Build 4.4.257 Feedback

Command Ops: Battles From The Bulge takes the highly acclaimed Airborne Assault engine back to the West Front for the crucial engagements during the Ardennes Offensive. Test your command skills in the fiery crucible of Airborne Assault’s “pausable continuous time” uber-realistic game engine. It's up to you to develop the strategy, issue the orders, set the pace, and try to win the laurels of victory in the cold, shadowy Ardennes.
Command Ops: Highway to the Reich brings us to the setting of one of the most epic and controversial battles of World War II: Operation Market-Garden, covering every major engagement along Hell’s Highway, from the surprise capture of Joe’s Bridge by the Irish Guards a week before the offensive to the final battles on “The Island” south of Arnhem.

Moderators: Panther Paul, Arjuna

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BletchleyGeek
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RE: Build 4.4.257 Feedback

Post by BletchleyGeek »

ORIGINAL: phoenix
Glad the prob with giving proper orders on pause will be fixed, Dave, as being able to do that is ESSENTIAL in the bigger scenarios, at least on my system (which is good), when there is often a big lag if you try giving orders with the game running even on slowest speeds - such that it sometimes just freezes up for a while, and - if you then give too many orders - crashes! Need to be able to pause it to give orders in the big pieces.

What are the specs of your rig Phoenix?
Phoenix100
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RE: Build 4.4.257 Feedback

Post by Phoenix100 »

It's nothing special, just a Dell studio XPS, i5 at 3.2Ghz, 1TB memory, 8GB Ram, gforce GTX 460 4GB. It's not good enough to really run high-end graphics intensive games (not on full settings) - though I don't play them. It runs Fritz 12 very well. It's a 2 core processor (divided, I think into 4 'virtual' cores) though I guess Command Ops only uses 1 core, not sure. From the Meuse to the Rhine often staggers along on it, but I guess it's still normally - on slowest setting - about 4 minutes of game time every minute of real time, slowing down to 2 minutes game time every minute when XXX Corps arrive, or other events that require a lot of crunching at once. Sometimes it stops for 4 or 5 seconds whilst it's working at the numbers, I assume. This only happens with the huge maps, huge scenarios.
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wodin
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RE: Build 4.4.257 Feedback

Post by wodin »

Blimey I thought you had 1TB of memory..then I realised you mean hard drive space..
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dazkaz15
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RE: Build 4.4.257 Feedback

Post by dazkaz15 »

ORIGINAL: Lieste

ORIGINAL: dazkaz15

This is one minute after another of many supply events to this unit.

The nearby depot is showing Ammo161/426

Clearly there is something wrong here?

I think what is wrong is that you are attempting to resupply with the footprint overlapping with an enemy unit... I'd expect it to be prudent to break close contact (and ideally be out of sight) before messing around with ammunition and softskins? No?

If it is in cover and out of direct contact (and ideally) sight of the enemy do supplies get through?

No, not always I'm afraid.

As you can see the unit is getting lots of supply events, but hardly any ammo is coming through, and there is no threat indicator, and no reports of contact between supply on its way, and supply received?

Image[/img]

I'm finding supply to be a real issue in this patch. I never really noticed having problems with it before.

Previously from what I remember, if there was a Resupply Arrived event you got topped up with ammo.

If it was interdicted in any way it gave a warning of the % loss in yellow writing in the message tab.
Phoenix100
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RE: Build 4.4.257 Feedback

Post by Phoenix100 »

Does it ever get topped up with anything after the resupply arrived messages?
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wodin
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RE: Build 4.4.257 Feedback

Post by wodin »

Your units are still in range of the enemy units..maybe that makes a difference though it's telling you the supply got there rather than a message on how much got shot up?

Just thought on..how many trucks does your supply consist of? Maybe you don't have enough trucks to send out full supply to everyone.

Yep seen the problem you only have three trucks to send out all the supply to the units so obviously there isn't enough capacity to refill all supply. You've got 19 units drawing and only three vehicles to carry it all. So it can only stock up a little at a time.
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dazkaz15
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RE: Build 4.4.257 Feedback

Post by dazkaz15 »

Here is a pathing issue I come accross.

Not sure if it would have happened before or its a new patch problem?

Image

Route selected was shortest.

The green line between the last waypoint, and the end move waypoint, is the tool helper for motorised transport, with shortest route selected.
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dazkaz15
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RE: Build 4.4.257 Feedback

Post by dazkaz15 »

ORIGINAL: wodin

Your units are still in range of the enemy units..maybe that makes a difference though it's telling you the supply got there rather than a message on how much got shot up?

Just thought on..how many trucks does your supply consist of? Maybe you don't have enough trucks to send out full supply to everyone.

Yep seen the problem you only have three trucks to send out all the supply to the units so obviously there isn't enough capacity to refill all supply. You've got 19 units drawing and only three vehicles to carry it all. So it can only stock up a little at a time.

Wodin the Capacity Payload is 7/62 that means there is loads more assets to hand to supply the units or am I reading it wrong?

I thought 7/62 means that I have a load of 7 on my supply chain at present, but I have 62 units spare and unused.

This is also represented by the blue bar that empties as your supply chain gets overloaded.

In other words loads of trucks/men stood idle, where they should be carrying supplies to the units in need?
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Arjuna
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RE: Build 4.4.257 Feedback

Post by Arjuna »

dazkas15,

I will need a save taken before the supply runs go through, so I can step through and find out what's happening.
Dave "Arjuna" O'Connor
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Phoenix100
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RE: Build 4.4.257 Feedback

Post by Phoenix100 »

How many trucks in the supplying base, dazkaz. I believe you get this by totting up the number in transport columns (3, I see from your pic) and the number in the E&S tab for the base. If there are only 3 then you might be struggling (they're probs only jeeps).
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wodin
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RE: Build 4.4.257 Feedback

Post by wodin »

dazkaz..hmm yeah think your right..I'd do as Mr P says and just check your supply ES see how many trucks you have. I was getting confused yet again seeing three vehicles in yiur screenshot.
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decaro
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RE: Build 4.4.257 Feedback

Post by decaro »

ORIGINAL:
If it's the Assault At time then perhaps we need to add smarts such that it works out the best start at time and seeds that as soon as you uncheck the Auto box next to the control ...

Is the Auto Box a new feature?
The only other auto feature I recall is auto facing.
Stratford, Connecticut, U.S.A.[center]Image[/center]
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dazkaz15
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RE: Build 4.4.257 Feedback

Post by dazkaz15 »

ORIGINAL: Arjuna

dazkas15,

I will need a save taken before the supply runs go through, so I can step through and find out what's happening.

I have a save at D3 0002 for you Dave, but not sure how to send it to you?

The following image is taken after running from that save.

Image
Image
Image

As you can see there is a tiny bit of supply, beans mostly [:D] comming through, but not the inportant stuff like ammo[:@]

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CriticalMass
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RE: Build 4.4.257 Feedback

Post by CriticalMass »

dazkaz15,

attach your save to a message in this thread.

TANX
I decided to ignore my orders and to take command at the front with my own hands as soon as possible
- Lieutenant General Erwin Rommel
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dazkaz15
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RE: Build 4.4.257 Feedback

Post by dazkaz15 »

There is another unit to the south with the same issue

Image
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dazkaz15
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RE: Build 4.4.257 Feedback

Post by dazkaz15 »

ORIGINAL: CriticalMass

dazkaz15,

attach your save to a message in this thread.

TANX
Can you tell me how to do that please?
I checked the FAQ thread, and there is only info on how to upload pictures?
Phoenix100
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RE: Build 4.4.257 Feedback

Post by Phoenix100 »

Dave usually wants you to send the save to support@panthergames.com with a message explaining what it refers to.

That's where all my saves have ever gone to.
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dazkaz15
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RE: Build 4.4.257 Feedback

Post by dazkaz15 »

ORIGINAL: phoenix

Dave usually wants you to send the save to support@panthergames.com with a message explaining what it refers to.

That's where all my saves have ever gone to.
Just sent it via the Email thanks phoenix
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dazkaz15
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RE: Build 4.4.257 Feedback

Post by dazkaz15 »

I've also had three crash to Desktop.

They have something to do with issuing new orders, but I still can't pin down what exactly it is as it seams random ish.

I have the saves renamed before each, one but not managed to replicate it yet as not really put the time in to do so, as more interested in other things at the moment [:'(]

jimcarravall
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RE: Build 4.4.257 Feedback

Post by jimcarravall »

Navwarcol >>

I'm with you.

I haven't noted any show stoppers, and pretty much see that what was supposed to be corrected in the 257 beta release has been addressed.

I fully understand customer support, but I note that while customers are asking for an East Front game in one thread they're asking for help with mechanics already described in the game documentation in another.

And, I note Arjuna is trying to do address software quality assurance analysis, customer support, and work on an East Front game perhaps grateful that Australia is a half-world away from most of his customer base, allowing him to be productive while the customers sleep.

I used to do software logistics for combat vehicles, and there always came a time when the upgraded software had to be released because it was significantly more effective than what the troops had, even though it contained a couple of warts that required minor workarounds.

The criteria for quality assurance was it can't kill someone because of a safety defect, had to allow the troops to shoot, move and / or communicate better than the last release, and was of significant enough improvement to accept the cost of the update despite the minor warts that didn't affect the earlier criteria.


Take care,

jim
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