Seeing the enemies morale and manpower

Commander - The Great War is the latest release in the popular and playable Commander series of historical strategy games. Gamers will enjoy a huge hex based campaign map that stretches from the USA in the west, Africa and Arabia to the south, Scandinavia to the north and the Urals to the east on a new engine that is more efficient and fully supports widescreen resolutions.
Commander – The Great War features a Grand Campaign covering the whole of World War I from the invasion of Belgium on August 5, 1914 to the Armistice on the 11th of November 1918 in addition to 16 different unit types including Infantry, Cavalry, Armoured Cars and Tanks, Artillery, Railroad Guns and Armoured Trains and more!

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Jamie Thomson
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Joined: Tue Feb 26, 2013 4:26 pm

Seeing the enemies morale and manpower

Post by Jamie Thomson »

Maybe I'm missing something, but is there a way of finding out what your opponents National Morale/Manpower and PP income is? It feels like your fighting in the dark sometimes, not knowing if you're having any effect.

Or have I missed something in the manual?
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CarnageINC
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RE: Seeing the enemies morale and manpower

Post by CarnageINC »

Nope, no way to know what any of those things are. That's just the way it is.
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Jonathan Pollard
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RE: Seeing the enemies morale and manpower

Post by Jonathan Pollard »

You can get a rough idea of the enemy PP income by hitting the space bar and adding up the PP value of all enemy cities, adding the free 10 PP that all countries get, and adding his convoy income. This might not be his actual PP due to possible manpower shortages.
Jamie Thomson
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Joined: Tue Feb 26, 2013 4:26 pm

RE: Seeing the enemies morale and manpower

Post by Jamie Thomson »

Also, Carnage, you can't see what their maintenance costs are.

I'd really like to see all that information, do you think it is something they might put in the another patch?

Certainly it would be good to work out your own maintenance costs of your own units. You can see what your labs are costing but not what that new piece of artillery will cost to maintain. Or is it 1 per unit, no matter the unit?

You could argue you shouldn't be able to see your enemies total PP revenue,maintenance and NM but actually you'd have some idea wouldn't you? Guestimates certainly, with greater accuracy depending on how much you spend on spying say. Though you can always add new features, for ever and ever, so maybe not a 'spy fund' but it'd be nice to have something to tell you how well you are doing compared to the enemy, something vaguely reliable to tell you how close they are too defeat or not. Wouldn't be that hard to implement either I would have thought. Not easy mind, no doubt, just not that hard :-).

What do you guys think?
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Ralzakark
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RE: Seeing the enemies morale and manpower

Post by Ralzakark »

I agree some rough idea of the opponents morale and production would be useful, as would an indication of the military forces available to a country before it joins an alliance - playing through the first time I had no idea what to expect when Bulgaria, Portugal etc joined the war.
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Radagy
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RE: Seeing the enemies morale and manpower

Post by Radagy »

It could be an idea for the upcoming patch, a new research tree: espionage (Mata Hary...) . As you get advances on that tree, you get accurate informations about enemy morale and production. Counterespinage could be on the same tree too.
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