44257

Command Ops: Battles From The Bulge takes the highly acclaimed Airborne Assault engine back to the West Front for the crucial engagements during the Ardennes Offensive. Test your command skills in the fiery crucible of Airborne Assault’s “pausable continuous time” uber-realistic game engine. It's up to you to develop the strategy, issue the orders, set the pace, and try to win the laurels of victory in the cold, shadowy Ardennes.
Command Ops: Highway to the Reich brings us to the setting of one of the most epic and controversial battles of World War II: Operation Market-Garden, covering every major engagement along Hell’s Highway, from the surprise capture of Joe’s Bridge by the Irish Guards a week before the offensive to the final battles on “The Island” south of Arnhem.

Moderators: Panther Paul, Arjuna

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Phoenix100
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44257

Post by Phoenix100 »

Could anyone in Matrix who checks this forum (it's possible, I guess) please give an indication of when patch 4.4.257 is likely to be uploaded? Cheers.
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Remmes
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RE: 44257

Post by Remmes »

You really want it bad eh, Phoenix? [;)]
Phoenix100
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RE: 44257

Post by Phoenix100 »

Just hoping there won't be the three week delay we had last time.
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wodin
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RE: 44257

Post by wodin »

Damn your the most impatient man I've ever come across[:)][;)]
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Erik Rutins
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RE: 44257

Post by Erik Rutins »

This is the second business day since we received the update, counting yesterday which was officially a national holiday in the US. The installer is well underway and we expect to post it as a public beta within a day or two.

Regards,

- Erik
Erik Rutins
CEO, Matrix Games LLC


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dazkaz15
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RE: 44257

Post by dazkaz15 »

Excellent news.

Thanks Erik
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wodin
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RE: 44257

Post by wodin »

Thanks Erik.
Phoenix100
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RE: 44257

Post by Phoenix100 »

Thanks Erik!
Alchenar
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RE: 44257

Post by Alchenar »

Beta up now.
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wodin
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RE: 44257

Post by wodin »

Cool..just installed.
Alchenar
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RE: 44257

Post by Alchenar »

I presume there'll be a feedback thread later, but my intial good and bad impressions are:

1) Cas 'feels' much better. I don't know how it relates to historical levels, but the important thing is the visible difference you can see that it (and the formation code updates) have on the game - attacks are driven through properly, units melt in the face of overwhelming assault, you can actually see HQs in the exploitation phase detailing line companies to clear the objective area.

Altogether it feels like a much more authentic representation of combat (well, as much as watching some squares moving around a map can).

2) Something odd appears to be happening with the final-point formation. I haven't pinned it down yet, but it appears that in some instances final-waypoint formation commands aren't propagating back through the previous waypoints and you have to go back to the form-up waypoint to actually set the formation you want your unit to attack in.
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