Don't forget the Resort Bases

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sbach2o
Posts: 378
Joined: Fri Mar 26, 2010 8:15 am

RE: Don't forget the Resort Bases

Post by sbach2o »

ORIGINAL: James009

Quick question, can they be built and, more importantly, operated anywhere? Or do they REQUIRE a scenic bonus to actually be operated?

EDIT:
From what I can tell Resort Bases do not HAVE to be located by scenic locations to function. I've got 200K Humans and some aliens on a mid-way point between my major colonies... no scenic value there.

Well, you answered this for yourself. Although it is still recommended to build them over scenic locations. I think that, once a number of resort bases is available, tourists will prefer those with good scenic bonus.

I am not sure how income from a resort base is handled now. Although dwaine tried to get a gauge on how much money a base earns per tourist, the results were inconclusive (I think) regarding whether the scenic bonus factors into the revenue or not. For now I'd assume it does until proven otherwise.
ORIGINAL: James009

Also, can Resorts help trade routes for refueling and resupply?

I do not think resort bases do this in themselves, BUT:

* You can equip a resort base with gas mining equipment and install it over a gas giant with scenic bonus. It will be fully functional as a mining station for all I can tell, meaning your ships can come to refuel and freighters will haul off resources to space ports. Same goes for asteroids and planets with scenic bonus.
* my guess is the same applies with Research Labs regarding sites which also have a research bonus. Here I cannot tell whether the research bonus applies like it would when a dedicated research base is installed, though. I have always had such dedicated research bases around planets with better bonus and only the best bonus seems to apply.

As a consequence I currently have four different Resort Base designs:
* Standard without extras
* Gas miner
* Standard Miner
* Researcher (has two of each lab component).

All are classified as Resort Base.

I am considering to add another one with Space Yards and manufacturing components for populated colonies. But I'll first try to install Standard Resort Bases besides a space port. Before the expansion I found such Resort Bases not to be used much if at all, but the last version of DW I played had still some severe imbalances in how tourism was routed to resort bases in general, see my 'locust swarm' posts above. This problem has been solved, I am confident.

Another tip: you can install your resort base far away from your empire besides highly populated rival empires's worlds. Those foreigners will come to your base paying into your coffers ;)
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Data
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RE: Don't forget the Resort Bases

Post by Data »

we can find the most visited resorts of the other empires, destroy them (or not) and build our own. In case we don't destroy them maybe our own will not be visited but if we do destroy them we need to be able to defend our own.
Just realized that I've not seen tourism influenced by war, ie if an empire is at war with me it's citizens will continue to visit my resorts. Also, shouldn't one empire be reluctant in attacking a resort with it's own citizens or the citizens of other empires in it?
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szabferi
Posts: 51
Joined: Sun Aug 26, 2012 4:55 am

RE: Don't forget the Resort Bases

Post by szabferi »

Hope I wont be bashed for necroing the post (but I found it very useful as so far I completely missed the resort bases).

A question on this topic:
Is there any comfortable way to search for locations with scenic bonus? I play a small galaxy, basically everything is explored already, but do I have to click all the gas clouds and systems to find out which one would be an ideal resort base location?
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Harrs
Posts: 64
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RE: Don't forget the Resort Bases

Post by Harrs »

There is an icon over the galaxy map.. Scenic location..

then you see every system with scenic locations..
Sometimes it is a planet too..

Once I had a very good quality swamp planet with rings..
This resort base had good income.. because I could build wonders on this planet too..
Make this game harder!
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Theluin
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Location: Europe, Terra

RE: Don't forget the Resort Bases

Post by Theluin »

There is also a tab on the left side menu showing potential resort locations [:)]
Panpiper
Posts: 75
Joined: Sat Jul 09, 2005 2:31 pm

RE: Don't forget the Resort Bases

Post by Panpiper »

I clearly need to read this thread, as I've never earned a single dime off of resort bases, ever. And that is not for lack of having allowed them to be built (a couple of times on purpose, the rest by constructors accidentally left on auto.
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WoodMan
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RE: Don't forget the Resort Bases

Post by WoodMan »

Hey Panpiper, from experimenting recently I *think* highly developed worlds make tourists, so build them near highly developed worlds of either your empire or any other empire. Note, there is a difference between population and development.

My resort base was right near my homeworld and was making no money at all. But once I got luxury resources rolling in and the development raised I started getting plenty of cash from it!
"My body may be confined to this chair, but my mind is free to explore the universe" - Stephen Hawking
ghend
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Joined: Wed Aug 22, 2012 1:48 pm

RE: Don't forget the Resort Bases

Post by ghend »

Where does the money from resorts come from? I don't see a resort base expense from the private sector expenses tab. Logically if you're getting 200k from private citizens from resorts the private sector should be 200k poorer.
szabferi
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Joined: Sun Aug 26, 2012 4:55 am

RE: Don't forget the Resort Bases

Post by szabferi »

Same thing for me. Came home, I immediately built a resort base over my homeworld and one more at a 35% scenery bonus system within the empire.

I let the game run on 4x speed for 20 or so minutes, but not a sinlle tourist visited the bases, so I earned a total revenue of 0k.

What can be wrong....

edit: I've found out.... watched my passenger ships which were transporting tourists I found out, the other empire had a resort base at a 70% scenery black hole (neutral area). Even if it was 3 sectors away from my empire, my tourists went there. So I blasted away that RB, built mine, and tally-ho! Everyone now came to my RB and the milking started.
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ASHBERY76
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RE: Don't forget the Resort Bases

Post by ASHBERY76 »

Image

That is no neutron star.It is god.
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Theluin
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RE: Don't forget the Resort Bases

Post by Theluin »

ORIGINAL: ghend

Where does the money from resorts come from? I don't see a resort base expense from the private sector expenses tab. Logically if you're getting 200k from private citizens from resorts the private sector should be 200k poorer.

I think the game treats the private sector as all the companies and corporations of your empire and not all the citizens [:)]
Dracus
Posts: 162
Joined: Mon Nov 28, 2011 10:39 pm

RE: Don't forget the Resort Bases

Post by Dracus »

Sza, building a resort over a homeworld is a waste as everyone just goes down to the planet. (not really, I have just never seen it work).

Woodman, your bases maybe too far off the beaten path.
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Pipewrench
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RE: Don't forget the Resort Bases

Post by Pipewrench »

ORIGINAL: ASHBERY76

Image

That is no neutron star.It is god.

+1

lol[:D]
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Bloodly
Posts: 108
Joined: Wed Apr 14, 2010 4:20 am

RE: Don't forget the Resort Bases

Post by Bloodly »

...The game and this topic seems really unclear as to whether Resorts that are not at a 'scenic' place actually work for income. I'm trying to figure whether I should be putting these things everywhere developed or just at scenic places.

And do you get tourism income from a colony/starbase that isn't specifically marked as a resort? All starbases get the various resort stuff, after all. Is colonising then starbasing a low quality yet scenic planet(Ruins and such) a useful idea?
Bingeling
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RE: Don't forget the Resort Bases

Post by Bingeling »

As far as I know, you only want them at scenic places. The good ones near major colonies.

They appear somewhat moody as to whether or not they return any money.
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