HQ/SU Bug

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swkuh
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RE: HQ/SU Bug

Post by swkuh »

Hmmm... now seeing "relocated" HQ pieces following AI turn (playing Russia vs AI, GC '44.) Began to notice this last week and only now found this thread again. Sorry, can't correlate this to which version in use, but I usually get latest beta ASAP. Not all HQs, not all times... Spooky.

If it makes sense, I could send my EndofTurn file and at the outcome of the AI process and if I see the spooky relocation send the files. (Would need help on how to send the files.) Or, is it as simple as attaching files to an email?

Point is I see the relocations in an AI game. Maybe this is happening because I recently read this thread. Hmmm, some kind of quantumphysicaluncertainty. [:D]
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821Bobo
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RE: HQ/SU Bug

Post by 821Bobo »

Thats actually great and I hope Matrix will be finally able to fix this.
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Joel Billings
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RE: HQ/SU Bug

Post by Joel Billings »

rrbill, that's great. Please email the files to 2by3@2by3games.com. Ideally what we need is a save at the end of your turn, the auto save at the start of the next German turn, and the autosave at the start of the turn where you noticed the HQ's had moved back. If you could go back to the end of your turn and load it again, end the turn, and then see if the bug repeats and let us know, that would really help (be sure to turn saves off so you don't overwrite the original saves (or back them up so you can put them back if needed).

You are the first person that I know of to report this outside of these two server games, and if it duplicates it would go a long way to helping us identify the problem.
All understanding comes after the fact.
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Joel Billings
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RE: HQ/SU Bug

Post by Joel Billings »

Are you saying you have saves going back in time where you could find this HQ movement, or that you don't but will keep an eye out for it in the future? Also, you say you're using latest public beta, so when did these things happen to you? The last public beta has been out since January 30, so if it happened to you in February it's a good bet it was with the latest 1.06.27 version.
All understanding comes after the fact.
-- Soren Kierkegaard
swkuh
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RE: HQ/SU Bug

Post by swkuh »

1. I'm using 1.06.27 latest and greatest, but observation of spooky HQ locations may have been with just prior version. In any case, am always using latest version available +/- a few days.
2. Don't keep saves beyond one turn and then only my last and after AI process. So, can't send you the saves as observed.
3. Am playing the SU vs. AI gc44 now and will send what I have WHEN I SEE IT AGAIN.
4. Very sure its happened a few times; noted that some units had gone RED when an HQ was clicked and wondered why; had to be unexpected relocation.
5. Understand how to email the files. Thank you.
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Michael T
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RE: HQ/SU Bug

Post by Michael T »

Sounds like what happened to me at first. Then it just got worse. I am putting some time in to trying to replicate it now with a hotseat game I have going me v me.
swkuh
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RE: HQ/SU Bug

Post by swkuh »

Ooops... ran three turns after very careful assignment of units to HQs and nothing untoward was observed. Discovered how difficult it is to get the set up perfect. Suspect I misunderstood the observation of a fault. Most likely it didn't happen. Sorry.
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Michael T
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RE: HQ/SU Bug

Post by Michael T »

Looks like its just you and I again Bobo [:(]
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821Bobo
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RE: HQ/SU Bug

Post by 821Bobo »

Too bad, it seems I have to live it or quit. [:(]
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Joel Billings
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RE: HQ/SU Bug

Post by Joel Billings »

Two bad it didn't happen in the AI game. Matrix techies are discussing whether there is a way they can set up a special mechanism for one server game where all the saves are stored in a way I can access them. If Matrix can do this, are Bobo and Pelton willing to continue your game?
All understanding comes after the fact.
-- Soren Kierkegaard
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821Bobo
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RE: HQ/SU Bug

Post by 821Bobo »

I believe we both want to continue in this game.
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Michael T
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RE: HQ/SU Bug

Post by Michael T »

It would be great if we can get this fixed. I am certainly willing to resume my game with Pelton if this gets sorted.
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Peltonx
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RE: HQ/SU Bug

Post by Peltonx »

I think Bobo vs Pelton game is "save able' as nothing appears to be screwed up yet.

Mt vs Pelton is really screwed up as both SHC and GHC is having issues. GHC HQ's are moving around now also, missing SHC stuff and allot of AP's lost for MT. Thats what we know of so far.

Might be a good idea to wait until after next patch with Bobo vs Pelton and hope the ship is righted.

Thats my 2 cents.

Beta Tester WitW & WitE
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Joel Billings
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RE: HQ/SU Bug

Post by Joel Billings »

There's no reason to believe the patch is going to fix any of these problems, unfortunately. If Matrix figures out how to save off the files, I'll let Bobo and Pelton to continue with the game and we can see if we can get the problems to duplicate and then repeat from saves.
All understanding comes after the fact.
-- Soren Kierkegaard
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Michael T
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RE: HQ/SU Bug

Post by Michael T »

Pelton I am quite happy to play on even without all the AP I have lost. My HQ's getting moved around is only a temporary problem if the bug gets squashed, no big deal. The game is over 200 turns long, a half dozen turns of disruption, mainly on my side is not going to deter me from playing on. If you don't want to play on then thats your call, I will accept your resignation. But I am up for it, assuming the bug gets squashed.
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Joel Billings
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RE: HQ/SU Bug

Post by Joel Billings »

Ok, we're set up now for 821Bobo and Pelton to resume your game. Thanks to the Matrix/Slitherine techies, we have your game rigged so it will store every save you guys make. Please let me know ASAP as soon as you see a problem. You'll need to stop the game and let me know (ideally PM and email me). Let me know what went wrong exactly, giving me unit names. If you notice the problem after downloading and before making any moves, then just exit the game. If you made some moves first, please save the game before exiting. Hopefully we can catch something and use the saves to figure out when it happened.

I will be laving town Friday afternoon March 15 and returning to the office on March 20 (my son's spring break so we're going to visit my daughters in Southern California). I probably won't be on the internet during that time.
All understanding comes after the fact.
-- Soren Kierkegaard
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821Bobo
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RE: HQ/SU Bug

Post by 821Bobo »

Thanks Joel. I hope you will be able the catch it and fix it.

PS Enjoy the holidays.
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Michael T
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RE: HQ/SU Bug

Post by Michael T »

This is good news. Hopefully this time the bug can get trapped. Then it will on to Berlin herr Pelton.
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Peltonx
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RE: HQ/SU Bug

Post by Peltonx »

ORIGINAL: Michael T

Pelton I am quite happy to play on even without all the AP I have lost. My HQ's getting moved around is only a temporary problem if the bug gets squashed, no big deal. The game is over 200 turns long, a half dozen turns of disruption, mainly on my side is not going to deter me from playing on. If you don't want to play on then thats your call, I will accept your resignation. But I am up for it, assuming the bug gets squashed.

I know you only care about yourself, but the issue is effecting GHC also. GHC unlike SHC can't get by with missing Army HQ's, planes and 1/2 of all units out of supply/ HQ range.

GHC is not the Horde from Mordor.
Beta Tester WitW & WitE
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Michael T
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RE: HQ/SU Bug

Post by Michael T »

Where is the evidence that it is affecting you Pelton?
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