Darkspire



ORIGINAL: Fishers of Men
Darkspire, you need to share how you were able to accomplish this. I would really like to know how to create challenging AI designs.
ORIGINAL: Tanaka
Well whatever this bug is I sure hope the devs listen to you and they fix this in the expansion! [:(]
I would be careful with putting the time into designs, there is still a major bug in that somehow the design files are in conflict with the policy files. There have been a few lines added to the policy files that were not saving from in game in a recent update, problem is using those policy files for the race with those lines added will mean the design files for that race can not be deleted or moved or it will just come up 'could not start this game' when you start a new game with the design files moved or deleted, as folks like to change things about in a mod that would break the mod if they moved / deleted design files for a race and also saved the policy files in game. Using the old policy files without those lines added doesn't have any problems.
Ive tried to point out the problem but no one seems to want to notice, I gave up with post in tech support in the end.
ORIGINAL: Darkspire
ORIGINAL: Fishers of Men
Darkspire, you need to share how you were able to accomplish this. I would really like to know how to create challenging AI designs.
Have a look in the DW root folder at the 'Whats New' PDF. It explains with the new update that you can create ship designs to put in the theme folder for each race. All Ive done is to try and create designs that reflect the race there made for, making sure to include any special tech that is set in the race file.
ORIGINAL: Tanaka
Well whatever this bug is I sure hope the devs listen to you and they fix this in the expansion! [:(]
This is from a post yesterday that explains what it is, I re wrote my theme four times trying to find out what it was and always suspected the policy files but could not put my finger on it, I was editing the policy files for my fourth re write and noticed the extra lines when I loaded all the policy files to edit them (I tend to load and edit them all at the same time using Textpad as it is easier to track changes), my in game saved policy file had the extra lines. As that was the only thing I had not thought of I put the old one, not saved in game and everything worked fine.
I would be careful with putting the time into designs, there is still a major bug in that somehow the design files are in conflict with the policy files. There have been a few lines added to the policy files that were not saving from in game in a recent update, problem is using those policy files for the race with those lines added will mean the design files for that race can not be deleted or moved or it will just come up 'could not start this game' when you start a new game with the design files moved or deleted, as folks like to change things about in a mod that would break the mod if they moved / deleted design files for a race and also saved the policy files in game. Using the old policy files without those lines added doesn't have any problems.
Ive tried to point out the problem but no one seems to want to notice, I gave up with post in tech support in the end.
Darkspire

ORIGINAL: Tanaka
So your saying it is just a problem with old saved games?
ORIGINAL: jpwrunyan
I thought the devs were using new policy files for the races already... are all the races still using the same basic vanilla space ships as before the last patch???
ORIGINAL: jpwrunyan
Well, don't take my word for it that they *should* have changed. I'm clueless. I just remember there was that thread where people were posting files for each race and their spaceship policies and the devs were like "this is great! THIS IS THE BEST THING EVAR" which made me think they were taking the community created files to put in the next vanilla.
edit: maybe I am thinking of something completely different. I am trying to talk about the files that tell races what design of spaceship they want to build and which (I believe) influences the way they research tech.
o Some missing Empire Policy settings are now properly saved: Allow sabotage mission: Destroy base, Allow sabotage mission: Assassinate character, Never recruit troops until colony population reaches X threshold.
ORIGINAL: jpwrunyan
No, that's not it. You know how you can actually save your list of currently designed spaceships and then import them later? IIRC, they totally face-lifted that system so that now you can get the ai to also load those designs as templates. Setting research priorities must be exactly what you showed above. But what I am talking about is a way the player can force the ai empires to use player-made designs with the assumption that those designs are better than letting the ai procedurally generate its own.
When you say "ship design files" that sounds like what I am thinking of, but the lines of code you showed there look like they are from the empire policy file.
I'm just going to have to try to figure it out myself because at the moment I am afraid I am not much help.


ORIGINAL: Yskonyn
I don't know Darkspire, but is this your usual way of responding to people?
I know it is frustrating if people do not seem to catch on to your efforts to get a problem sorted, or at least in the spotlight. But your way of communicating isn't very clear either. Like JP, I have no idea what you mean to show with the screenshot either.
Then, if finally Erik comes around and asks something politely you have to react bluntly? Grow up man. We all have our frustrations, but let's keep things going at an adult level here.