NATO Counters Mod for Random Games
Moderator: Vic
RE: NATO COUNTERS MOD
Hear Hear.
Nice work. We need to convince Vic to make these counters an out-of-box option in games.
I wonder are there people that actually prefer the out-of-box counters? Maybe its just my geek self that likes the cryptic NATO glyphs.
Nice work. We need to convince Vic to make these counters an out-of-box option in games.
I wonder are there people that actually prefer the out-of-box counters? Maybe its just my geek self that likes the cryptic NATO glyphs.
RE: NATO COUNTERS MOD
Vic's Decisive Campaign games have a button to turn NATO counters on/off. If we get a AT Platinum someday I'm sure it will have that feature also.
ORIGINAL: all5n
We need to convince Vic to make these counters an out-of-box option in games.
Tac2i (formerly webizen)
RE: NATO COUNTERS MOD
I've updated the ATG NATO Counters MOD for Random Games to support ATG 2.14b beta patch released today by Vic in zip file form. See top most post for download link. When Matrix Games releases the installer version I will remove links to the v2.13b files.
Vic's Post: v2.14b
Vic's Post: v2.14b
Tac2i (formerly webizen)
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danlongman
- Posts: 584
- Joined: Tue Mar 27, 2012 8:36 pm
- Location: Over the hills and far away
RE: NATO COUNTERS MOD
Thank you so much. You are so prompt with these.
I am Proudly Canadian but I hate having my engineers look like hockey players!
I am Proudly Canadian but I hate having my engineers look like hockey players!
"Patriotism: Your conviction that this country is superior to all other countries because you were born in it." - George Bernard Shaw
RE: NATO COUNTERS MOD
ORIGINAL: Webizen
Vic's Decisive Campaign games have a button to turn NATO counters on/off. If we get a AT Platinum someday I'm sure it will have that feature also.
ORIGINAL: all5n
We need to convince Vic to make these counters an out-of-box option in games.
You do realise that doing such a thing would make your nato counters mod obsolete right?
best,
Vic
Visit www.vrdesigns.net for the latest news, polls, screenshots and blogs on Shadow Empire, Decisive Campaigns and Advanced Tactics
RE: NATO COUNTERS MOD
I fully realize that. I keep up with this mod because I know a sizable number of ATG players prefer NATO unit counters. Ideally, the game itself should provide that feature.
ORIGINAL: Vic
ORIGINAL: Webizen
Vic's Decisive Campaign games have a button to turn NATO counters on/off. If we get a AT Platinum someday I'm sure it will have that feature also.
ORIGINAL: all5n
We need to convince Vic to make these counters an out-of-box option in games.
You do realise that doing such a thing would make your nato counters mod obsolete right?
best,
Vic
Tac2i (formerly webizen)
RE: NATO COUNTERS MOD
ORIGINAL: Webizen
I fully realize that. I keep up with this mod because I know a sizable number of ATG players prefer NATO unit counters. Ideally, the game itself should provide that feature.
ORIGINAL: Vic
ORIGINAL: Webizen
Vic's Decisive Campaign games have a button to turn NATO counters on/off. If we get a AT Platinum someday I'm sure it will have that feature also.
You do realise that doing such a thing would make your nato counters mod obsolete right?
best,
Vic
I am planning to eventually get around to this
Visit www.vrdesigns.net for the latest news, polls, screenshots and blogs on Shadow Empire, Decisive Campaigns and Advanced Tactics
RE: NATO COUNTERS MOD
While I've updated the mod, the only change is that I've modified the NATO unit counters by adding unit size designations to some unit types (i.e. XX for division, X for brigade, etc.) If you don't care for this change, my original graphic files without the size designations are in the NATO graphic folders and you can simply do some rename operations to change them back. Alternately, you can install this NoSize mod and it will overwrite the counters for you.


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Tac2i (formerly webizen)
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danlongman
- Posts: 584
- Joined: Tue Mar 27, 2012 8:36 pm
- Location: Over the hills and far away
RE: NATO COUNTERS MOD
On Feb 24/13 the links for the Nato mod just take me to the code. Of course I erased the download I already had thinking I would never need it.
"Patriotism: Your conviction that this country is superior to all other countries because you were born in it." - George Bernard Shaw
RE: NATO COUNTERS MOD
ORIGINAL: webizen
Note: If you get strange characters on your screen by left clicking the download link, try right clicking and choose Save Link As (Firefox/Chrome) or Save Target As (Internet Explorer).
ORIGINAL: danlongman
On Feb 24/13 the links for the Nato mod just take me to the code. Of course I erased the download I already had thinking I would never need it.
Tac2i (formerly webizen)
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danlongman
- Posts: 584
- Joined: Tue Mar 27, 2012 8:36 pm
- Location: Over the hills and far away
RE: NATO COUNTERS MOD
Thanks. I will try this.
"Patriotism: Your conviction that this country is superior to all other countries because you were born in it." - George Bernard Shaw
RE: NATO COUNTERS MOD
Updated Lancer's Resource Mod (April 10, 2013 version) to add NATO Counters to his latest version with Enhanced AI (Maritime). See top post for links.
Tac2i (formerly webizen)
RE: NATO COUNTERS MOD
Published a minor refresh of my April 10 Lancer Enhanced Resources/AI NATO Mod today, April 11.
Tac2i (formerly webizen)
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danlongman
- Posts: 584
- Joined: Tue Mar 27, 2012 8:36 pm
- Location: Over the hills and far away
RE: NATO COUNTERS MOD
I have to use the NATO symbols. Having my engineers look like hockey players and my infantry look like ballerinas makes me crazy...
"Patriotism: Your conviction that this country is superior to all other countries because you were born in it." - George Bernard Shaw
RE: NATO COUNTERS MOD
Hi Web,
I have a doubt with the Lancer Enhanced Resources/AI NATO mod. When select 5 in the start screen I see during a random game in the brief the following message: "Created with the masterfile nERM_EAI_Officer_v214.at2"
However, the latest Lancer mod is called (in atgscenarios folder) "ERM_EAI_Officers_v214.at2" Is your later NATO mod based in this file or in a previous one?
Thanks
I have a doubt with the Lancer Enhanced Resources/AI NATO mod. When select 5 in the start screen I see during a random game in the brief the following message: "Created with the masterfile nERM_EAI_Officer_v214.at2"
However, the latest Lancer mod is called (in atgscenarios folder) "ERM_EAI_Officers_v214.at2" Is your later NATO mod based in this file or in a previous one?
Thanks
Las batallas contra las mujeres son las únicas que se ganan huyendo.
NAPOLEÓN BONAPARTE
Cuando el necio oye la verdad se carcajea, porque si no lo hiciera la verdad no sería la verdad.
LAO TSE
NAPOLEÓN BONAPARTE
Cuando el necio oye la verdad se carcajea, porque si no lo hiciera la verdad no sería la verdad.
LAO TSE
RE: NATO COUNTERS MOD
My NATO mod for Lancer's Enhanced Resources/AI mod is based on his latest version. I removed the 's' in my filename.
ORIGINAL: Jafele
Hi Web,
I have a doubt with the Lancer Enhanced Resources/AI NATO mod. When select 5 in the start screen I see during a random game in the brief the following message: "Created with the masterfile nERM_EAI_Officer_v214.at2"
However, the latest Lancer mod is called (in atgscenarios folder) "ERM_EAI_Officers_v214.at2" Is your later NATO mod based in this file or in a previous one?
Thanks
Tac2i (formerly webizen)
RE: NATO COUNTERS MOD
[Obsolete - removed] Updated NATO Counters Mod to support Vic's test beta build, v2.15 (dwnNATO.at2). Also made a few text changes (officer names, regimes names) to the anewdawn.at2 file.
Tac2i (formerly webizen)
RE: NATO COUNTERS MOD
[Obsolete - removed] Updated NATO Counters Mod to support Vic's test beta build, v2.15c. See top post for download links.
Tac2i (formerly webizen)
RE: NATO COUNTERS MOD
Updated NATO Counters Mod to support Matrix Games' public beta, v2.15e. See top post for download links.
Tac2i (formerly webizen)
RE: NATO COUNTERS MOD
Added NATO Counters version of Lancer's Enhanced Mod Suite for 2.15e. See top post for links.
Tac2i (formerly webizen)



