What's happening?

Commander - The Great War is the latest release in the popular and playable Commander series of historical strategy games. Gamers will enjoy a huge hex based campaign map that stretches from the USA in the west, Africa and Arabia to the south, Scandinavia to the north and the Urals to the east on a new engine that is more efficient and fully supports widescreen resolutions.
Commander – The Great War features a Grand Campaign covering the whole of World War I from the invasion of Belgium on August 5, 1914 to the Armistice on the 11th of November 1918 in addition to 16 different unit types including Infantry, Cavalry, Armoured Cars and Tanks, Artillery, Railroad Guns and Armoured Trains and more!

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warspite1
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What's happening?

Post by warspite1 »

This forum seems to be dying at the moment...[:(]

Is anyone testing the new patch? Is there any feedback on the changes?
Now Maitland, now's your time!

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jack54
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RE: What's happening?

Post by jack54 »

Only had a chance to start one game as Entente against CP AI ... major naval battle happened within first month or so with GB destroying most of the German navy... while my Russian BB was shocked to find a german convoy escorted buy cruisers. This looks promising.[:)]

Ottomans attacked agressively towards Suez...cutting off British Inf unit (my fault they caught me sleeping in that area).
CP is kind of quite in Serbia after initial attack.

I had a couple of screen lockups. both times after moving a naval unit; this may just be a coincidence but I am saving more often.

sorry I haven't gotten far enough to give an accurate assessment of the bombing/airwar changes.[:(]

Edit: British airpower starts weak ... no bombers.
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warspite1
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RE: What's happening?

Post by warspite1 »

Thank-you for that [:)] I'm slowly getting through my o/s games - but the rate of play is not exactly fast so will be sometime before I get my hands on the beta...
Now Maitland, now's your time!

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jack54
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RE: What's happening?

Post by jack54 »

I edited my post to mention British Airpower is very weak without starting Bomber option... not sure why is this historical?
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jcrohio
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RE: What's happening?

Post by jcrohio »

Just finished second game using 1.2

First game was CP vs normal AI - Like the fleet size increase - one question for the developers for this is that I felt like there was less production for the armies - not basing this on any facts but just a feeling - wonder if the maintenance cost for the new navies was not tweaked thus making it harder to produce armies - liked the fact that cities come back faster for production - nations really surrender fast - this one was over by turn 50 - Britian surrendered before I ever got even close to invading, France surrendered with the entire south still in their control, and Russia surrendered and only lost Warsaw

Second game played the Entente versus priveledged AI - really enjoyed the game - very very aggresive AI - thought I was going to lose Russia - first time with priveledged so not sure if the was because of the patch or the priveledged AI - commenting from above - really felt like I was struggling to produce units especially with Britian and Russia - game lasted until tuen 90 but could have been over about ten turns earlier - one major complaint I have seen is the enemy AI (no matter the sided played) throwing their fleets away - needs to be addressed - also Germany never controls the Baltic - their Swedish convoys can be destroyed ever time they sail

Enjoying this game a lot
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Hellfirejet
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RE: What's happening?

Post by Hellfirejet »

one major complaint I have seen is the enemy AI (no matter the sided played) throwing their fleets away - needs to be addressed - also Germany never controls the Baltic - their Swedish convoys can be destroyed ever time they sail

I find this very annoying part of the game,even with stronger NAVAL UNITS DEFENCE WISE,they still are far to fragile,the escorting of the convoys hopefully will be addressed with the addition of the new Destroyers units,another thing that needs fixing is the free movement within the port green dot areas,other than stealth missions with submarines,enemy surface units should be challenged as soon as they enter the green dot areas.[&:]
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Lord Zimoa
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RE: What's happening?

Post by Lord Zimoa »

,enemy surface units should be challenged as soon as they enter the green dot areas.

This has been added to the next patch, we plan to do another short test patch at end of this month with some more tweaks, fixes, French language support, etc... than we release the whole package as an official patch a week later or so.
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Hellfirejet
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RE: What's happening?

Post by Hellfirejet »

Nice to know that the Green dot area movement is being looked at,for me this has been in need of attention since I first played the game,I mean to say its world war 1 and not Napoleonic era with ships of the line in close blockade.With the advent of the Torpedo and mines,they alone made that tactic impossible to implement.Speaking of mines,I have noticed that there is art for these,but that they have not be used by the game,were they abandoned during game development?[;)]
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Myrddraal
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RE: What's happening?

Post by Myrddraal »

Just to clarify - we're looking at increasing combat penalties in these zones, not adding any automatic damage at the moment.
stockwellpete
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RE: What's happening?

Post by stockwellpete »

ORIGINAL: nations really surrender fast - this one was over by turn 50 - Britian surrendered before I ever got even close to invading, France surrendered with the entire south still in their control, and Russia surrendered and only lost Warsaw.

I think this is encouraging news as it will give the game much greater replayability. Sometimes the war could be over in 2 years, on other occasions it might last over 4 years. The one thing about surrender though that still needs to be addressed is the territorial settlement that would occur when a power surrenders. Does it become an occupied power? Does its conqueror install a puppet regime? Does it lose certain territories? Or does it keep all its territory but have to substantially disarm?

Something along these lines would make the game even more interesting. Whether this might be considered in the context of the diplomatic aspects that the developers have made reference to before, I am not sure?
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Hellfirejet
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RE: What's happening?

Post by Hellfirejet »

I'm not talking about automatic damage,something needs to act as a barrier to halt enemy surface units moving freely within the green dot area,the port area's were under constant watch day and night,with Destroyer,Cruiser & Submarine patrols,no enemy surface ships should be able to move as they please unmolested in the green dot area,I mean to say at the moment I can park the entire British surface unit fleets, within 2 hexes of Wilhelmshaven,under no circumstances should this be possible to achieve its nuts!!!![:@]
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Hellfirejet
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RE: What's happening?

Post by Hellfirejet »

British surfaces units having an away day sight seeing trip,over to Wilhelmshaven, but the German AI does not care one bit that they are there.The British units have been sat here for 3 turns,with no intervention by the Germans How No!![&:]

( STOCK GAME UNMODDED )

Its all right tweaking the Green dot combat effects,but in my eyes the green dot area is broken, this should not be allowed to happen,in the real world WW1 this infringement by all the British units right into the heart of the German navy's main base,would have resulted in mass hysteria and panic by the German people,talk about the Nations morale being dented,the German leaders would have faced the firing squad for allowing this to happen and do nothing about it![:-]

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stockwellpete
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RE: What's happening?

Post by stockwellpete »

I agree with Kirk very much. This is about Wilhelmshaven . . .

http://www.globalsecurity.org/military/ ... shaven.htm
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Hellfirejet
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RE: What's happening?

Post by Hellfirejet »

ORIGINAL: stockwellpete

I agree with Kirk very much. This is about Wilhelmshaven . . .

http://www.globalsecurity.org/military/ ... shaven.htm


Cheers stockwellpete,I'm trying to make this game better for everyone not just me,so if by moaning and complaining gets something done,then I will moan,but if the green dot port area's don't get fixed,I mean by stopping free movement of enemy surface ships,Submarines are different they can move about how they please undetected,because that is what they were built to do,be a hidden unseen threat.

PLEASE PLEASE PLEASE FIX THE GREEN DOT AREA ENEMY SURFACE SHIPS FREE UNMOLESTED MOVEMENT![:@]
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xriz
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RE: What's happening?

Post by xriz »

Hey Kirk23,
As an idea that can be easily added to a mod, you could add one or two "static" defenses off the coast. These would be new units you create that are basically non moving battleship units, you place them in the scenario and they don't move, that also means they can't repair unless you set a harbor hex at sea. You give them heavy defense, shock and a decent navel and sub attack, it represents the combined defenses the German Navy employed to cover Wilhelmshave, including but not limited to: Zeppelins, Fast torpedo boats, mines and shore guns.

It would look some thing like this, if you placed 2 of them you'd put them were the BB's in the picture above are with a space between them, that would give good defense with out it being impossible for the British to attack, if they wanted to spend the PP for more BB's. You'd also probably want to do unit and icon graphics, though, for icon graphics you could use armor and just copy it.

{
id = <new #>,
name = "coastaldefenses",
type = "naval",
chassis = "water",
class = "naval",
icon = "armour",
levels =
{
{
hp = 100,
mp = 0,
ap = 1,
LOS = 1,
range = 1,
shock = 2,
attack = 12,
defense = 10,
airattack = 6,
airdefense = 18,
bombard = 4,
assault = 0,
ammunition = 0,
}
},
retreat = 0,
costPP = 100,
costMP = 5,
turns = 20,
upkeepPP = 1,
upkeepMP = 0,
weapon = "heavy",
factions = { 0, 1, 2, 3, 4, 8, 10 },
strengthValue = 25,

stats =
{
groundattack = 2,
airattack = 10,
navalattack = 6,
subattack = 4,
stratattack = 0,
basedefense = 25,
highdefense = 20,
bombard = 5,
shock = 5,
},

firstStrike = 1,
},
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RE: What's happening?

Post by Hellfirejet »

ORIGINAL: xriz

Hey Kirk23,
As an idea that can be easily added to a mod, you could add one or two "static" defenses off the coast. These would be new units you create that are basically non moving battleship units, you place them in the scenario and they don't move, that also means they can't repair unless you set a harbor hex at sea. You give them heavy defense, shock and a decent navel and sub attack, it represents the combined defenses the German Navy employed to cover Wilhelmshave, including but not limited to: Zeppelins, Fast torpedo boats, mines and shore guns.

It would look some thing like this, if you placed 2 of them you'd put them were the BB's in the picture above are with a space between them, that would give good defense with out it being impossible for the British to attack, if they wanted to spend the PP for more BB's. You'd also probably want to do unit and icon graphics, though, for icon graphics you could use armor and just copy it.

{
id = <new #>,
name = "coastaldefenses",
type = "naval",
chassis = "water",
class = "naval",
icon = "armour",
levels =
{
{
hp = 100,
mp = 0,
ap = 1,
LOS = 1,
range = 1,
shock = 2,
attack = 12,
defense = 10,
airattack = 6,
airdefense = 18,
bombard = 4,
assault = 0,
ammunition = 0,
}
},
retreat = 0,
costPP = 100,
costMP = 5,
turns = 20,
upkeepPP = 1,
upkeepMP = 0,
weapon = "heavy",
factions = { 0, 1, 2, 3, 4, 8, 10 },
strengthValue = 25,

stats =
{
groundattack = 2,
airattack = 10,
navalattack = 6,
subattack = 4,
stratattack = 0,
basedefense = 25,
highdefense = 20,
bombard = 5,
shock = 5,
},

firstStrike = 1,
},

Hi xriz,yes adding coastal defences units as a mod is something I might do,but I would give them 2 range attack + 2 range sighting,I'm also going to add mine fields so that only 2 channels remain open,and these 2 channels will be defended by Submarine or Cruisers.

I'm hoping it gets something done about the green dot area without having to mod,so that its an official fix.[;)]
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warspite1
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RE: What's happening?

Post by warspite1 »

ORIGINAL: kirk23

British surfaces units having an away day sight seeing trip,over to Wilhelmshaven, but the German AI does not care one bit that they are there.The British units have been sat here for 3 turns,with no intervention by the Germans How No!![&:]

( STOCK GAME UNMODDED )

Its all right tweaking the Green dot combat effects,but in my eyes the green dot area is broken, this should not be allowed to happen,in the real world WW1 this infringement by all the British units right into the heart of the German navy's main base,would have resulted in mass hysteria and panic by the German people,talk about the Nations morale being dented,the German leaders would have faced the firing squad for allowing this to happen and do nothing about it![:-]

Image
warspite1

This is the reason I suggested that enemy ships operating in certain confined waterways - including key ports - are subject to a "dice-roll" each turn they are there. The purpose of this dice-roll is to decide whether losses to the fleet(s) are incurred from mines, torpedoes etc i.e. things that are too small to game separately, but that had (e.g. Dardenelles) - or could have had (e.g. Wilhemshaven) - a huge effect.

Wilhelmshaven should be one of the most protected places around. Remember it was the development of the torpedo and mines that made a close blockade by the RN impossible - and led them to adopt the distant blockade - something which the Germans didn't have a plan for..
Now Maitland, now's your time!

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Hellfirejet
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RE: What's happening?

Post by Hellfirejet »

Yes warspite1,the green dot area needs to stop movement at will off enemy ships,below is a photo showing mine fields with only two open channels that need only a submarine or a Cruiser to block any approaching enemy vessels,IE challenge Friend or Foe.[;)]

In and around your own main naval base,the moto should be thou shall not pass![:D]

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Myrddraal
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RE: What's happening?

Post by Myrddraal »

Should it really be impossible to move through the green dots? Does that mean it should never be possible to carry out a naval invasion (even if you've defeated the entire enemy fleet)? It would also prevent any German movement in the channel or near any of the British ports.

EDIT:
I'm not trying to shoot the idea down, I just don't really get it at the moment.
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warspite1
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RE: What's happening?

Post by warspite1 »

No, it should not be impossible. But the power of the Green dots should not be a one size fits all - so reflecting the fact that some bases were better protected than others.

An amphibious invasion around Wilhemshaven was hardly likely for obvious reasons and any naval activity in that region should be (unless lucky dice are present) costly.

Hence the reason I like the dice-roll I mentioned, because this reflects the uncertainty involved in any military operation. The fact that mines were laid and subs and destroyers were guarding the area does not necessarily mean that they will score hits, but the better protected, the more chance that the enemy will suffer losses.

Naval invasions should be possible, but they cannot be freebies. The channel should not be out of bounds to the Germans, but they should not be allowed to sail up and down at will - same with the Adriatic, same with the Gulf of Finland.

Now Maitland, now's your time!

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