Problems with amphibious

Post bug reports and ask for help with other issues here.

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

Post Reply
paolorossi
Posts: 89
Joined: Mon Dec 17, 2012 6:52 pm
Location: Milan - Italy

Problems with amphibious

Post by paolorossi »

Sorry for not having with me all info, since I'm in office
I'm playing scenario 1 as allies vs AI
It's 12th december 1941
I'm trying to send a small detachment (Heron Det.) to Ndeni island (near Solomon Islands - 120,143) with amphibious TF (xAP President Coolidge), but I've a warning that TF is not able to disembark everything.
Are there any limitation with small island?
are there any reason?
Many thanks for your help
Oberst_Klink
Posts: 4922
Joined: Sun Feb 10, 2008 7:37 pm
Location: Germany
Contact:

RE: Problems with amphibious

Post by Oberst_Klink »

Ciao Kamerad,

screenshot about the warning? Never had this one; it's on amphibious, the unit in combat mode, any supplies
onboard to (not that it would matter)? What version, patch?

Klink, Oberst
My Blog & on Twitter.
Visit CS Legion on Twitter & Facebook for updates.
User avatar
Sardaukar
Posts: 12843
Joined: Wed Nov 28, 2001 10:00 am
Location: Finland/Israel

RE: Problems with amphibious

Post by Sardaukar »

xAP is civilian liner and thus lacks loading/unloading equipment. If island has very small port (under 2..and even size 2 it can lake long time to get unloaded), ship is not able to unload some heavy equipment. Mainly these are radars, engineering vehicles, motorized support, observation corps stuff etc.

You'd need to bring in unit with Naval Support Squads to help unloading (or enlarge the port with engineers).
"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-

Image
paolorossi
Posts: 89
Joined: Mon Dec 17, 2012 6:52 pm
Location: Milan - Italy

RE: Problems with amphibious

Post by paolorossi »

Many thanks for very fast answers.
I think the problems is as Sardaukar highlighted. I'll check better when home, but could be (Ndeni is very small and without BF or eng till now)
at this point another question
I have Heron Det. on the island not fully functional but there is
if I bring to another port the portion of the unit what will happen?
I'll have 2 unit for Heron Det.?

Hi Oberts, I can send you the right message this evening. it is in combat mode and with a minimum amount of supplies (I've rescued the unit from a small atoll nearby). As for the version I can send you later on today

Many thanks to both
Paolo
Oberst_Klink
Posts: 4922
Joined: Sun Feb 10, 2008 7:37 pm
Location: Germany
Contact:

RE: Problems with amphibious

Post by Oberst_Klink »

ORIGINAL: Sardaukar

xAP is civilian liner and thus lacks loading/unloading equipment. If island has very small port (under 2..and even size 2 it can lake long time to get unloaded), ship is not able to unload some heavy equipment. Mainly these are radars, engineering vehicles, motorized support, observation corps stuff etc.

You'd need to bring in unit with Naval Support Squads to help unloading (or enlarge the port with engineers).
The auXiliary AP don't land them even in amphibious mode? Not that I noticed, but worth checking out. That could explain some 'weird' stuff I myself experienced.

Klink, Oberst
My Blog & on Twitter.
Visit CS Legion on Twitter & Facebook for updates.
User avatar
dr.hal
Posts: 3587
Joined: Sat Jun 03, 2006 12:41 pm
Location: Covington LA via Montreal!

RE: Problems with amphibious

Post by dr.hal »

The Horn Island unit is attached to a "R" restricted command and thus will not be able to be moved by ship. You can airlift it to another Australia Command (that's the command it starts with and you will notice the "R" after it) if you want, but the observer corps unit in it is to "heavy" to be air lifted and thus it will split off. OR you can use political points to change it's command (you will notice it is in yellow and thus it can be changed) to an unrestricted command and thus be able to move it by ship to any other location. It has nothing to do with the size of the port. The port size would only impact the speed at which it loads or unloads. Hal
User avatar
Sardaukar
Posts: 12843
Joined: Wed Nov 28, 2001 10:00 am
Location: Finland/Israel

RE: Problems with amphibious

Post by Sardaukar »

ORIGINAL: Oberst_Klink

ORIGINAL: Sardaukar

xAP is civilian liner and thus lacks loading/unloading equipment. If island has very small port (under 2..and even size 2 it can lake long time to get unloaded), ship is not able to unload some heavy equipment. Mainly these are radars, engineering vehicles, motorized support, observation corps stuff etc.

You'd need to bring in unit with Naval Support Squads to help unloading (or enlarge the port with engineers).
The auXiliary AP don't land them even in amphibious mode? Not that I noticed, but worth checking out. That could explain some 'weird' stuff I myself experienced.

Klink, Oberst

xAK/xAP= civilian ship pressed to military service. They do not have loading/unloading equipment like AK/AP or integral landing crafts like AKA/APA.

It doesn't help much either way if ship is not capable or port not large enough for these ships. Only Japanese can do good amphibious landings with them during first 4 months due to Japanese landing bonus.
"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-

Image
paolorossi
Posts: 89
Joined: Mon Dec 17, 2012 6:52 pm
Location: Milan - Italy

RE: Problems with amphibious

Post by paolorossi »

I used political points to attach it to another HQ, so I was able to embark on a TF
the problem is that I can't desembark it all
Many thanks

Paolo
Oberst_Klink
Posts: 4922
Joined: Sun Feb 10, 2008 7:37 pm
Location: Germany
Contact:

RE: Problems with amphibious

Post by Oberst_Klink »

ORIGINAL: Sardaukar

ORIGINAL: Oberst_Klink

ORIGINAL: Sardaukar

xAP is civilian liner and thus lacks loading/unloading equipment. If island has very small port (under 2..and even size 2 it can lake long time to get unloaded), ship is not able to unload some heavy equipment. Mainly these are radars, engineering vehicles, motorized support, observation corps stuff etc.

You'd need to bring in unit with Naval Support Squads to help unloading (or enlarge the port with engineers).
The auXiliary AP don't land them even in amphibious mode? Not that I noticed, but worth checking out. That could explain some 'weird' stuff I myself experienced.

Klink, Oberst

xAK/xAP= civilian ship pressed to military service. They do not have loading/unloading equipment like AK/AP or integral landing crafts like AKA/APA.

It doesn't help much either way if ship is not capable or port not large enough for these ships. Only Japanese can do good amphibious landings with them during first 4 months due to Japanese landing bonus.
That explains the 'weird' refusal to land certain units in the past; thanks Kamerad Mannerheim!

Klink, Oberst
My Blog & on Twitter.
Visit CS Legion on Twitter & Facebook for updates.
Alfred
Posts: 6683
Joined: Thu Sep 28, 2006 7:56 am

RE: Problems with amphibious

Post by Alfred »

ORIGINAL: teseo tesei

I used political points to attach it to another HQ, so I was able to embark on a TF
the problem is that I can't desembark it all
Many thanks

Paolo

This is not a bug. Sardauker has already given the correct answer.

In fact there is no problem here at all. What you are experiencing is a failure to understand logistics. You need to go back and read pages 109 -128 of the manual because the importance of understanding logistics becomes greater as the war proceeds.

Alfred
paolorossi
Posts: 89
Joined: Mon Dec 17, 2012 6:52 pm
Location: Milan - Italy

RE: Problems with amphibious

Post by paolorossi »

Many thanks for all of you for your comments
fortunately i've made a mistake at day number 5, so I'll have time to read again carefully the manual and other threads on the forum
again many thanks for your support and help

Paolo
User avatar
btd64
Posts: 15137
Joined: Sat Jan 23, 2010 12:48 am
Location: Lancaster, OHIO

RE: Problems with amphibious

Post by btd64 »

Had similar problem several games ago. turned out Naval suport was needed to unload larger items. Cheers
IntelUltra7 16cores, 32gb ram, NvidiaGeForceRTX 2050
DW2-Alpha/Beta Tester
WIS Manual Team Lead & Beta Support Team

"Do everything you ask of those you command" Gen. George S. Patton
WiS Discord channel coming soon....
paolorossi
Posts: 89
Joined: Mon Dec 17, 2012 6:52 pm
Location: Milan - Italy

RE: Problems with amphibious

Post by paolorossi »

ORIGINAL: General Patton

Had similar problem several games ago. turned out Naval suport was needed to unload larger items. Cheers

Many thanks for your help. much appreciated. everyday there is something new to discover
Paolo
User avatar
JeffroK
Posts: 6429
Joined: Wed Jan 26, 2005 4:05 am

RE: Problems with amphibious

Post by JeffroK »

As teseo was able to load the unit (a bit surprised but....) he would expect to be able to land them.

I would assume that the infantry squads would unload but the 18pdrs would stay on board.
Interdum feror cupidine partium magnarum Europae vincendarum
rms1pa
Posts: 370
Joined: Mon Jul 04, 2011 6:32 am

RE: Problems with amphibious

Post by rms1pa »

18pdrs would stay on board.

also some devices(radars,sound detectors) and large squads (observers,motorized anything). these need a level 1 or 2 port plus naval support.

i love those NZ engineer companies. just engineers plus support. land anywhere off of anything.

rms/pa
there is a technical term for those who confuse the opinions of an author's characters for the opinions of the author.
the term is IDIOT.
Post Reply

Return to “Tech Support”