where is doomtrader

Time of Fury spans the whole war in Europe and gives players the opportunity to control all types of units, ground, air and naval. Not only that, each player will be able to pick a single country or selection of countries and fight his way against either the AI or in multiplayer in hotseat or Play by E-Mail. This innovative multiplayer feature will give player the chance to fight bigger scenarios against many opponents, giving the game a strategic angle that has no equal in the market. The game uses Slitherine’s revolutionary PBEM++ server system.

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elmerlee
Posts: 300
Joined: Tue Jul 20, 2004 2:07 am

where is doomtrader

Post by elmerlee »

His last post (except 2 of no value) was Feb.3.

Even for Wasttime Games that is not so good.

So--- Time to get to work playing what we have.
I would not mind that if the editor worked but of course it does not.

gwgardner
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RE: where is doomtrader

Post by gwgardner »

What's your beef? 1.04 is awesome. One bug, that is easily hotfixable. Even if Wastelands wanted to stop updating the game with 1.04 (and that hotfix) then it would be the best WWII game available. Hopefully they won't stop, and will give us some changes in convoy routing, etc, but anyone who plays this game as is has gotten their money's worth bigtime.

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baloo7777
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RE: where is doomtrader

Post by baloo7777 »

ORIGINAL: gwgardner

What's your beef? 1.04 is awesome. One bug, that is easily hotfixable. Even if Wastelands wanted to stop updating the game with 1.04 (and that hotfix) then it would be the best WWII game available. Hopefully they won't stop, and will give us some changes in convoy routing, etc, but anyone who plays this game as is has gotten their money's worth bigtime.
1.04 is awesome. One bug, that is easily hotfixable.

And that easy Hotfix is found WHERE???
JRR
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JLPOWELL
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RE: where is doomtrader

Post by JLPOWELL »

This has been posted elsewhere...

Fix for air units stuck due to supply bug.

In the consts.ini file (found in each scenario folder) change the following using a text editor:
from>>>
[AirUnitsRebase]
SupplyToRebaseUnitType20 = 15
SupplyToRebaseUnitType21 = 15
SupplyToRebaseUnitType22 = 15

to >>>
[AirUnitsRebase]
SupplyToRebaseUnitType20 = 0
SupplyToRebaseUnitType21 = 0
SupplyToRebaseUnitType22 = 0

Wastelands is a pretty small shop (I infer but have no direct knowledge) my guess is well under 10 FTE (full time equivalent) serving what is (unfortunately for us enthusiasts...) a VERY small niche market. Within those constraints I have found Wastelands to be pretty responsive to the customer base on the forums.

ORIGINAL: baloo7777

ORIGINAL: gwgardner

What's your beef? 1.04 is awesome. One bug, that is easily hotfixable. Even if Wastelands wanted to stop updating the game with 1.04 (and that hotfix) then it would be the best WWII game available. Hopefully they won't stop, and will give us some changes in convoy routing, etc, but anyone who plays this game as is has gotten their money's worth bigtime.
1.04 is awesome. One bug, that is easily hotfixable.

And that easy Hotfix is found WHERE???
"Don’t you think that if I were wrong, I’d know it?"
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Rasputitsa
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RE: where is doomtrader

Post by Rasputitsa »

Reading Doomtrader's previous posts on the 1.04 beta update tells the story, it seems to me that the attempt to introduce player suggestions into 1.02 and 1.03 caused many problems and the objective now is to get a stable official version 1.04 and stop the flow of problem betas.

The supply issues have consumed a lot of time and firefighting the problem betas took more time, I guess the concentration is now on getting back to a solid version of the game, which we last saw in 1.01. [:)]
"In politics stupidity is not a handicap" - Napoleon

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borsook79
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RE: where is doomtrader

Post by borsook79 »

To answer the OP question, they started working on a new game, being a successor to master of magic. Good news in general, but probably bad for ToF...
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baloo7777
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RE: where is doomtrader

Post by baloo7777 »

Fix for air units stuck due to supply bug.

You were right JLPowell...that was an easy fix...and the game is working well now, even with the GD scenario. Thanks!

JRR
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doomtrader
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RE: where is doomtrader

Post by doomtrader »

The new update is on it's way.

Most probably we will focus on next games on this engine (SWiE, Fall Weiss, "Project Stalin"), but we are not going to abandon the game.

Worlds of Magic is completly different technology settings, etc.

Really Facebook is a place worth to check.
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Omnius
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Make this Game Work

Post by Omnius »

ORIGINAL: doomtrader

The new update is on it's way.

Most probably we will focus on next games on this engine (SWiE, Fall Weiss, "Project Stalin"), but we are not going to abandon the game.

Worlds of Magic is completly different technology settings, etc.

Really Facebook is a place worth to check.

doomtrader,
If you expect me to spend my money on any other Wastelands products then you'd better forget those future games and work to make Time of Fury work properly. I could care less about the AI, just make sure all the game functions work properly without us having to hotfix anything. Ironic that SWiE works better than ToF yet has been out only half as long.
Omnius
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doomtrader
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RE: Make this Game Work

Post by doomtrader »

The patch is on it's way.
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