start again?
I notice there are'nt any data changes so maybe i can use my turn?
Should have looked down a few threads beta's can be used in ongoing games.
Also I just spent a couple of days setting up first turn using saardukar's thread
if I change to 1123d will i have to start again?
I notice there are'nt any data changes so maybe i can use my turn?
Should have looked down a few threads beta's can be used in ongoing games.
RE: Patch 07 - Unofficial Public Beta - 1117 updated 22 September 2012
I made a shortcut to desktop but when i start i get an error message "can't find PW data"
-
- Posts: 1292
- Joined: Wed Feb 22, 2012 12:56 pm
- Location: Florida, USA
RE: Patch 07 - Unofficial Public Beta - 1117 updated 22 September 2012
The update makes its own shortcut; I suspect if you use another it won't work properly.
RE: Patch 07 - Unofficial Public Beta - 1117 updated 22 September 2012
Making your own shortcut works fine, you just have to make both parts point to the correct area. Right-click on the shortcut and click on 'properties'. When the window opens you will see that there are two places where things can be typed in. The first is the command line, which points to the program you want to run, and incidentally contains all the 'command line switches' that you want to use. The second area, a little below the first, tells the PC what folder to point the program at. It sounds like the second area is wrong. Edit it and make sure it points to your main AE folder for the installation. When I say 'main AE folder', I mean that folder that contains the executables and all the other folders.ORIGINAL: barkorn45
I made a shortcut to desktop but when i start i get an error message "can't find PW data"
Note that if you are running one of the Beta test patches that the first line will have a 'beta2' somewhere in it because the executable for the patch is in the beta2 sub-folder. But the second part should still point to the main folder, not the beta2 sub-folder.
Intel Monkey: https://sites.google.com/view/staffmonkeys/home
- michaelm75au
- Posts: 12457
- Joined: Sat May 05, 2001 8:00 am
- Location: Melbourne, Australia
RE: Patch 07 - Unofficial Public Beta - 1123 updated
I rechecked the beta in the first post and it shows as 1123dORIGINAL: n01487477
ORIGINAL: michaelm03/02/13: 1123d - ...
CV groups should retain resize capability when moved back to ship
Hi Michael -
I just downloaded the beta and the zip shows it as 1123c. I'm taking a stab that it is just a version number thing ..
Like Seille, I moved my airgroups off while upgrading and forgot about the 7/42 resize. Some retained the ability to resize others didn't (it came down to if I'd set "not resize"). I've already moved them back before this beta - Am I now fried or should I move them off and back on again ?
PM sent with password.
edit: the two CV's in question are in Hiroshima/Kure
Michael
RE: Patch 07 - Unofficial Public Beta - 1123 updated
+1ORIGINAL: michaelm
I rechecked the beta in the first post and it shows as 1123d
2nd post has 1123c
Pax
RE: Patch 07 - Unofficial Public Beta - 1123 updated
It was first ver. c for me too, but when I re-downloaded, it was ver. d. Might have been a forum issue.
"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-


- michaelm75au
- Posts: 12457
- Joined: Sat May 05, 2001 8:00 am
- Location: Melbourne, Australia
RE: Patch 07 - Unofficial Public Beta - 1123 updated
It could be a timing issue. Normally I update the first post, and then update the second one.
Michael
- michaelm75au
- Posts: 12457
- Joined: Sat May 05, 2001 8:00 am
- Location: Melbourne, Australia
RE: Patch 07 - Unofficial Public Beta - 1123 updated
Updated 1123e
Possible overflow error when build list of ships
Change direction when set for direct move. Added description to March Direction on screen to help identify when direct move is set
Devices in TOE of less than 3 could cause subunits not to rebuild
TF destination (unload at) not allowing some TFs to return home
There may be some more later in relation to AI.
Possible overflow error when build list of ships
Change direction when set for direct move. Added description to March Direction on screen to help identify when direct move is set
Devices in TOE of less than 3 could cause subunits not to rebuild
TF destination (unload at) not allowing some TFs to return home
There may be some more later in relation to AI.
Michael
- michaelm75au
- Posts: 12457
- Joined: Sat May 05, 2001 8:00 am
- Location: Melbourne, Australia
RE: Patch 07 - Unofficial Public Beta - 1123c updated 26 January 2013
A seaplane tender can support up to its capacity without expending any supply. Once exceeded, it needs ship or base supply.ORIGINAL: BigDuke66
Save from a PBEM, end of turn save from t22 I think. Are the passwords needed?
The tender was there from t10 on with some Catalinas flying naval search, thinking that the tender would sooner or later need supplies a brought in 504 supplies some turns later in, by t23 I had to move the tender and AG back and up until then no supply was used by the tender nor from the dot base, at least according to what the numbers from the tracker say.
Oh and at the first turn there a plane was damaged and next turn repaired but even that didn't use any supplies.
Beware that save is I think still of 1223c.
Michael
RE: Patch 07 - Unofficial Public Beta - 1123 updated
Thanks michael but what is the reason behind that?
All other tenders seem to use supply when providing support for either repairs or rearming operations.
Why shouldn't seaplane tenders do the same?
It's not reasonable that players can "outsource" their search assets and have them fly & repair for free. Unless that is again some support for the AI, but if so I again wonder why the other tenders have to "pay" supplies but not seaplane tenders.
And it's not like the swallow supplies like nothing, even small seaplane tenders could hold out on a forward dot base for weeks as search missing only coast 1/3 supply point per plane per mission what seems realistic, but now they can be the complete war there without ever consuming supplies what seems more than unrealistic.
All other tenders seem to use supply when providing support for either repairs or rearming operations.
Why shouldn't seaplane tenders do the same?
It's not reasonable that players can "outsource" their search assets and have them fly & repair for free. Unless that is again some support for the AI, but if so I again wonder why the other tenders have to "pay" supplies but not seaplane tenders.
And it's not like the swallow supplies like nothing, even small seaplane tenders could hold out on a forward dot base for weeks as search missing only coast 1/3 supply point per plane per mission what seems realistic, but now they can be the complete war there without ever consuming supplies what seems more than unrealistic.
- michaelm75au
- Posts: 12457
- Joined: Sat May 05, 2001 8:00 am
- Location: Melbourne, Australia
RE: Patch 07 - Unofficial Public Beta - 1123 updated
If the ship has organic support, then it can support that many planes. This is the same for CV running patrol missions - ordnance is used, but lack of ordnance limits number of planes available.
If the tender has no organic support, or more planes in hex than it can support, then supplies are used for mission and repairs. If I recall, 1 seaplane support is used for each patrol mission and 2 for each plane repaired. [There is a possible bug in that intermediate repairs aren't decreasing the seaplane support.]
I think WITP use to allow you to run these missions indefinitely, and without the checks in use today.
If the tender has no organic support, or more planes in hex than it can support, then supplies are used for mission and repairs. If I recall, 1 seaplane support is used for each patrol mission and 2 for each plane repaired. [There is a possible bug in that intermediate repairs aren't decreasing the seaplane support.]
I think WITP use to allow you to run these missions indefinitely, and without the checks in use today.
Michael
RE: Patch 07 - Unofficial Public Beta - 1123 updated
Thanks again for clarifying that.
-
- Posts: 7474
- Joined: Thu Jan 17, 2002 10:00 am
- Location: Cottesmore, Rutland
RE: Patch 07 - Unofficial Public Beta - 1123 updated
ORIGINAL: michaelm
Updated 1123e
Possible overflow error when build list of ships
Change direction when set for direct move. Added description to March Direction on screen to help identify when direct move is set
Devices in TOE of less than 3 could cause subunits not to rebuild
TF destination (unload at) not allowing some TFs to return home
There may be some more later in relation to AI.
My Chinese TOE problem has now been recitifed. Thanks again.
- Captain Cruft
- Posts: 3707
- Joined: Wed Mar 17, 2004 12:49 pm
- Location: England
RE: Patch 07 - Unofficial Public Beta - 1123 updated
This is my pet bug ...
Subs which are set to Remain on Station at a fixed point don't use fuel. Or at least they don't seem to, I haven't checked scientifically.
Subs which are set to Remain on Station at a fixed point don't use fuel. Or at least they don't seem to, I haven't checked scientifically.
-
- Posts: 7474
- Joined: Thu Jan 17, 2002 10:00 am
- Location: Cottesmore, Rutland
RE: Patch 07 - Unofficial Public Beta - 1123e updated 17 February 2013
Got another small problem for you.
I have a SSX that appears to be under it's own crews paddle power going form Truk to Noumea. (Klaus - Since been sunk by a mine).
I thought I'd loaded it onto a SSX carrier but there is no carrier in the hex (112,132) just the SSX. If you leave it it goes all the way to Noumea under it's own power. The save is the earliest I have got and the problem occured prior to the lastest patch. It's a PBEM so do you need a password?
I have a SSX that appears to be under it's own crews paddle power going form Truk to Noumea. (Klaus - Since been sunk by a mine).
I thought I'd loaded it onto a SSX carrier but there is no carrier in the hex (112,132) just the SSX. If you leave it it goes all the way to Noumea under it's own power. The save is the earliest I have got and the problem occured prior to the lastest patch. It's a PBEM so do you need a password?
- Attachments
-
- wpae003.zip
- (1.25 MiB) Downloaded 16 times
-
- Posts: 7474
- Joined: Thu Jan 17, 2002 10:00 am
- Location: Cottesmore, Rutland
RE: Patch 07 - Unofficial Public Beta - 1123 updated
ORIGINAL: Captain Cruft
This is my pet bug ...
Subs which are set to Remain on Station at a fixed point don't use fuel. Or at least they don't seem to, I haven't checked scientifically.
They don't and it's not just sub TFs. I noticed it a while ago but thought it was by design, but on reflection it's not realistic some fuel would need to be used to keep power on the ship.
- michaelm75au
- Posts: 12457
- Joined: Sat May 05, 2001 8:00 am
- Location: Melbourne, Australia
RE: Patch 07 - Unofficial Public Beta - 1123 updated
Should burn some based on quick test.ORIGINAL: Captain Cruft
This is my pet bug ...
Subs which are set to Remain on Station at a fixed point don't use fuel. Or at least they don't seem to, I haven't checked scientifically.
Some small subs seem to back out the 'burn'???. Big subs I could see the endurance go down.
Something make be recalculating endurance based on a percentage, and as change is so small it is being lost.
Michael