Third Reich 42 - 45 (Playtest)

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USXpat
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Joined: Thu Aug 26, 2010 2:20 pm

Third Reich 42 - 45 (Playtest)

Post by USXpat »

Looking for 1 or 2 experienced opponents for continued playtesting of Third Reich 42-45 (files available at wargamecollege.net). Still going as Axis with Mike, a bit slower owing to his switching computers. Would prefer at least one game as Allies. Second game - open for either side.

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Ruppich
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RE: Third Reich 42 - 45 (Playtest)

Post by Ruppich »

Good to see you back? Your PC/notebook was crashed?
Any plans on posting a new updated version of the scenario soon??
USXpat
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RE: Third Reich 42 - 45 (Playtest)

Post by USXpat »

Well, my system's fine, but Mike's changing his. For the present version there are only a few minor tweaks to make that I'm aware of and/or that can be "fit in". The only real concern on it applies to Soviet rifle squad replacements rates possibly being too high. The EEV system is likely to be adjusted to do with one less Axis -50 reduction.

Once there's more data relative to the above two points, I'll make another update.

Otherwise, at the moment... I'm tinkering with something even larger in the event TOAW gets an upgrade. Undecided about how seriously to commit to it though. Will see... heh.

governato
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RE: Third Reich 42 - 45 (Playtest)

Post by governato »

Mark, do you happen to have your Soviet Squads replacements on a graph? Curious to see it vs mine...(which you can see on my scenario thread).
USXpat
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RE: Third Reich 42 - 45 (Playtest)

Post by USXpat »

Hi Governato, no, I didn't really go into that degree of detail with regards to Soviet manpower. TR 42-45 shouldn't be used as a benchmark for personnel replacement rates. I'm doing some research on the quarterly #'s of each type of unit, but for a different project. Whether it ever gets finished or not is a good question...
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Ruppich
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RE: Third Reich 42 - 45 (Playtest)

Post by Ruppich »

Still looking for a game-partner?
USXpat
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Joined: Thu Aug 26, 2010 2:20 pm

RE: Third Reich 42 - 45 (Playtest)

Post by USXpat »

Hi Ruppich -- yes, still looking for a game. I can try to get a small update done over the weekend if you are willing to start on Monday or so?

Updates would include fixing one air unit showing at 999,999; making sure a few of the British units arrive when they are supposed to (version I'm on now has a few arriving a bit early). Need to tweak Russian conscript and rifle squads down about 15%. Also could probably use a few more supply points in different areas -- mainly North Africa for both sides. Let me know if that's okay? Or if there are other things you've noticed?

Can't add units or events at this stage.
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Ruppich
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RE: Third Reich 42 - 45 (Playtest)

Post by Ruppich »

I had sent u 2,3 or 4 emails with thinks my playpartner an i noticed (STUG IVs, more units that wont arrive (I ART Corps)) and now we stumpled over supply flowing in from turkey even if they are not in the war. (I know you cant add event at the moments).
Pls send me the file and i start on Monday as allies if you like.
USXpat
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RE: Third Reich 42 - 45 (Playtest)

Post by USXpat »

Okay Ruppich, will do - most of those should be easy fixes. Will see what I can do about the supply extending from Turkey.

Will e-mail you the files over the weekend. Looking forward to the game!
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Ruppich
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RE: Third Reich 42 - 45 (Playtest)

Post by Ruppich »

Fine,

maybe u put some ALLIED "doorkeeper" units on the railtracks coming from turkey, if turkey joins the axis those units withdraw automatically and the tracks can be repaired and then used for supply.
USXpat
Posts: 381
Joined: Thu Aug 26, 2010 2:20 pm

RE: Third Reich 42 - 45 (Playtest)

Post by USXpat »

Getting files out over the next hour or two. Adjustments -- removed starting Stug IV's from sturmbrigades; adjusted Soviet rifle/conscript/SMG squads by a combined total of about 400 (about 10%); units from I Art Corps and the air unit arriving at 999,999 arrive with the rest of their formation staging area; added several Axis and Allied (partial) supply points in Middle East and North Africa; took out the connecting rail from Turkey to Russia.

Keeping EEV system the same, only on T29 as Allies in one test, but EEV is approaching 50 despite the -2 absorption rate per turn.

That's about all that I can do fast and easily - can't really adjust events or add units at this point.
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