Units Exchanging Postion

Time of Fury spans the whole war in Europe and gives players the opportunity to control all types of units, ground, air and naval. Not only that, each player will be able to pick a single country or selection of countries and fight his way against either the AI or in multiplayer in hotseat or Play by E-Mail. This innovative multiplayer feature will give player the chance to fight bigger scenarios against many opponents, giving the game a strategic angle that has no equal in the market. The game uses Slitherine’s revolutionary PBEM++ server system.

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Rasputitsa
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Units Exchanging Postion

Post by Rasputitsa »

The Shift+click option, which allows 2 units to exchange position, can be used when it is not that nation's turn. For example, the Shift+click can be used to make the exchange move for Italian, or other allied units, during the German turn. Even when a nation has had it's turn, units can still be exchanged later, during a following allied nation's turn, provided they have APs available.

I don't think it's a problem, as one of the limitations of the game is that nation's are moved in individual turns, rather than together as factions, but useful to know that even if the game turn has moved on, there is still an opportunity to make the exchange move.

This happens in ver. 1.03 beta v3 and 1.04 beta.
"In politics stupidity is not a handicap" - Napoleon

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wolf14455
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RE: Units Exchanging Postion

Post by wolf14455 »

Good to know but another issue about this. When having a big strong pz korp die because of a minor nation unit blocking the retreat path. IRL the retreating pz would crush the small unit behind it or just pass thrue. Fun when it happens to the enemy but to be frank not so much when it happens to a pz korps, especially with low damage.
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Rasputitsa
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RE: Units Exchanging Postion

Post by Rasputitsa »

ORIGINAL: Swedewolf
Good to know but another issue about this. When having a big strong pz korp die because of a minor nation unit blocking the retreat path. IRL the retreating pz would crush the small unit behind it or just pass thrue. Fun when it happens to the enemy but to be frank not so much when it happens to a pz korps, especially with low damage.
It would be good if we could play other nation's units during the major nation turn, even if it is only to dis-band minor ally units (back into the deployment box) to get them out of the way. If the Shift+click works during another nation's turn, perhaps a disband unit 'hot key' control could be made to work in the same way.

You would get the opportunity to move minor allies out of the way, but with the penalty of having to redeploy them again on a following turn.
"In politics stupidity is not a handicap" - Napoleon

“A people which is able to say everything becomes able to do everything” - Napoleon

“Among those who dislike oppression are many who like to oppress" - Napoleon
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Omnius
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Fascinating

Post by Omnius »

ORIGINAL: Rasputitsa

The Shift+click option, which allows 2 units to exchange position, can be used when it is not that nation's turn. For example, the Shift+click can be used to make the exchange move for Italian, or other allied units, during the German turn. Even when a nation has had it's turn, units can still be exchanged later, during a following allied nation's turn, provided they have APs available.

I don't think it's a problem, as one of the limitations of the game is that nation's are moved in individual turns, rather than together as factions, but useful to know that even if the game turn has moved on, there is still an opportunity to make the exchange move.

This happens in ver. 1.03 beta v3 and 1.04 beta.

Rasputitsa,
That's interesting to know. I could have sworn I tried that trick out in the first 1.03 beta but it didn't work. When the official 1.04 comes out I'll give that a try. It sure would be helpful for getting minor country units out of the way of major power units. Hopefully doomtrader will teach the AI how to use this feature, it really does a bad job of getting units from multiple countries mixed up and bunched up.
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Rasputitsa
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RE: Fascinating

Post by Rasputitsa »

ORIGINAL: Omnius

ORIGINAL: Rasputitsa

The Shift+click option, which allows 2 units to exchange position, can be used when it is not that nation's turn. For example, the Shift+click can be used to make the exchange move for Italian, or other allied units, during the German turn. Even when a nation has had it's turn, units can still be exchanged later, during a following allied nation's turn, provided they have APs available.

I don't think it's a problem, as one of the limitations of the game is that nation's are moved in individual turns, rather than together as factions, but useful to know that even if the game turn has moved on, there is still an opportunity to make the exchange move.

This happens in ver. 1.03 beta v3 and 1.04 beta.

Rasputitsa,
That's interesting to know. I could have sworn I tried that trick out in the first 1.03 beta but it didn't work. When the official 1.04 comes out I'll give that a try. It sure would be helpful for getting minor country units out of the way of major power units. Hopefully doomtrader will teach the AI how to use this feature, it really does a bad job of getting units from multiple countries mixed up and bunched up.
Omnius

Exchange only works with units of the same nation, so you are exchanging (during a German, or Italian turn) a Romanian unit for another Romanian unit and probably still blocking, but it does show the possibility getting to do something with a nation's units during another nations turn, even if it's only being able to disband the minor nation unit (maybe back to the deployment pool), with a hot-key control, to get it out of the way, whilst you then continue to position the major nations units.
"In politics stupidity is not a handicap" - Napoleon

“A people which is able to say everything becomes able to do everything” - Napoleon

“Among those who dislike oppression are many who like to oppress" - Napoleon
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Omnius
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Limited Utility

Post by Omnius »

ORIGINAL: Rasputitsa

Exchange only works with units of the same nation, so you are exchanging (during a German, or Italian turn) a Romanian unit for another Romanian unit and probably still blocking, but it does show the possibility getting to do something with a nation's units during another nations turn, even if it's only being able to disband the minor nation unit (maybe back to the deployment pool), with a hot-key control, to get it out of the way, whilst you then continue to position the major nations units.

Rasputitsa,
I did manage to switch positions for some Italian and Romanian units while in the German turn. Interesting but I'm not seeing the utility of swapping units from the same "allied" country during another country's turn. It would be far more useful if we could swap the positions of units from two different allied countries to stop one unit from blocking the path of another that unfortunately moves before the other blocking one does. Since it would zero out the AP's of the unit from another country that unit wouldn't be able to be moved twice in one turn. It would be even better if we could do attacks with units from different countries for a better combined attack, like so many other games allow.
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RE: Limited Utility

Post by Rasputitsa »

ORIGINAL: Omnius
ORIGINAL: Rasputitsa
Exchange only works with units of the same nation, so you are exchanging (during a German, or Italian turn) a Romanian unit for another Romanian unit and probably still blocking, but it does show the possibility getting to do something with a nation's units during another nations turn, even if it's only being able to disband the minor nation unit (maybe back to the deployment pool), with a hot-key control, to get it out of the way, whilst you then continue to position the major nations units.
Rasputitsa,
I did manage to switch positions for some Italian and Romanian units while in the German turn. Interesting but I'm not seeing the utility of swapping units from the same "allied" country during another country's turn. It would be far more useful if we could swap the positions of units from two different allied countries to stop one unit from blocking the path of another that unfortunately moves before the other blocking one does. Since it would zero out the AP's of the unit from another country that unit wouldn't be able to be moved twice in one turn. It would be even better if we could do attacks with units from different countries for a better combined attack, like so many other games allow.
Omnius
The 'utility' is that if the exchange feature can work during the turn of another country, maybe we can get more things to work across other country turns and make the game more flexible. We have already been told that the game system will not permit moving of different countries together, but if we could get hot-key features, similar to the exchange working, that would help.

If you could disband a blocking minor ally unit, during the major country turn, it would at least allow you to get them out of the way for more important actions to take place.
"In politics stupidity is not a handicap" - Napoleon

“A people which is able to say everything becomes able to do everything” - Napoleon

“Among those who dislike oppression are many who like to oppress" - Napoleon
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