NooB AAR(gh): Which way's north? a.k.a we'll buff that hole right out won't we chief?

Post descriptions of your brilliant victories and unfortunate defeats here.

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uncivil_servant
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RE: NooB AAR(gh): Which way's north? a.k.a we'll buff that hole right out won't we chief?

Post by uncivil_servant »

December 14th (Betty's don't miss even when they're level bombing... allied bombers get lucky if they hit the right ocean)

It was not meant to be..................

The remnants of the xAKs and xAKLs from Hong Kong (many which were torpedoed in HK harbor) were fleeing south when they meet up with a 6 ship surface IJN fleet - 3 CAs and 3 DDs bloodshed and tears were the general orders of the day. What really sucks is that only one of the three allied destroyers even fired back. The two shell hits the IJN DDs took were from the xAKs.

JNight Time Surface Combat, near Iba at 77,74, Range 12,000 Yards

Japanese Ships
CA Myoko
CA Haguro
CA Nachi
DD Nagatsuki, Shell hits 1
DD Harukaze, Shell hits 1
DD Tachikaze

Allied Ships
DD Scout
DD Thanet, Shell hits 4, heavy fires
DD Thracian, Shell hits 1, on fire
xAK Bennevis, Shell hits 17, heavy fires, heavy damage
xAK Hanyang, Shell hits 18, and is sunk
xAK Hinsang, Shell hits 4, Torpedo hits 1, and is sunk
xAK Munlock, Shell hits 5

The Thanet survives the attack but is immediately jumped by SS I-155 which hits with 2 of 4 torpedos and Thanet briefly becomes a sea plane before "landing" and sinking.

Meanwhile............ Dutch subs are treated to the US Dud rules
---------------------------------------------

Submarine attack near Singora at 51,72

Japanese Ships
xAK Tazan Maru

Allied Ships
SS KXI



xAK Tazan Maru is sighted by SS KXI
SS KXI launches 4 torpedoes

watching the battle I got multiple "Hit but no explosion" messages.......
------------------------

At Legaspi, the PT boats I ordered to attack the transport fleet three turns ago finally decide to engage. One is lost at the cost of:
CS Chitose, Shell hits 3, Torpedo hits 1
DMS W-7, Torpedo hits 1, and is sunk
DMS W-8
AMc Ataka Maru
AMc Kyo Maru #1
AMc Takasago Maru, heavy damage
and causing collisions amongst the TF.

morning comes.. bad news and some good news.... Revenge for the doomed HK fleet!

A 3 ship SC TF guarding a transport TF exiting the Philippines carrying the Cebu USN Base Force meets an unguarded IJN transport fleet. Revenge is sweet.

Day Time Surface Combat, near Davao at 82,93, Range 22,000 Yards


Japanese Ships
CM Itsukushima, Shell hits 22, and is sunk
xAK Tenryu Maru, Shell hits 24, and is sunk
xAK Taifuku Maru, Shell hits 13, and is sunk
xAK Teiryu Maru, Shell hits 30, and is sunk
xAK Macassar Maru, Shell hits 20, and is sunk
xAK Nittai Maru, Shell hits 10, and is sunk
xAK Shinsei Maru, Shell hits 12, and is sunk

Allied Ships
CA Houston, Shell hits 1
CL Boise
DD John D. Ford

Japanese ground losses:
6962 casualties reported
Squads: 78 destroyed, 449 disabled
Non Combat: 82 destroyed, 409 disabled
Engineers: 35 destroyed, 36 disabled
Guns lost 82 (60 destroyed, 22 disabled)
Vehicles lost 40 (40 destroyed, 0 disabled)

-------------------------------------------------------------------------------

The CL Boise gets so damned trigger happy it all but runs out of 6" shells.

---------------------------------------------------------------------------------

The IJA gets revenge though - Betty Bombers torch a transport TF outside of Medan

xAK Wulin, Bomb hits 2, heavy fires
xAK Wing Sang, Bomb hits 1, heavy fires, heavy damage
xAK Ellenga, Bomb hits 2, heavy fires, heavy damage

just after I bought out two base forces to move them to Java to reform.. which I started loading last turn....

two of the three sink immediately..
the Wulin is technically afloat with damage of (53/34(16 major)/12(4 major/and only 49 fires)

It is by caffeine alone I set my mind in motion,
It is by the beans of Java that thoughts acquire speed,
The hands acquire shaking, the shaking becomes a warning,
It is by caffeine alone I set my mind in motion.
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uncivil_servant
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RE: NooB AAR(gh): Which way's north? a.k.a we'll buff that hole right out won't we chief?

Post by uncivil_servant »

Intermission

I thought I'd jot down what I'm trying to do, especially since my purpose wth this AAR is to document my first time at bat as to glean outside information which I might catch onto much later, or not at all.

DEI - Java: I have been buying out Dutch base forces and other forces on a as-able basis and moving them to Java for defense and realignment/reforming. Oil from Sumatra is being sent to Western Australia. Dutch Air Forces centered on Java.


Malaya - Singapore: I am keeping a few forces at Georgetown so the entire IJA army already landed must leave skeleton forces as rear guard and/or divert aspects to deal with Georgetown. Also, I have been trying to combine land-forces that are identified as such. I am learnign that sometimes units will say they are part of a larger organization but othertimes it comes as a complete surprise. Air Forces: I made a mistake here. I moved my airforces south to be on three bases - Kuala/Johore/Singapore with Kuala being abandoned as the march south gained momentum. My good is that should I try and pull any forces out of doomed singapore Rangoon is now out of range for any current air forces (in range for surviving Hudon I's, out of range for: Blenheim I's, Blenheim IV's, Vildebeast III's, Swordfish, Wirrawray) Georgetown also a) does not have sufficient air support to relocate anything there (at 15 of 16 just to support resident Buffalos) - but also by now after bombings airfield is in the red at 56 airfield service damage and 89 runway damage.

Philippines: Defensive positions are Bataan and Clark Field - 1st and 71st PA infantry divisions are holding manilla with Manilla's BF as I do not want to surrender Manilla to a simple light landing/paratrooper assault/etc. In Lingayen I have 4 infantry div's (11th, 21st, 31st, 91st) that got caught - they were in strategic move mode and had orders to go to clark field but they never budged. IJA forces just arrived in hex and they are caught out of formation. I have Clark Field at stockpile supply = no but raised the supply needed to 20K. Bataan is on supply stockpile = yes with supply needed at 27K+. The 86th Coastal Battery is at Clark Field along with the 200th Coastal AA, and the two Armor formation (hoping that Clark Field would be the best fighting position initially for them versus Manilla (urban) and Bataan. In Mandano I am trying to concentrate at Cagayan and Davao.

West Coast: Sending units to PH. From there I will and and figure out who is best suited to go where.

Burma: In trying to reform the 13th Indian Brigade I have all three at components at Moulmain. Units are not merging. Also, all untis of the 1st Burma Div are in Moulmein. It is not reforming either. I wanted to see if I could hold Rangoon/Burma for some time with the three reinforcement fleets directed here using the Allies AE initial spreadsheet instead of everyone running to the small and undeveloped bases SE of Calcutta. Some of Calcutta's Armor unit are being sent to Chittagong as to prevent it from being "land here and cut them all off bait". Some of the B-17s bought out from Mindano have been moved to Calcutta for Airbase bombing. Unfortunately it is extreme range to anything as Dacca has only 16 air support for a level 4 and Chittagong is a level one. CNAC transports are in Ledo ferrying supplies over the hump. (Gamewise if an PBEM this shouldn't be "crossying borders" as the game allows only ferrying of supplies TO Chengtu instead of being based in Chengtu and going to pick-up supplies at Ledo. They're doign the exact same thing. Ony difference is in which bed they sleep in do they call it "home". They're still flying one way unloaded and one way loaded.

China - I am defending current Chineese positions with slight movements along the line. Chineese forces held many of these these positions/close to these positions IRL. I did let my bombers at Chengsha get caught by IJA bombers playing counter air-artillery fire. They have been subsequently moved to ChungKing.

That and a Seagull piolt is going to get a smackdown of epic proportions. Now a Seagull is a ship launched scout. Can you imagine the surprise and Horror experienced by the commander in CiC on the enterprise when a report from a Soc-1 Seagull of a fleet of 9 IJN ships near San Diego at 219,95 (The CV fleet is at 218,96). So this complete moron launched from his cruiser and then identified his own damn fleet is an enemy fleet. That takes true skill. There are no other fleets anywhere nearby. (Side note: I have sent the CV TF's to west coast so I can attempt to resize their squadrons - never done it.. plus also try and upgrade birds to non-buffalos). Now off Australia I have a ghost fleet sighting by a Catalina of a IJN fleet of 7 ships near Esperance moving SE. I look there and see nothing. Nothing at all.. no red fleets.. but neither any green or blue or brown or dark blue.. nothing. But at least the Catalina pilot didn't get scared and misidentify his air force base.
It is by caffeine alone I set my mind in motion,
It is by the beans of Java that thoughts acquire speed,
The hands acquire shaking, the shaking becomes a warning,
It is by caffeine alone I set my mind in motion.
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PaxMondo
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RE: NooB AAR(gh): Which way's north? a.k.a we'll buff that hole right out won't we chief?

Post by PaxMondo »

ORIGINAL: uncivil_servant

That and a Seagull piolt is going to get a smackdown of epic proportions. Now a Seagull is a ship launched scout. Can you imagine the surprise and Horror experienced by the commander in CiC on the enterprise when a report from a Soc-1 Seagull of a fleet of 9 IJN ships near San Diego at 219,95 (The CV fleet is at 218,96). So this complete moron launched from his cruiser and then identified his own damn fleet is an enemy fleet. That takes true skill. There are no other fleets anywhere nearby. (Side note: I have sent the CV TF's to west coast so I can attempt to resize their squadrons - never done it.. plus also try and upgrade birds to non-buffalos). Now off Australia I have a ghost fleet sighting by a Catalina of a IJN fleet of 7 ships near Esperance moving SE. I look there and see nothing. Nothing at all.. no red fleets.. but neither any green or blue or brown or dark blue.. nothing. But at least the Catalina pilot didn't get scared and misidentify his air force base.
Low NavSearch skill creates this type of FOW ... common in the early days of the war ... sightings were everywhere for a couple of months ... tuna boat wre the Yamato, tramp ships were the KB ... etc.
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jmalter
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RE: NooB AAR(gh): Which way's north? a.k.a we'll buff that hole right out won't we chief?

Post by jmalter »

hi uncivil,

wrt your sub-units not merging - there are 3 possible causes.
1) units must be in the same mode to recombine - if 1 is in StratMove, and the other 2 are different, they can't recombine. easy to fix - just put all 3 into the same combat mode.
2) units must be in the same upgrade. let's imagine that all 3 parts were set to upgrade=YES, but their weren't enough devices available in the pool to upgrade all 3, only 1 or 2 got upgraded. the unit won't be able to re-combine until all 3 components are upgraded. harder to fix - you must wait until production provides enough devices to upgrade the laggards, make sure they're in Rest mode in a well-supplied base, & make sure that other units aren't set to accept upgrades of the devices your orphans need to make themselves whole. this kind of thing will cure you forever of setting upgrades=ON for all your stuff.
3) one of the 3 components got horked, this happens occaisionally (usually after an Amphib assault) & 1 of the 3 reports as a /1 fragment of itself, even if it's wholly present at a single base. there's no fix for this, except for mebbe posting your save-game to the TechSupport forum & begging michaelm to fix the offending unit.

well-done w/ the Chengchow counterattack, you nuked the IJ 35th Div & threw it out of your hex. this Div is toasted, the reason is that it attacked your (chump low-strength poorly-fortified) guys across a river hex-side. LCU movement across a river is an automatic shock-attack, unless you've already got friendly units in the target hex w/ a substantial advantage in AV. essentially, the IJ 35th was conducting an amphibious assault into your hex, using poorly-trained troops & not nearly enough of them. learn from your enemy's mistakes - enter his hex from a non-river hex-side w/ overwhelming force that's fully prepped for the hex.

but that's for next year, or the year after. for now, your Chinee guys need to withdraw into defensible positions, build forts, try to train some Fighters to defend rear-area bases, try not to deplete your supply. you're only 1 week into a 5-year campaign, fighting against a randomly-selected AI script that wants to kick your ass. IJ has 12-24 LCUs based in Manchukuo, these guys might move into North China & ruin you if you're not prepped & arrayed for defense.
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uncivil_servant
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RE: NooB AAR(gh): Which way's north? a.k.a we'll buff that hole right out won't we chief?

Post by uncivil_servant »

I have taken a new job and my days are long so today was my first chance to hop back in.

December 15th - not really much happended.. other than many air raids..
Manilla's AF massacred. Few survivors moved to either Clark AFB or Bataan's AF.
Fighting in China - bombing in china (them - not me)
Wake Island - bombed nightly and bombardment attacks in the day by Maizuru 2nd SNLF - the poor marine fighters were nearly all destroyed so I disbanded them as I was now officially out of supplies. on my next turn I would put my marines on shock attack as they were out of supplies and going to expire eventually.


December 16 - a really weird day. Weird in a Weird Science kinda way like Kelly LeBrock dumping you, her creator, then smashing and keying your car, burning down your house, going out with your best friend but that evening returning and giving you a full bout of "breaking up but she's not quite sure" dual make-up/break-up sex session and videotaping it for you.
Bombing all around china.. poor guys getting pounded. Chineese AFs hiding in fear and their bomber corps slowly reovering from the pounding received at changsha.
Wake Is. pounded
AKLs loading cargo at Bengkalis in Sumatra pounded by Sally's that must be operating at logn range. Sally's continue IJA air force inability to miss and sink several AKLs.

IJN Carriers get in on the fun (was wondering where they went) They catch a supply fleet at Tarakan which was rendering assistance to TFs fleeing the Philippines. (They have bi-planes too? wow - of course they dont miss either.)

Raid spotted at 17 NM, estimated altitude 14,000 feet.
Estimated time to target is 7 minutes

Japanese aircraft
A6M2 Zero x 3
B4Y1 Jean x 8
B5N1 Kate x 16



No Japanese losses

Allied Ships
xAK Tjikandi, Torpedo hits 1
AVP Valk, Bomb hits 2, heavy fires, heavy damage
xAK Tjikarang, Torpedo hits 4, and is sunk
DD Whipple
AG Albatros, Bomb hits 3, and is sunk

some more ground troops are unloaded at Wake Is. (very important.)
Some IJN cruisers catch out of fual MTB's still fleeing HK but the MTBs get away and continue to manilla.
Two (2) IJN sub attacks - sinking xAKL Regulus, Torpedo hits 1, on fire, heavy damage, off of Lihue and xAK Autolycus, Torpedo hits 2, heavy fires, heavy damage off of Portsea.

Land combat - some minor stuff in chaina then fighting at Wake Island takes place....

Ground combat at Wake Island (136,98)

Japanese Shock attack **troops newly arrived I think**

Attacking force 1618 troops, 19 guns, 2 vehicles, Assault Value = 51

Defending force 1106 troops, 25 guns, 8 vehicles, Assault Value = 30

Japanese adjusted assault: 0

Allied adjusted defense: 55

Japanese assault odds: 1 to 99 (fort level 1)

Combat modifiers
Defender: preparation(-), experience(-)
Attacker: op mode(-), shock(+)

Japanese ground losses:
321 casualties reported
Squads: 1 destroyed, 29 disabled
Non Combat: 11 destroyed, 2 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 5 (2 destroyed, 3 disabled)



Assaulting units:
Maizuru 2nd SNLF
Guards Mixed Bde /2


Defending units:
Wake USN CPNAB
1st Marine Defense Battalion


---------------------------------------------


Ground combat at Wake Island (136,98)

Allied Shock attack

Attacking force 530 troops, 23 guns, 0 vehicles, Assault Value = 30

Defending force 1217 troops, 17 guns, 2 vehicles, Assault Value = 10

Allied adjusted assault: 16

Japanese adjusted defense: 4

Allied assault odds: 4 to 1

Combat modifiers
Defender: op mode(-)
Attacker: shock(+)

Japanese ground losses:
1715 casualties reported
Squads: 80 destroyed, 0 disabled
Non Combat: 75 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 13 (13 destroyed, 0 disabled)
Vehicles lost 2 (2 destroyed, 0 disabled)
Units destroyed 2



Allied ground losses:
23 casualties reported
Squads: 0 destroyed, 6 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled


Assaulting units:
Wake USN CPNAB
1st Marine Defense Battalion

Defending units:
Maizuru 2nd SNLF
Guards Mixed Bde /2




Sweet Jesus.... What did the commanding officer do.. offer the boys some leave R&R with the lovely ladies from the "You have been ordered to disregard" thread?

The next day the 1st Marine Def Btn shows a morale of 97 with Exp of 57.
It is by caffeine alone I set my mind in motion,
It is by the beans of Java that thoughts acquire speed,
The hands acquire shaking, the shaking becomes a warning,
It is by caffeine alone I set my mind in motion.
jmalter
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RE: NooB AAR(gh): Which way's north? a.k.a we'll buff that hole right out won't we chief?

Post by jmalter »

hi noncivil, 'grats on the new job, i hope it works out for you. also i'd like to hear more about your WitP:AE guys & their battles, i've enjoyed reading your 'newb' posts & responding to them.
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uncivil_servant
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RE: NooB AAR(gh): Which way's north? a.k.a we'll buff that hole right out won't we chief?

Post by uncivil_servant »

a supplicant..[X(] [&o] come right in and hear tales of woe.. incompetence.. and tragedy..

I'm still trying to figure out which transports I send where, doing what... every island seems to be screaming for supplies

December 17th - Wake Island - after the rightous green bastards threw off the barbarian horde assailing Wake I started getting ships together for a rescue mission... as those boys deserved saving. Otherwise Quiet

December 18th:
Wake - two fleets steam to Wake - one a fast transport to pick up n run, the other slower amphibious fleet. Unfortunately Wake falls from the 2nd group of the Guards Bde in an amphibious assault after the turn by the heathen horde. [:@]
China - I underestimte IJA strength and get start to get assaults n my forces in the mountains between Yenan (A) and Taiyuan (J) - some 4 units 28K+ strength.
IJA Starts assaults on Wuchow, ground combat at Sinyang, in SE China I start a blunder where I keep current forces in Chuhsien and Wenchow with "picket lines" east of Chengsha and SE of Nanchang (J)
Air - Night attacks on Bataan, Singapore, and Rangoon
Sumatra - IJA attacks ships with Nells @ Tandjoe..... - they miss! So they CAN miss... with bombs.
Borneo - Ships leaving tarakan get surprised by a 4 ship SCTF with two CAs and two DDs. I lose the xAP Neptuna and some PTs running from Manilla.

December 19: Gergetown Falls - everything in Malaya heads for Temulah to Rail south. Chinese army takes Sinyang (and I subsequently forget I have to tell them to dig in {fortifications})
South Pacific - Here begins the adventure of I do not know why they will not unload. Task forces at Norfolk Island will drop troops (some) but no one will drop supplies.. at Luganville as well.. unloading is horrendously slow.. if it occurs.
Air attacks - air attacks on Bataan and Singapore ramp up.. Nells droping bombs miss ships in port at Singapore.
China - Isolated force east of Lnag Sun (J) gets attacked.. I try to find a unit to go and help as they are in good defensive territory. Forces smashed at 92,38. Sailfish off of Formosa hits and sinks the xAK Anzan Maru
Java - the grand reinforcing of Java continues. IJN subs brazenly sink ships all over and clueless ASW forces wave. 2 AKLs sunk USN suns off the Phillippines get hammered by IJN escorts. 2 SS's heavily damaged.
Borneo - the 4 ship IJN fleet ctaches more ships - an AVD and two AKLs.

December 20th:
Malaya - with the taking of Georgetown ships carrying suplies and troops out of Singapore start dancing back and forth "running" from enemy planes then sailing back... VERY annoying.
Manila - RN PTs from Hong Kong reach Manilla (were out of fuel after striking port way back) and begin to be repaired.. just in time for a bombing attack that sinks them and torches the DD Thracian and SS 36.
China - 38K IJA troops arrive and shock attack Chuhsien and decimate the defenders. City lost and 5,800 cassualties. They flee south.. not west.. Counter-attack at Wuchow makes the attacking IJA forces retreat.
Sea action: xAK Yomei Maru sunk by Dutch SS, IJN I-122 brazenly patroling java catches and sinks another AKL, I-10 operating north of Tazmania sinks an AK. I-7, SW of PM sinks an AKL.

December 21: (still problems unloading at Luganville, Norfolk island, and Milne Bay) SS swordfish caught by enemy air patrol and bombed (hit of course)
Air attacks - massive bombing campaigns all over China... remaining air forces in the Phillipines decimated and subsequently disbanded. Midway island bombed by a small air force. Japanese aircraft
A5M4 Claude x 5
B5N1 Kate x 10
Bismark Sea - task forces seeking to withdraw units from Kavieng and Rabual are spotted. 6 Betty's arrive and do not miss with torpedos.. CA Louisville hit and badly damaged. Flak useless even against the flying gas tanks.
Malacca Straight - Dancing TFs going north then running south bombed. xAP Kepong sunk, others hit.
Rangoon Harbor - ships droping troops and supplies hit.. a KV and an xAK lost.
South Luzon - Davao attacked. Apparently defenders threw their food and bullets at the enemy ships as all supplies used by defenders defending against the amphibious landings.
Midway - a supply TF of two xAKs and two DDs encounters in surface action an enemy CVL fleet of CVL Zuiho, 3 CAs and 3 DDs. Both fleets run from the other. Allied SCTF assembled and sent towards Midway just in case I can get lucky and find the single CVL TF... hoping and praying that the KB carriers, which still are who knows where, are not near Midway.
SS Pike SE of Hong Kong starts finding barges and enjoys practicing their gunnery as their torpedos do fuck all.
Japan subs are so brazen that the I-2 attacks an ASW TF near Seattle sinking a KV.

December 22:
Globally - I am shipping troops to PH. There try and combine units and decide who I am sending where. Supplies dropping off at other Hawaiian bases to stop the red !!!'s. some December 7 BBs I send towards Seattle to free up drydock space. 2 AGs I was sending to south pacific to man bases caught by 2 AMCs and sunk. Norfolk Island, Milne Bay, and Luganville unloading adventures continue.
Midway - Hit again.. the Zuiho likely.. but the Catalinas I pulled back to PH.
Straight of Malacca - two more AKLs caught and bombed and sunk. A horde of Sallys and Nates attempt to bomb the last combat vessels leaving Singapore (two DDs that were on ASW duty) and they mercifully miss.
Manado - really weird.. in one turn I have an AP fleet picking up the base force here.. at the same time an unspotted IJN fleet deposits troops at Manado. No combat though.
Davao falls easily. Manado falls.
Sea action - Dutch SS sinks xAK Shinkyo Maru, IJN fleet of 6 - 3 CLs and 3 DDs meets allied TF at night but does not engage.. allied TFs transporting troops escapes. SS 38 hit a CM with a torpedo.. dear god the game does allow something other than 99% american torpedo failure.


December 23rd: I discover that attempt to resize USN carrier plane squadrons fail miserably.. either wo go into combat under capacity (80 out of 90.. or over capacity... high 90s making number orange) this sems quite dumb as if planes were available they put them aboard didn't they? also I discover that I have to tell Air HQs to stock torpedos... !!!!!!!!! Do I need to tell them to order food and eat as well? Pee Pee breaks? aaarrgghh

Milne Bay, Norfolk Island, and Lunganville fun continues.. I'm just sitting back wondering how long it will take and wondering what the hell is going on..

TF 127 can not completely unload troops at Milne Bay

TF 233 can not completely unload troops at Norfolk Island

TF 407 can not completely unload troops at Luganville

TF 127 can not completely unload troops at Milne Bay

TF 233 can not completely unload troops at Norfolk Island

TF 407 can not completely unload troops at Luganville

lots and lots of air raids all over.....

Battle for Sinyang begins...

Ground combat at Sinyang (86,48)

Japanese Deliberate attack

Attacking force 30825 troops, 374 guns, 0 vehicles, Assault Value = 1618

Defending force 43096 troops, 265 guns, 0 vehicles, Assault Value = 1202

Japanese adjusted assault: 428

Allied adjusted defense: 997

Japanese assault odds: 1 to 2 (fort level 0)

Combat modifiers
Defender: terrain(+), experience(-)
Attacker:

Japanese ground losses:
2446 casualties reported
Squads: 5 destroyed, 265 disabled
Non Combat: 0 destroyed, 34 disabled
Engineers: 2 destroyed, 32 disabled


Allied ground losses:
398 casualties reported
Squads: 3 destroyed, 50 disabled
Non Combat: 1 destroyed, 9 disabled
Engineers: 0 destroyed, 3 disabled


Assaulting units:
13th Division
3rd Division
14th Ind.Mixed Brigade
34th Division
58th Infantry Regiment
1st Mortar Battalion
51st Ind.Mtn.Gun Battalion
2nd Ind. Mountain Gun Regiment
15th Ind.Medium Field Artillery Regiment
8th Ind. Engineer Regiment
2nd Ind. Engineer Regiment
11th Army
52nd Ind.Mtn.Gun Battalion

Defending units:
12th Chinese Corps
13th Chinese Corps
84th Chinese Corps
29th Chinese Corps
7th Chinese Corps
85th Chinese Corps
3rd Group Army
21st Group Army
2nd Group Army
31st Group Army

Rabaul - night action SE of Rabaul... SCTFs trade shots.. JN cruisers give better than they get.. Two allied CLs damaged.

Midway - Allied SCTF arrives (3 CAs, 5 DDs).. CVL fleet not found but enemy amphibious TF spotted headed for Midway - 9 ships.. only ID on 4.. a DD and three APs. 3 USN subs in the area as well.

Formosa - Sailfish continues target practice of LB's
It is by caffeine alone I set my mind in motion,
It is by the beans of Java that thoughts acquire speed,
The hands acquire shaking, the shaking becomes a warning,
It is by caffeine alone I set my mind in motion.
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Blackhorse
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RE: NooB AAR(gh): Which way's north? a.k.a we'll buff that hole right out won't we chief?

Post by Blackhorse »

ORIGINAL: uncivil_servant
December 16 - a really weird day. Weird in a Weird Science kinda way like Kelly LeBrock dumping you, her creator, then smashing and keying your car, burning down your house, going out with your best friend but that evening returning and giving you a full bout of "breaking up but she's not quite sure" dual make-up/break-up sex session and videotaping it for you.

[X(][:D]

First campaigns/ AARs are always the best (at least the most memorable).

Re: Wake. Consider moving a second PBY to Midway, and using that to evacuate what you can of the base force and Marine Defense battalion from Wake. That way you don't have to risk ships.

Resizing carriers squadrons: You can only resize squadrons that do not have an (or are past their) automatic resize date. There are precious few of them in the early war. By mid-43 you will have plenty to choose from. You can make up the difference by "splitting" a land-based carrier-capable squadron into three parts, and loading one or two elements onto a CV.

Good luck! Enjoy.
WitP-AE -- US LCU & AI Stuff

Oddball: Why don't you knock it off with them negative waves? Why don't you dig how beautiful it is out here? Why don't you say something righteous and hopeful for a change?
Moriarty: Crap!
jmalter
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RE: NooB AAR(gh): Which way's north? a.k.a we'll buff that hole right out won't we chief?

Post by jmalter »

hi uncivil, here's some more scuttlebutt for you:
ORIGINAL: uncivil_servant
December 21: (still problems unloading at Luganville, Norfolk island, and Milne Bay)
unloading at size2 or smaller ports is a prob, even from an AmphTF. unload rates are slow, & some devices (radars, hvy art, observer corps) can't unload at all. NavSupport squads (USN BaseForce) will help if unloaded in the hex, but you've gotta bring in the SeaBees & build the portsize.
Air attacks - massive bombing campaigns all over China... remaining air forces in the Phillipines decimated and subsequently disbanded.
always manually remove the pilots from a sqn that you're about to disband.
Flak useless even against the flying gas tanks.
upgrades will help
Midway - a supply TF of two xAKs and two DDs encounters in surface action an enemy CVL fleet of CVL Zuiho, 3 CAs and 3 DDs. Both fleets run from the other. Allied SCTF assembled and sent towards Midway just in case I can get lucky and find the single CVL TF... hoping and praying that the KB carriers, which still are who knows where, are not near Midway.
yowch - those CAs are quite capable of cleaning your clock, your CAs will be much more useful to you in 12/43 (w/ upgrades & trained Kingfisher pilots) than at the bottom of the sea.
Japan subs are so brazen that the I-2 attacks an ASW TF near Seattle sinking a KV.
again, upgrades, ship experience & a decent commander will help. in a year, you'll have enough ASW ships and trained ASW sqns to protect the entire WC, starting w/ the most important ports. for now, ASW escorts are more useful as convoy escorts than as hunter-killers.
December 22:
some December 7 BBs I send towards Seattle to free up drydock space.
keep these guys at cruise speed, else they'll accrue add'l damage. i hope these guys have ASW escorts!
2 AGs I was sending to south pacific to man bases caught by 2 AMCs and sunk.
wot no escorts? & AGs are only useful to repair/rearm light naval forces (DE & smaller but not PTs or MTBs).

December 23rd: I discover that attempt to resize USN carrier plane squadrons fail miserably.. either wo go into combat under capacity (80 out of 90.. or over capacity... high 90s making number orange)
orange is OK, carriers can operate at 115% capacity. red is doubleplusungood, no air ops are possible.
also I discover that I have to tell Air HQs to stock torpedos... !!!!!!!!! Do I need to tell them to order food and eat as well? Pee Pee breaks? aaarrgghh
heh, don't peg your frustration-meter just yet, you've got another 6 months of disaster to play thru. click on the TO&E text of an AirHQ, then you can click on its Torpedo ordnance & set an auto-level - the unit will auto-restock if supplies are available, it will also provide torps to LBA sqns within its command radius IF those bases are also 'in supply'.
Milne Bay, Norfolk Island, and Lunganville fun continues.. I'm just sitting back wondering how long it will take and wondering what the hell is going on..
Port Hueneme W of LA is SeaBee WorldHQ, you'll be getting a steady stream of add'l CB engrs there. you can ship them out to your SoPac bases (don't forget Midway) & make efficient use of them w/o waiting for morale or prep. ntm quite a few of your major bases (WC & Pearl and all off-map bases) need to build out their facilities as well, they might profit from the presence of engr units. then you should check out your <I> screen for arriving airgroups, you might see that you've got some sqns arriving at, say, Pendleton in N days, well mebbe it's worthwhile to strat-move some engrs and an AirBF to Pendleton & create a training-base.

wrt your TFs retreating, there's a Set TF Routing button, it gives you the screen for Follow/Meet/Waypoints/PatrolZones, at the bottom you can set its Routing Control (how much it wants to avoid detected enemy bases & TFs) as well as its Threat Tolerance (how likely it is to retreat in the face of actual air/surf attacks).

also i notice that your AARs tend to concentrate on tactical matters & probs you've encountered. to take control of the game, you've got to start thinking 3/6/12/24 months ahead. do the best you can in combat, but don't waste valuable ships & sqns to overwhelming enemy superiority - work to establish defensible fall-back positions & a fleet-in-being strategy.
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uncivil_servant
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RE: NooB AAR(gh): Which way's north? a.k.a we'll buff that hole right out won't we chief?

Post by uncivil_servant »

One word - two syllables.. Whoop as in whoop your behind the then ..sie a more z-ish sea sound.

Blackhorse: I tried that by moving a second PBY squadron to Midway but they couldn't reach Midway. The PB-5s didn't have the range to do it and the drop tanks is still greyed out and unavailable. Crap and double crap on the CV airgroups. I guess I'll try breaking into parts some marine fighters and/or bombers and putting sections on each. Wake really did break my heart - a great victory at the same time I'm having a homer simpson moment realizing Chuhsien and Wenchow forces might get cut-off as well as the mountain goat adventures a 20K IJA chasing bands of chinese and doing very bad things to them when they catch them.

Jmalter'man!: (That screenname deserves, at least once, to have a faux jamaican-like usage once in its life - hence j'malter'mAan! Crap on the unloading bit. Unloading Sarawak CD at Kalidjati I did see eventually the guns too big message and unloaded at Batavia.
Norfolk Island: Only the Observer Corp (0) x 1 remains on board the xAP unloading in amphibious mode. A group of 2 xAKs refuse to offload supplies, as well as a single xAKL. I dont know how to get supplies to them to build up the port.
Luganville: 2 xAKLs stare at the unloaded people and fail at using telekinesis to unload their needed supplies. Union dock-handlers heard exclaiming "and people complain about us!" and "we need to practice more.. they're on the clock you know". On the Transport mode TF of 8 ships (cannot dock). The xAP Charmont is carrying two sound detectors for the 115th USAAF, and the xAP Republic is carrying two sound devices for the 114th USAAF. I think these two were part of the allies spreadsheet that I used to get me through early rounds but dont quote me.
Milne Bay: Amphibious TF of xAP Macdhui.. what a name..(Drunken marchantmen,".. I serve on the micer.. o.. No damnit.. the mackie whoie.. no damnit.. the the micker woohoo'ee!" MP, "Sure ya do buddy.. why dont you heard over there and take yourself a nap". The MacDaddy is attempting to unload supplies while the xAP President Coolidge is trying to unload "Observer Corp (0) x 1".

Side note: I have three fleets that escaped from the Phillipines with the Bataan USN BF, the Cebu USN BF, and the Cavite USN Base Force. Unsure where to plop them I was going to send Bataan BF to Luganville. I was going to skip Noumea as it has the Bundaberg RAN BF and the Bowen RAN BF en route. I was thinking Suva for one USN BF and Tahiti for the other. One or more of these bases I was planning on sending those auxiliary ships as I would think PH is capable of loading ships and repairing ships without the assistance of such repair ships and Tenders in port making one of these bases a stopping point for either ASW/scout fleets in SE Pac or as stopping points for damaged transports.

Pilots: Oops. Yea, I didn't do the remove pilots bit.

Midway - My fleet of 8 arrives - 3 CAs and 5 DDs.. no enemies spotted though the Catalinas are all pulled to PH. No enemy carrier fleet nor sign of the enemy fleet of 8 with transports. I was pondering the stay/go decision but if their CAs will chew up mine then they'll scurry back to pearl.

Dec 7 BB's: No.. I didn't send them cruise.. sigh.. thinking mission speed needed if they spotted subs/etc.. I did give them three DDs as escort with a second ASW fleet of two DD's following by one hex with a 3 hex react command.

The Ags I sent without escorts as they were "idiotically" traveling through "safe" waters. Yeah, I know.. that and I am absolutely out of escorts. I sort of overprotected the carriers I sent to the West coast.

Carriers and orange/red capacity: I figured the orange number would mean like land bases that a certain percentage would not participate in operations thus nullifying the benefit of carrying the extra planes! I didn't get to red numbers.

More distaster.. disaster is better swallowed if there are bright moments where I can smile after The Kid (tm) takes down Tyson, etc.. Thank you for the auto-allocate thing.. that will help. A Lot.

WC ENG unit dispersion current: (all Restricted unless noted otherwise) Pendleton - hey.. I've heard of that place.. [:)] Forces in San Fran and La have been training, as well as forces at Eastern US I've left as training. LA 2- LA BF and 113th USAAF; San Luis 2- SL BF and 128th USAAF; San Diego 1- SD BF; Fresno 1- 132nd USAAF; Ft Ord 1- FO BF; San Fran - Shipping Out: 808 EAB, II US Ftr Command, and the B Det USN Port Srv. San Fran -3- SF BF, 19th Combat ENG, 125th USAAF; Sacramento -1- 126th USAAF; Eureka -1- 124th USAAF; Corvalis -1- Camp Adair ENG; Astoria -1- 127th USAAF; Portlnd -1- 117th USAAF; Tacma -2- Ft Lewis ENG, 122nd USAAF; Seattle -2- Bremerton USN BF, IV Ftr Cmd; Boise, Ogden, Spokane, and Salt Lake each have a USAAF.

Le Grade Strategie:
India/Burma: With the Allies AE strartup sheet diverting numerous land units to Rangoon it would feel silly to just retreat so I want to make taking Rangoon and Burma hurt. At the same time reserving forces near Calcutta, particularly ARM units to counter-attack and landings behind the Burma line. I do not wan to oppose landings with the IJN bonus but counter-attack and/or a "Pre-emptive Defensive Maneuver" one they do land.

Singapore: I have done poorly. I have run out of time. I was planning on using unreserved units, and buying a few others to either escape (RAF HQs) or to reinforce fortress Java. I was so busy moving Dutch units that Singapore units are now dangerous to attempt to escape though I still have surviving CAP at Singapore. But I fear the Betties... Bettyphobia really.

DEI: I wast to make IJN use good forces to take DEI. I do not want massive numbers of good units used for surprise events in places they do not take. So - the grand DEI strategy is to converge on Java - leaving some forces with a few supplied bases in Sumatra so when bases fall they cannot turn around and leave.. Units left with supply at remote locations can attempt to strike-back at now "rear". PBYs in Java will supply by air when possible. Bases in Guinea, Celebes, Timor, and Borneo have/are stripped of their armed forces as I can (tarakan forces partially caught) might leave minimal in Balikpapan.. as well as stripped of all supplies to send to Java so all Java bases have land forces and supplies. Mine operations centered on Palembang.

Java strategy: Japan will land. If they land en-masse at Hard-points of Batavia/Soerbaja - OK. I have stacked defenders at each, 2 CD units each, and all Dutch Airforces are scattered around Java now that Dutch Base forces are here from elsewhere all are fully/almost fully supported by air support units. Most Dutch forces training for naval bombing resistance, Singapore bombers moved to Java - including torpedo planes.. Wildebeat, Blenheim, and Swordfish bombers. All other bases have one land unit minimum (not including Base forces) when IJN lands at non strongpoint bases.. I will attempt to resist at the nearest base with multiple units not trying to hold against the amphib landing with the "bonus" they get - but each is defending making IJN land decent sized units and not just one small unit per base to claim but have to land in force under aerial attack. All three approaches to Java are under stacked PBY search arcs.

USN. This is the ??? part. Still wary about where to send units land and air and to what islands... Want to use Carriers on a 1-2 formation to strike as I can to sting enemy shiping/offensives but staying away from IJN Carriers as I doubt the game model will allow a midway like engagement or even a fair trade like at coral Sea where both sides made mistakes and got lucky/unlucky but neither side torpedo demolished the other. The december 7 smashing of the Hawaiin Air Force hurt. Most are still understrength. Subsequently as less naval attacks happened then ships are semi-decent (like me sending wouned battleagons to Seattle).
It is by caffeine alone I set my mind in motion,
It is by the beans of Java that thoughts acquire speed,
The hands acquire shaking, the shaking becomes a warning,
It is by caffeine alone I set my mind in motion.
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uncivil_servant
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RE: NooB AAR(gh): Which way's north? a.k.a we'll buff that hole right out won't we chief?

Post by uncivil_servant »


December 24th - Subic Bay bombed.. many soliders and sailors very veru unhappy at their favorite morale bootsing establishments being closed.. lots of metal poles (of the stripper variety) go unused.. one Lt. Constanza walks off with one from the rubble of the Mama Purr Kitty "Lounge".. unknowingly the birthplace of Festivus. (12/24/41 - present)

BB Warspite repairs completed in Seattle. Australian Fighter pilot sent to Tracom - two now, one USAAC.. no bombers or navy or british.. Massive amounts of radio traffic in home island.. as well as truk.. and the south china sea

Midway - nothing. Not a peep.

Air campaigns: China bombed.. all of it.. even the poor bastards in the Mts running from the 20K heathen horde (HH from here on out) Rangoon and Singapore bombed.. CAP still lives.

China: forces near Lang Son continue to hold...
Ground combat at 71,56 (near Lang Son)

Japanese Deliberate attack

Attacking force 3014 troops, 32 guns, 0 vehicles, Assault Value = 120

Defending force 8185 troops, 37 guns, 0 vehicles, Assault Value = 61

Japanese adjusted assault: 26

Allied adjusted defense: 81

Japanese assault odds: 1 to 3

Combat modifiers
Defender: terrain(+), morale(-), experience(-)
Attacker:

Japanese ground losses:
127 casualties reported
Squads: 0 destroyed, 10 disabled
Non Combat: 0 destroyed, 2 disabled
Engineers: 0 destroyed, 0 disabled
Allied ground losses:
40 casualties reported
Squads: 1 destroyed, 7 disabled
Non Combat: 0 destroyed, 2 disabled
Engineers: 0 destroyed, 1 disabled


Assaulting units:
21st Ind.Mixed Brigade
4th Ind.Mixed Regiment

Defending units:
52nd Chinese Corps
93rd Chinese Division

The HH goes rampaging away............

Ground combat at 91,37 (near Kweisui)

Japanese Shock attack

Attacking force 15579 troops, 113 guns, 0 vehicles, Assault Value = 467

Defending force 7954 troops, 63 guns, 0 vehicles, Assault Value = 124

Japanese adjusted assault: 356

Allied adjusted defense: 85

Japanese assault odds: 4 to 1

Combat modifiers
Defender: terrain(+), leaders(+), morale(-), experience(-), supply(-)
Attacker: shock(+), fatigue(-)

Japanese ground losses:
130 casualties reported
Squads: 3 destroyed, 23 disabled
Non Combat: 0 destroyed, 2 disabled
Engineers: 0 destroyed, 0 disabled


Allied ground losses:
3475 casualties reported
Squads: 158 destroyed, 0 disabled
Non Combat: 143 destroyed, 4 disabled
Engineers: 5 destroyed, 2 disabled
Guns lost 15 (15 destroyed, 0 disabled)
Units retreated 3


Defeated Allied Units Retreating!

Assaulting units:
7th Ind.Mixed Brigade
6th Ind.Mixed Brigade
8th Ind.Mixed Brigade

Defending units:
35th Chinese Corps
83rd Chinese Corps
13th Group Army

Chinese commando units (anything behind enemy lines) take Hwainan...

The Battle of Sinyang continues...............


Ground combat at Sinyang (86,48)

Japanese Deliberate attack

Attacking force 41197 troops, 478 guns, 42 vehicles, Assault Value = 1403

Defending force 47550 troops, 308 guns, 0 vehicles, Assault Value = 1333

Japanese engineers reduce fortifications to 0

Japanese adjusted assault: 700

Allied adjusted defense: 1105

Japanese assault odds: 1 to 2 (fort level 0)

Combat modifiers
Defender: terrain(+), experience(-)
Attacker:

Japanese ground losses:
1879 casualties reported
Squads: 7 destroyed, 173 disabled
Non Combat: 1 destroyed, 27 disabled
Engineers: 1 destroyed, 13 disabled
Guns lost 27 (1 destroyed, 26 disabled)


Allied ground losses:
416 casualties reported
Squads: 0 destroyed, 37 disabled
Non Combat: 0 destroyed, 7 disabled
Engineers: 0 destroyed, 2 disabled


Assaulting units:
3rd Division
13th Division
34th Division
14th Ind.Mixed Brigade
58th Infantry Regiment
51st Ind.Mtn.Gun Battalion
1st Mortar Battalion
2nd Ind. Engineer Regiment
11th Army
2nd Ind. Mountain Gun Regiment
15th Ind.Medium Field Artillery Regiment
8th Ind. Engineer Regiment
52nd Ind.Mtn.Gun Battalion

Defending units:
84th Chinese Corps
29th Chinese Corps
7th Chinese Corps
55th Chinese Corps
13th Chinese Corps
12th Chinese Corps
85th Chinese Corps
21st Group Army
3rd Group Army
2nd Group Army
31st Group Army

additional IJA units arriving/enroute. Current IJA forces present now appear to be 13 units, some 64K+ troops.

77th Chinese corp enroute to reinforce...
Any available bomber tasked to ground attack

Three Chinese units at 84,48 originally - now at 84,49 (N of Hankow) ordered due east to try and delay any reinforcements and/or hold the road preventing resupply of the Sinyang attackers as the road north of Sinyang leads to allied held Chengchow.

Sea combat:
SS Snapper loses it and attacks the xAK Mikage Maru on the surface.. there were five (5) seperate torpedo sound attacks during combat.. zero friggin hits! c'mon.. the failure rate of USN torpedos was not 100% Snapper charges to spitting range... they trade cannon fire.. both vessels damaged.

SS Tuna hits a mine at Hakodate.

I-2 off Pac NW continues it acts of piracy.. sinking an AKL.. I have SO many units on ASW patrol up here I cannot tell the arcs apart.. yet I-2 gives them all the finger of doom (the little pinky) and ignores them. someday he might run out of ammo...
It is by caffeine alone I set my mind in motion,
It is by the beans of Java that thoughts acquire speed,
The hands acquire shaking, the shaking becomes a warning,
It is by caffeine alone I set my mind in motion.
jmalter
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RE: NooB AAR(gh): Which way's north? a.k.a we'll buff that hole right out won't we chief?

Post by jmalter »

I&I sez:

I dont know how to get supplies to them to build up the port.
TranTFs must dock to unload quickly, if undocked they can only onload zlowly. note that ports are limited not only to the TF size that can dock, but also to the ship-size that can dock. when sending a TF to a base, size it so it don't overload its capacity. but you can send a supply-laden AmphTF to the same base, it'll unload w/o needing to dock.
Luganville: 2 xAKLs stare at the unloaded people and fail at using telekinesis to unload their needed supplies.
perhaps you can 'Form New TF' w/ some of those ships, make it small enough that it can dock. but if a ship's got non-unloadable stuff onboard, best send it back & await better conditions. 'heavy' devices onboard a ship will prob'ly block its ability to unload supply.
Milne Bay: Amphibious TF of xAP Macdhui.. what a name..(Drunken marchantmen,".. I serve on the micer.. o.. No damnit.. the mackie whoie.. no damnit.. the the micker woohoo'ee!" MP, "Sure ya do buddy.. why dont you heard over there and take yourself a nap". The MacDaddy is attempting to unload supplies while the xAP President Coolidge is trying to unload "Observer Corp (0) x 1".
just bag this unload, go home & offload that hvy stuff, it's in your way.
Side note: I have three fleets that escaped from the Phillipines with the Bataan USN BF, the Cebu USN BF, and the Cavite USN Base Force.
this is the best news i've heard from you, escaping the PI w/ these guys is a major coup. I'd advise 1 to Darwin, 1 to Perth, 1 to your preferred port SE of the Solomons.
Pilots: Oops. Yea, I didn't do the remove pilots bit.
i always manually pull the pilots to Reserve from an airgroup before i withdraw or disband it. some airgroups are req'd to withdraw, but the withdraw button is greyed-out, they must be disbanded to meet the withdraw-req'ment. some ships are also req'd to withdraw, make sure you transfer their airgroups to a local base before you withdraw them (mostly Brit CV, BB & CA). arriving Brit reinfs won't always have their indigenous planes.
Dec 7 BB's: No.. I didn't send them cruise.. sigh.. thinking mission speed needed if they spotted subs/etc.. I did give them three DDs as escort with a second ASW fleet of two DD's following by one hex with a 3 hex react command.
Jah rule - always set cripples & EscortTFs to cruise, else they'll likely accrue add'l damage. best bet w/ damaged ships is to get to the nearest port & disband, then work to repair Sys damage before sending them on to a shipyard. BBs ruined at Pearl can make it to Seattle, even w/ 50 float-damage, if their sys-damage is repaired.
WC ENG unit dispersion
Engrs must be in Combat mode to build, their morale/prep don't matter (unless they're part of an amph assault).
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uncivil_servant
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RE: NooB AAR(gh): Which way's north? a.k.a we'll buff that hole right out won't we chief?

Post by uncivil_servant »

December 25, 1941.. lets see what the fatguy brought me...

Bombing.. lots and lots and lots of bombing...[>:]
and more bombing.... their bombers bomb my bombers before my bombers launch....[8|]

Fighting near Loyang... IJA takes Kaoping (50K vs. 5K)

IJN lands troops at Kendari. Just 2 turns after I removed defensive forces. IJ now has Kendari and Manado in Celebes, only Tarakan in Borneo, land forces moving to Singapore and thru the phillipines.

KB showed up, lauched lots of planes at poor sods running from Davao (taken), "intelligence" says 6 CVs.

CA Louisville got jumped by a sub just SE of PM. Alive but begging for more fish.
Enemy ships @Rabaul

SS Seal misses with torpedos, surfaces and lauches every torpedo it has. Every other torpedo attack has hit, fails to detonate. Gun battle begins with an AK, Scratched its paint.


Battle of Sinyang (Fort level back to one)

Japanese Deliberate attack

Attacking force 43017 troops, 503 guns, 42 vehicles, Assault Value = 1247

Defending force 51890 troops, 351 guns, 0 vehicles, Assault Value = 1476

Japanese adjusted assault: 180

Allied adjusted defense: 1507

Japanese assault odds: 1 to 8 (fort level 1)

Combat modifiers
Defender: terrain(+), experience(-)
Attacker:

Japanese ground losses:
2419 casualties reported
Squads: 4 destroyed, 239 disabled
Non Combat: 0 destroyed, 21 disabled
Engineers: 1 destroyed, 15 disabled


Allied ground losses:
315 casualties reported
Squads: 1 destroyed, 50 disabled
Non Combat: 1 destroyed, 11 disabled
Engineers: 0 destroyed, 2 disabled


Assaulting units:
14th Ind.Mixed Brigade
13th Division
34th Division
3rd Division
9th Armored Car Co
58th Infantry Regiment
1st Mortar Battalion
2nd Ind. Mountain Gun Regiment
8th Ind. Engineer Regiment
15th Ind.Medium Field Artillery Regiment
11th Army
51st Ind.Mtn.Gun Battalion
2nd Ind. Engineer Regiment
52nd Ind.Mtn.Gun Battalion

Defending units:
29th Chinese Corps
77th Chinese Corps
12th Chinese Corps
7th Chinese Corps
55th Chinese Corps
13th Chinese Corps
84th Chinese Corps
85th Chinese Corps
21st Group Army
2nd Group Army
3rd Group Army
31st Group Army


December 26, 2241 Buck Rogers' fighters are sent to Rangoon to have something capable of defense.. but rules nazis put a stop to it

I keep getting seagull and cataclina crash on landing messages.. getting damn annoying.
Heavy Transmissions all over the place: Babeldaob, Truk, Nagasaki/Sasebo, Truk (x2), Cam Ranh Bay, Shanghai, and SSE of Rah-Rah babe.

Bombings - ALL over... Chinese bombers get caught at Kweiyang. Chinese fights still stuck in extreme Northern china with no way to get them south.
Singapore CAP is still alive

IJA first units arrive at Clark field and bombard.
IJA bombards at Sinyang
Kuala Lampur Falls as does Tavoy, trapping one poor Brit unit SSW of it

Sea Action:
Dutch SS 14 puts a torpedo in the CVE Taiyo.......

IJN SS I-20 off of LA/SD continues to brazenly operate.. sinking a AK. (I have 4 ASW groups and loads of planes on ASW duty)

5 seperate USN SS attacks.. 100% dud rate.



It is by caffeine alone I set my mind in motion,
It is by the beans of Java that thoughts acquire speed,
The hands acquire shaking, the shaking becomes a warning,
It is by caffeine alone I set my mind in motion.
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RE: NooB AAR(gh): Which way's north? a.k.a we'll buff that hole right out won't we chief?

Post by uncivil_servant »

December 27,

Landing at Wenchow, only the base defense units are here, others are NW and got caught-up with IJA units when I panicked when Chuhsien got jumped by masive numbers of IJA forces.

Battle just E of Lang Son is starting to slip away from me. In a 2 on 2 fight I have been enjoying a final 1 to 2 ratio as am on the defense. Last turn was a 1 on 1.

Ground combat at 71,56 (near Lang Son)

Japanese Deliberate attack

Attacking force 5923 troops, 72 guns, 11 vehicles, Assault Value = 110

Defending force 8149 troops, 37 guns, 0 vehicles, Assault Value = 55

Japanese adjusted assault: 92

Allied adjusted defense: 85

Japanese assault odds: 1 to 1

Combat modifiers
Defender: terrain(+), morale(-), experience(-)
Attacker:


Japanese ground losses:
97 casualties reported
Squads: 0 destroyed, 10 disabled
Non Combat: 0 destroyed, 2 disabled
Engineers: 0 destroyed, 1 disabled


Allied ground losses:
111 casualties reported
Squads: 0 destroyed, 14 disabled
Non Combat: 0 destroyed, 2 disabled
Engineers: 0 destroyed, 1 disabled

Battle for Clark Field

I tried to get cute and got butned. Since they had minimal forces there last turn I deliberately attacked.. but first they did...

Ground combat at Clark Field (79,76)

Japanese Deliberate attack

Attacking force 8981 troops, 156 guns, 167 vehicles, Assault Value = 790

Defending force 21029 troops, 432 guns, 363 vehicles, Assault Value = 832

Japanese adjusted assault: 24

Allied adjusted defense: 940

Japanese assault odds: 1 to 39 (fort level 3)

Combat modifiers
Defender: terrain(+), experience(-)
Attacker:

Japanese ground losses:
2626 casualties reported
Squads: 9 destroyed, 260 disabled
Non Combat: 2 destroyed, 35 disabled
Engineers: 0 destroyed, 12 disabled
Guns lost 27 (15 destroyed, 12 disabled)
Vehicles lost 25 (2 destroyed, 23 disabled)


Allied ground losses:
123 casualties reported
Squads: 1 destroyed, 10 disabled
Non Combat: 0 destroyed, 2 disabled
Engineers: 1 destroyed, 6 disabled

Not bad.....
BUT my counter -attack

Allied Deliberate attack

Attacking force 16819 troops, 373 guns, 222 vehicles, Assault Value = 813

Defending force 24908 troops, 232 guns, 359 vehicles, Assault Value = 580

Allied adjusted assault: 222

Japanese adjusted defense: 1810

Allied assault odds: 1 to 8


Combat modifiers
Defender: terrain(+), leaders(+), preparation(-)
Attacker:

Japanese ground losses:
321 casualties reported
Squads: 1 destroyed, 17 disabled
Non Combat: 1 destroyed, 3 disabled
Engineers: 1 destroyed, 4 disabled
Vehicles lost 12 (1 destroyed, 11 disabled)


Allied ground losses:
1403 casualties reported
Squads: 9 destroyed, 259 disabled
Non Combat: 1 destroyed, 20 disabled
Engineers: 0 destroyed, 15 disabled
Guns lost 22 (1 destroyed, 21 disabled)

Battle for Sinyang

Japanese Deliberate attack

Attacking force 37161 troops, 466 guns, 42 vehicles, Assault Value = 1060

Defending force 51639 troops, 351 guns, 0 vehicles, Assault Value = 1441

Japanese adjusted assault: 12

Allied adjusted defense: 1811

Japanese assault odds: 1 to 150 (fort level 2)


Combat modifiers
Defender: terrain(+), preparation(-), experience(-)
Attacker:

Japanese ground losses:
4041 casualties reported
Squads: 157 destroyed, 176 disabled
Non Combat: 1 destroyed, 26 disabled
Engineers: 17 destroyed, 26 disabled


Allied ground losses:
62 casualties reported
Squads: 0 destroyed, 4 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 1 destroyed, 2 disabled

Mickey likes it!!!

I am also trying something risky here....

two hexes SW IJA has Hankow and some 11 units and 38K troops... to try and cut off supply to the 13 groups of some 68K attacking Sinyang I have a group of three infantry units moving to (85, 49) to try and cut supply lines.

as Hwainan has been temporarily controlled by behind the scene commando unit this would be beter but IJA forces just moved into Kwainan to take it enabling another supply route from Hwainan to Sinyang. I do not know if supply routes are magical or not but I am trying to cut off those attackers supply.

Manilla bombed.. the DD thacian which was leaving drydock bombed again... and a sub that retreated to manilla from losing a running gunfight with practically unarmed xAKs.


December 28,

Not all that much.... kinda quiet
IJA forces cross over to Chengchow again..

Ground combat at Chengchow (88,44)

Japanese Shock attack

Attacking force 11721 troops, 102 guns, 42 vehicles, Assault Value = 426

Defending force 38998 troops, 171 guns, 0 vehicles, Assault Value = 1217

Japanese adjusted assault: 1

Allied adjusted defense: 572

Japanese assault odds: 1 to 572 (fort level 3)

Combat modifiers
Defender: preparation(-), experience(-)
Attacker: shock(+), disruption(-), supply(-)

Japanese ground losses:
4724 casualties reported
Squads: 205 destroyed, 228 disabled
Non Combat: 1 destroyed, 66 disabled
Engineers: 16 destroyed, 32 disabled
Guns lost 25 (1 destroyed, 24 disabled)
Vehicles lost 8 (1 destroyed, 7 disabled)

I will try a counterattack


Battle of Sinyang continues

Ground combat at Sinyang (86,48)

Japanese Deliberate attack

Attacking force 30971 troops, 400 guns, 42 vehicles, Assault Value = 797

Defending force 51652 troops, 351 guns, 0 vehicles, Assault Value = 1440

Japanese adjusted assault: 39

Allied adjusted defense: 1755

Japanese assault odds: 1 to 45 (fort level 2)

Combat modifiers
Defender: terrain(+), preparation(-), experience(-)
Attacker:

Japanese ground losses:
3063 casualties reported
Squads: 124 destroyed, 92 disabled
Non Combat: 0 destroyed, 32 disabled
Engineers: 9 destroyed, 11 disabled
Guns lost 29 (4 destroyed, 25 disabled)
Vehicles lost 1 (1 destroyed, 0 disabled)


Allied ground losses:
211 casualties reported
Squads: 2 destroyed, 17 disabled
Non Combat: 1 destroyed, 1 disabled
Engineers: 0 destroyed, 2 disabled

Sea: TWO of my subs run into mines... oh joy..
Seadragon gets caught and pounded by ASW forces outside of Davao
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RE: NooB AAR(gh): Which way's north? a.k.a we'll buff that hole right out won't we chief?

Post by uncivil_servant »

December 28, 1941 .....FOR HE IS THE CHAPPLE AND HE DOES CONQUER ALL....

Opening Scene... Tarakan.....
slow pan shot.. the camera pans right and down showing a bespeckled Lt. Commander Chapple, W.G. that is, climbing onto the docks from SS-37 followed by his trusty Chief of the Boat Wallace and his CO "Bob". The SS-38, the other half of this patrol duo sits offshore.. its commander wondering what the hell Chapple (tm) is up to.

CO Bob: Sir, you do remember we were told that Tarakan fell dont you?

The Chapple (TM): Yes, bobby, I do. Our orders were to dock and refuel here then swing by two additional points out yonder. I see no reason to stop visiting this place after it was taken, there could have been a nice prize sitting in the bay.

C-O-B Wallace: Much good it'd do us, with near 100% torpedo failure.. one wonders why with near total torpedo failure someone doesn't yell and scream about it. Besides, I don't see much of a shore patrol neither do we have a welcomming party.

CO Bob: Stop criticizing the mechanics of our universe and help me convince him to get out of here.. visiting this place is different than geting out of the sub and saying hi.

The Chapple (TM): Bobby, I'm thirsty and there was a great little dutch bar here with this chic from amsterdam named madam Kastein and always wore this hot little orange number.. that and I'm tired of our rations we picked up in manilla.... and we have a big gun on the sub and if we see anyone come for us we'll ye'll, they'll shoot, we run and we're off.. stop worrying..

Wallace: Men I sent in each direction are all waving sir.. no armed enemy persons in sight... almost no locals in sight..

The men march into the bar Jurgen's Flurgen.. and see a few bored patrons.. quite a number of alseep bock workers.. and not a japanese in sight...

Wallace: Excuse me.. are there any Japs around and can my commander have a drink? some words in dutch are spoken.. a waitress/bartender, smiling, brings over several mugs of a locally brewed version of a popular dutch beer..

The Chapple (TM): Well then.... "I HEREBY CLAIM THIS IN THE NAME OF ZORTH!" plop a flag down bobby... the nice black one with the alien head... wallace, round up some dock workers and we'll purchase some supplies here and do try and inform the helpful smiling waitress she is now the de facto governor of this here zorth teritory former known as tarakan... oh and get the boys to bring the morale aids (pointing to some kegs) on board as well.

..and that is how The Chapple (TM) liberated Tarakan in the name of Zorth... December 29, 1941.
Heavy radio traffic detected near Tarakan, uncoded so it can be received by both USN and Dutch silent service members.. Jurgen flurgen's is open again.. flash sale.. get em while they're there.

December 29, 1941:
Tarakan falls to the allied counter-attack - now a US base [&o]
Yorktown arrives in SD.
China: Sian - The 1st BG is here, and for 5 turns in a row they have refused to attack. have them set to ground attack but they never sortie.
Landings at Miri and Wuchow

Defenders hold at Ground combat at 71,56 (near Lang Son)

Allied Counter-attack sucessful

Ground combat at Chengchow (88,44)

Allied Shock attack

Attacking force 32113 troops, 159 guns, 0 vehicles, Assault Value = 1228

Defending force 6271 troops, 101 guns, 41 vehicles, Assault Value = 12

Allied adjusted assault: 1101

Japanese adjusted defense: 6

Allied assault odds: 183 to 1

Combat modifiers
Defender: leaders(+), disruption(-), experience(-), supply(-)
Attacker: shock(+)

Japanese ground losses:
3851 casualties reported
Squads: 208 destroyed, 0 disabled
Non Combat: 135 destroyed, 41 disabled
Engineers: 28 destroyed, 0 disabled
Guns lost 49 (43 destroyed, 6 disabled)
Vehicles lost 10 (6 destroyed, 4 disabled)
Units retreated 1


Allied ground losses:
18 casualties reported
Squads: 0 destroyed, 2 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled


Defeated Japanese Units Retreating!

Defending units:
32nd Division

Battle of Sinyang continues

Ground combat at Sinyang (86,48)

Japanese Deliberate attack

Attacking force 4352 troops, 136 guns, 0 vehicles, Assault Value = 663

Defending force 51543 troops, 351 guns, 0 vehicles, Assault Value = 1427

Japanese adjusted assault: 0

Allied adjusted defense: 2573

Japanese assault odds: 1 to 99 (fort level 2)

Combat modifiers
Defender: terrain(+), experience(-)
Attacker:

Japanese ground losses:
2241 casualties reported
Squads: 95 destroyed, 62 disabled
Non Combat: 1 destroyed, 34 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 49 (4 destroyed, 45 disabled)


Allied ground losses:
13 casualties reported
Squads: 0 destroyed, 2 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled

If they have 60K men there why are they attacking with only 5K?

SS vs. xAK? If allied sub, allied sub loses, if reverse, allied xAK loses

Sub attack near Laoag at 81,71

Japanese Ships
xAK Argun Maru, Shell hits 7

Allied Ships
SS Sealion, hits 1, on fire

all torpedos duds.....

all the mines i dropped I finally got a hit
xAKL Kaishi Maru, Mine hits 1, on fire, heavy damage

December 30th:

Everything is bombed.. anything in range of Jap planes is bombed.
Damaged ships in manilla trying desperately to repair enough to head on are bombed, British surviving PTs from hong kong finished off. an SS sunk, another SS very damaged and the DD Thracia also heavily damaged.. again..

Miri falls
Wenchow falls

Battle of Sinyang

IJA tries to bombard instead

Ground combat at Sinyang (86,48)

Japanese Bombardment attack

Attacking force 14772 troops, 246 guns, 41 vehicles, Assault Value = 573

Defending force 51724 troops, 351 guns, 0 vehicles, Assault Value = 1428

Japanese ground losses:
21 casualties reported
Squads: 0 destroyed, 1 disabled
Non Combat: 0 destroyed, 4 disabled
Engineers: 0 destroyed, 0 disabled

Two allied surface fleets I send to Kendari to see if I can catch anything unawares. One a Dutch SCTF of 8 (4 CLs and 4 DDs) to go to Kendari and another a USN Manilla remnant of a CL and two DDs to patrol. The Dutch fleets sees nothing but the USN jumps a two ship TF outside Kendari
Japanese Ships
PB Kyo Maru #12, Shell hits 13, and is sunk
xAK Eihuku Maru, Shell hits 18, Torpedo hits 2, and is sunk

Allied Ships
CL Marblehead
DD Barker
DD Bulmer

Japanese ground losses:
3339 casualties reported
Squads: 83 destroyed, 198 disabled
Non Combat: 3 destroyed, 5 disabled
Engineers: 105 destroyed, 40 disabled
Guns lost 55 (50 destroyed, 5 disabled)
Vehicles lost 3 (3 destroyed, 0 disabled)

once again.. allied sub versus xAK means sub will lose
Submarine attack near Miri at 64,87

Japanese Ships
xAK Mikasa Maru, Shell hits 2

Allied Ships
SS Searaven, hits 2
all torpedos were duds

Can I send my ASW to japan for training?

ASW attack near Vigan at 80,73

Japanese Ships
DMS W-11

Allied Ships
SS Snapper, hits 4


SS I-8 outside Brisbane atacks the ASW DD Le Triumphant twice.. ignoring things like xAKs and the like..

It is by caffeine alone I set my mind in motion,
It is by the beans of Java that thoughts acquire speed,
The hands acquire shaking, the shaking becomes a warning,
It is by caffeine alone I set my mind in motion.
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RE: NooB AAR(gh): Which way's north? a.k.a we'll buff that hole right out won't we chief?

Post by uncivil_servant »

December 31 and the start of 1942.

bombing.. moderate bombing all over the map...
some zero's and nells hit Nauru Island, which has nothing on it.. does that mean a CV is nearby?

Ground combat at 71,56 (near Lang Son)
I just had a third unit arrive so the IJA forces bombarded instead of attacking. I am going to try a counterattack with the fresh troops and support the attack with the original two units bombarding.

1st time goes well, especially with 1 to 3 modified odds

round combat at 71,56 (near Lang Son)

Allied Deliberate attack

Attacking force 12219 troops, 80 guns, 0 vehicles, Assault Value = 176

Defending force 5942 troops, 71 guns, 11 vehicles, Assault Value = 105

Allied adjusted assault: 122

Japanese adjusted defense: 431

Allied assault odds: 1 to 3

Combat modifiers
Defender: terrain(+), leaders(+)
Attacker:

Japanese ground losses:
100 casualties reported
Squads: 0 destroyed, 16 disabled
Non Combat: 0 destroyed, 3 disabled
Engineers: 0 destroyed, 0 disabled

clark field bombarded.. 14K vs 22K
manilla shock attack.. 1.5K vs. 4K, more IJ forces approaching

Battle of Sinyang Continues

Ground combat at Sinyang (86,48)

Japanese Deliberate attack

Attacking force 12689 troops, 254 guns, 0 vehicles, Assault Value = 583

Defending force 55204 troops, 391 guns, 0 vehicles, Assault Value = 1547

Japanese adjusted assault: 0

Allied adjusted defense: 2073

Japanese assault odds: 1 to 99 (fort level 2)

Combat modifiers
Defender: terrain(+), experience(-)
Attacker:

Japanese ground losses:
3175 casualties reported
Squads: 166 destroyed, 30 disabled
Non Combat: 0 destroyed, 49 disabled
Engineers: 2 destroyed, 36 disabled
Guns lost 44 (7 destroyed, 37 disabled)


Allied ground losses:
38 casualties reported
Squads: 0 destroyed, 4 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled

>>
I do not think I have the supplies to counter attack though.

Sea Combat:
night engagement of dutch SCTF vs a 4 ship transport TF
Japanese Ships
DD Yuzuki, Shell hits 9, heavy fires, heavy damage
PB Showa Maru #5, Shell hits 3, and is sunk
AK Awazisan Maru
AK Amagisan Maru, Shell hits 8, heavy fires, heavy damage
apanese Ships
AK Awazisan Maru, Shell hits 6, heavy fires (immediately after)


Allied Ships
CL Java
CL De Ruyter, Shell hits 1
CL Dragon, Shell hits 2
CL Durban, Shell hits 1
DD Banckert
DD Witte de With
DD Kortenaer, Shell hits 2, on fire (heavy fires)
DD Piet Hein

IJN DD gave as good as it got. First hit on the Kortenaer was of the penetrating - internal explosions variety.

apanese Ships
AK Awazisan Maru, Shell hits 6, heavy fires (immediately after)
apanese Ships
AK Awazisan Maru, Shell hits 27, and is sunk (took two battles)

Tarakan remains a Zorth colonial territory.

Kwangchowan.. formerly a french holding was taken shortly after HK fell.. well.. I had a Chinese land unit isolated and thought I'd head west from the HK massacre to Kwangchowan.. forgetting to change them when it fell. Well.. they got there.. and there are no defenders.. so the units just liberated Kwangchowan and its 20 light industry.


Plan for early 1942....

I have no pilots.. I want to figure out what to do as when I add pilots to units so they aren't at a 1 to 1 ratio to keep fatigue down..all nations (even US AAC and USN air forces) have zero pilots and new pilots get added with skills in the 20's to 30... yet I still get new units which need pilots.

Also, I desperately am trying to figure out how I'm supposed to do anything with naval air forces yet only building like 10 F3F's a month.. I do not want to go into combat with USN carrier with buffalos.

Also.. I want to spend points on marine air units so I can split them up and out them on carriers in detachments so they go from carrier capable to carrier trained. I first have to buy them with PP's.

I do not know where the campaign counter-attacks are to be held.. all I know is..

instead of landing troops on horn Island and the like I am sending them to PM to see if that can hold. USN Base Forces formerly of the philippines will go to Luganville, Noumea, and I think, Darwin. One of the two smaller base forces on Noumea now (brit or australian) will be moved to another island/Perth as Luganville will get the Baatan USN, Cebu USN BF to Noumea, and Cebu USN BF to Darwin.

Java is a mini fortress. Nearly all supplies from other DEI locations have been moved here along with troops. (Exception is ambon to east, and two LFs at Medan - as each location has a fixed land force)
I have goofed and did not get out of Singapore units capable of leaving.. I am trying a last ditch swoop and snatch but there are many, many bombers in range of singapore and their CAP is on its last legs. (1 squadron of 9 buffalos, another of 11 buffalos).

USN CVs at West Coast - again I thought I could resize as they have wasted space.. and now waiting for PPs to use on marine units to divide and place on carriers.

Units in Eastern US that depart seem such a waste to depart forever with their B-17s (d and E versions) yet I cannot switch.. the upgrade now is not available after I manually change their "upgrade" to something else.

Air Units still stuck on west coast.. have not bought any west coast units out nor west coast air units.. still have many to transport just trying to decide which bombers and fighter groups should go where and do I send more expendable units (Bolos) or B-25s?, etc).. which fighter do I send.. the airacobras or p-40s?

I am going to try and see if I can hold at Rangoon. Have a second "line" up the coast with ARM units and units at Calcutta. Am reatreating in northern China.. am holding the river in Central.. and nearer the coast and retreating in a general W-NW fashion.

While I am playing I am also trying to think over what an opposing player would do (hence my second line between rangoon and calcutta,etc..)

that and I am thankful the computer behaves historically correct instead of land bombers (allied) being useless so a huge KB sails anywhere at will because it is near invincible (or so it seems from reading AARs where KB bypasses singapore or circles australia or visits the west coast)

I dont know if a opposing player would have left me alone to reinforce Java like I have. Plus as horrible as the philippines forces/bases are with supply no doubt they would bypass them and let them starve awhile.. nevermind that the allies had two years worth of rice stored up that the damn fools left in manilla when they retreated. I think if the allies in PI had realer supply levels and the ability to use small boats/barges to move small units stuck on islands around (like they really did!) so many IJ players couldn't just ignore the PI like many seem to do instead running around the globe.

Would someone please post a chart of which bombers are "assault" bombers and do not have the penalty hitting anything except long cylindrical metal bodies surrounded by dihydrogen monoxide for the allies? I keep forgetting and searching for assault bombers leads to a hunt and search here... they are not identified in the game, nor in Tracker. My defense of Java (hell any non-british allied defenses) kinda depend upon the realistic chance of land based bombers being able to threaten - i.e. hit - ships. I have no idea if my dutch bombers have their sights painted over for naval attack missions or not.




It is by caffeine alone I set my mind in motion,
It is by the beans of Java that thoughts acquire speed,
The hands acquire shaking, the shaking becomes a warning,
It is by caffeine alone I set my mind in motion.
jmalter
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Joined: Tue Oct 12, 2010 5:41 pm

RE: NooB AAR(gh): Which way's north? a.k.a we'll buff that hole right out won't we chief?

Post by jmalter »

hi uncivilian!

your 'assault bombers' are called 'attack bombers' by the game. filter your <A> screen to see only those Types 'AB'. likely you won't have any until mid-late '42. here's a list, all are USArmy unless noted:

A-20A1 Havoc
A-20G
A-26B Invader
B-25D1 Mitchell
B-25G
B-25H
B-25J11
PBJ-1H Mitchell (USN)
A-20G Boston (Oz)

these guys can devastate shipping, but must be well-trained, w/ an available pool of trained-up pilots to replace their losses, else they'll just be a 1- or 2-shot weapon.

groovy thing about them, they carry their full bomb-load on low-level missions within their normal range (other types only carry their 'extended-range' bomb-load on low-level missions), they attack in pairs. each pair attacks w/ bombs & then strafes the target 'to suppress flak', where the 75mm gun on the B-25G/H models can score.

they need specially-trained pilots to be effective. an anti-ship sqn must be trained in LowN, Strafe & NavS, an anti-ground sqn needs LowG & Strafe. train low-level skills by setting Training to Nav Attack or Ground Attack, w/ alt <5k' & rng=0. train Strafe for both LowN & LowG by setting alt to 100', rng=0. note that these pilot skills are separate from the usual NavB/GrdB skills. an attack bomber guy is a separate animal than your usual pilot.

good news is, you can use virtually any sqn in the rear areas to train pilots - it don't matter if the sqn is an AB-type or not - just that it's running the proper training at the correct altitude. for example, i'm currently using about 8 sqns of West-Coast Fighters to train GrdB skill in anticipation of a large increase in my LB-sgn size in 2/45.

another caution is, when attacking w/ ABs, you've got to come in low (set alt to 1-2k') - which leaves you vulnerable to enemy flak & CAP. expect losses, if you don't have skilled pilot reserves & planes available immediately, you'll have to send the dried muffin remnants back to the rear to re-train, that'll take months. don't fly into action w/o some escorts, co-ordinate their use w/ Fighter Sweeps & Airfield attacks against nearby enemy bases. use the rng-limit to prevent them from flying too far afield into defended enemy airspace.

jmalter
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Joined: Tue Oct 12, 2010 5:41 pm

RE: NooB AAR(gh): Which way's north? a.k.a we'll buff that hole right out won't we chief?

Post by jmalter »

k, according to my lights:
[quote]ORIGINAL: uncivil_servant
December 31 and the start of 1942.

Plan for early 1942....

I have no pilots.. I want to figure out what to do as when I add pilots to units so they aren't at a 1 to 1 ratio to keep fatigue down..all nations (even US AAC and USN air forces) have zero pilots and new pilots get added with skills in the 20's to 30... yet I still get new units which need pilots.

use hotkey-A to list all your land-based airgroups, click on 'All Units' to turn them all off, then click '
USArmy' to turn USArmy groups on, click 'All Types' to turn everyone off, then click 'F' to turn your fighter sqns on. Examine each group, click into their 'pilots', look at each group's pilots. they'll likely show a range of skill-levels, but for Fighters, you need Exp, Air, and Def skills (in that order). move pilots around so that your highest Exp guys are in the front-line sqns running CAP60/Rest40, alt=13k', rng=0, & your lowest Exp guys are in rear-area sqns at 100% Training, alt=5k', rng=0.

you've just turned over to Jan '42, this is early-war. you must divide your USArmy fighters into 3 categories, 1) front-line guys (active ops using best planes) must have 70 EXP, 70 Air, 60+ Def.
2) 2nd-line guys (near the front, but not in action) running Escort at 50CAP/50Train, alt5k, rng=0, w/ pilots in the 60 Exp, 60 Air Skill
3) some 2nd-line groups will reach 60 Exp/60Air, but will lack Def skill - switch them to 100% Training at Sweep skill to improve their Defense ability
4) 3rd-line guys (in rear-areas using 2nd-line planes) Training Escort 100%, alt 5k', rng=0. these groups are where you bring in the Replacement pilots. they'll need 2-3 months of training.
A) to be effective, front-line groups need the best planes, staffed by the best pilots. If a sqn gets depleted, send it back behind the lines for re-training.


Also, I desperately am trying to figure out how I'm supposed to do anything with naval air forces yet only building like 10 F3F's a month.. I do not want to go into combat with USN carrier with buffalos.

trust me, you don't want to go looking for trouble until you're full up w/ F6F Hellcats. meanwhile, keep your CVs out of harm's way & train their pilots.
Also.. I want to spend points on marine air units so I can split them up and out them on carriers in detachments so they go from carrier capable to carrier trained. I first have to buy them with PP's.
hmm, not worth the PPs for this, best use them to Train pilot skills. note 1) an airgroup might be 'carrier capable', but it must be based on a carrier for 90 days before it becomes 'carrier trained', during those 3 months onboard it can train, but can't be relied upon for combat ops. so don't spend the PP for more than 1 or 2 USMC sqns.
I do not know where the campaign counter-attacks are to be held.. all I know is..

instead of landing troops on horn Island and the like I am sending them to PM to see if that can hold. USN Base Forces formerly of the philippines will go to Luganville, Noumea, and I think, Darwin. One of the two smaller base forces on Noumea now (brit or australian) will be moved to another island/Perth as Luganville will get the Baatan USN, Cebu USN BF to Noumea, and Cebu USN BF to Darwin.

Java is a mini fortress. Nearly all supplies from other DEI locations have been moved here along with troops. (Exception is ambon to east, and two LFs at Medan - as each location has a fixed land force)
I have goofed and did not get out of Singapore units capable of leaving.. I am trying a last ditch swoop and snatch but there are many, many bombers in range of singapore and their CAP is on its last legs. (1 squadron of 9 buffalos, another of 11 buffalos).

USN CVs at West Coast - again I thought I could resize as they have wasted space.. and now waiting for PPs to use on marine units to divide and place on carriers.
no worries, mate - live CVs are better than sunk CVs! train their airgroups!
jmalter
Posts: 1673
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LOGISTICKS

Post by jmalter »

ORIGINAL: uncivil_servant
December 27,
Battle for Clark Field

I tried to get cute and got butned. Since they had minimal forces there last turn I deliberately attacked.. but first they did...

Ground combat at Clark Field (79,76)

Japanese Deliberate attack

Attacking force 8981 troops, 156 guns, 167 vehicles, Assault Value = 790

Defending force 21029 troops, 432 guns, 363 vehicles, Assault Value = 832

Japanese adjusted assault: 24

Allied adjusted defense: 940

Japanese assault odds: 1 to 39 (fort level 3)

Combat modifiers
Defender: terrain(+), experience(-)
Attacker:

Japanese ground losses:
2626 casualties reported
Squads: 9 destroyed, 260 disabled
Non Combat: 2 destroyed, 35 disabled
Engineers: 0 destroyed, 12 disabled
Guns lost 27 (15 destroyed, 12 disabled)
Vehicles lost 25 (2 destroyed, 23 disabled)


Allied ground losses:
123 casualties reported
Squads: 1 destroyed, 10 disabled
Non Combat: 0 destroyed, 2 disabled
Engineers: 1 destroyed, 6 disabled

Not bad.....
BUT my counter -attack

Allied Deliberate attack

Attacking force 16819 troops, 373 guns, 222 vehicles, Assault Value = 813

Defending force 24908 troops, 232 guns, 359 vehicles, Assault Value = 580

Allied adjusted assault: 222

Japanese adjusted defense: 1810

Allied assault odds: 1 to 8


Combat modifiers
Defender: terrain(+), leaders(+), preparation(-)
Attacker:

Japanese ground losses:
321 casualties reported
Squads: 1 destroyed, 17 disabled
Non Combat: 1 destroyed, 3 disabled
Engineers: 1 destroyed, 4 disabled
Vehicles lost 12 (1 destroyed, 11 disabled)


Allied ground losses:
1403 casualties reported
Squads: 9 destroyed, 259 disabled
Non Combat: 1 destroyed, 20 disabled
Engineers: 0 destroyed, 15 disabled
Guns lost 22 (1 destroyed, 21 disabled)
in the game, ev'rything costs you for SUPPLY, and ship-movement costs FUEL. the exception is, Engr-repair of damaged base facilities is free. ev'ry LCU action, ev'ry air mission, ev'ry repl aircraft costs SUPPLY.

now at Clark Field, you spent SUPPLY to attack, when you really shouldn't of oughta done that, it will cost add'l SUPPLY to bring those disabled devices back. far better to remain in Defense mode, & build up Forts in the hex. your purpose here is to last out as long as you can, not to waste your stuff running into the buzz-saw.

unlike the IJ, you've got unlimited supply & fuel at your home-base (USA WC). but at this point in the war, you've got no ability to deliver meaningful amounts of S&F to your current combat zones (Phils, Singers, DEI) so those areas are gonna have to stand & die w/ what they've got, or w/ what they can produce locally. it don't matter what casualties you inflict by attacking IJ LCUs in these areas - what matters is hanging on to your major bases in these areas for as long as you can. If you don't waste your irreplaceable supply in the Phils, you can tie up major IJ LCUs there, so they don't show up in Ragnoon before you've got it reinforced & built-up.



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NooB AAR(gh): Which way's north? a.k.a we'll buff that hole right out won't we chief?

Post by uncivil_servant »

Thoughts for the new year: Pilots, pilots, pilots - reassigning and training. Don't attack without supplies..

Jan 1, 1942. To ring in the new year Japan bombed.. a lot.. if it moved.. they bombed it..
Bombing of Singapore netted the Japs the xAP Koolama

I have decided to try a last ditch sortie to singapore with transports to try to get something out, anything out I have the two reconstructed Indian INF Divs 9th & 11th that are unrestricted, but there is no way both are getting out as they need massive shipping loads. I have bought with PP the 1st Indian Hvy AA rgt, 2nd HK&S Hvy AA rgt, and the III Indian Corp HQ unit as some of its units are in calcutta, rangoon, etc. I expect a few xAPs to be sunk

Ground:
Fingting near Lang Sun - even steven as the third CHN unit arrived
Assaulting units:
21st Ind.Mixed Brigade
4th Ind.Mixed Regiment

Defending units:
52nd Chinese Corps
31st Chinese Corps
93rd Chinese Division

In Mindano I did something really dumb.
Holding Zamboanga (which makes supply) has the th/101 PA Inf - a needed cpomponent for a reconstituted unit. Japs landed at Oroquiet cutting off any land link between supply maker and defensive units at Davao and Cagayan. Well, Davao got crushed by much larger forces. Well, I have been sending the 4th/101 east to see if I can catch Jap held Oroquiet ungarded as forces moved inland and I met those forces with what I thought would outmatch them - 102 PA Div and 3rd PA Const. They're not quite strong enough to overpower the two IJA forces.

Assaulting units:
3rd PA Constabulary Regiment
102nd PA Infantry Division

Defending units:
Kure 2nd SNLF
5th Naval Construction Battalion

Now the maurauding horde at Davao has moved NW and is at Cotabato, one hex from these units. Very stuck, unsure what to do as the 4th/101 will be walkign through the jungle for a year or so it seems.

Chinese forces continue the retreat west from the Chuhsien/Wenchow quadrant. Pissed off retreating CHN inf caught the: Kyuko Naval Guard Unit on the road and beat it up a bit making it run away.

Battle for Sinyang:
In today's fighting (me deciding to counter-shock attack prior to reading Jmalters advice) rseulted in one day casualties of:
Japan: 3871 casualties from their attack, 2,705 from my counter-attack.
China: 349 casualties from their attack, 1,747 from my counter attack.


Manilla has fallen.... 14K attacking Shock attack vs. 4K defenders did not exactly result in a sweeping allied victory....

Sea Combat:
I-8 near Brisbane attacks the Le Tri twice then Le Tri spots hit but does nada... aggressive little fucker.

American bombarment fleet meets transports
Night Time Surface Combat, near Kendari at 70,106, Range 9,000 Yards

Japanese Ships
xAK Kyusyu Maru, Shell hits 11
xAK Teiyo Maru, Shell hits 23, Torpedo hits 1, and is sunk
SC CHa-20, Shell hits 1, and is sunk

Allied Ships
CL Marblehead
DD Barker
DD Bulmer

Japanese ground losses:
2176 casualties reported
Squads: 9 destroyed, 229 disabled
Non Combat: 1 destroyed, 2 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 8 (4 destroyed, 4 disabled)

Near San Diego I-24 attacks TWO ASW fleets... damn bastard

January 2nd


The two units that retreated north from Manilla will continue to head NE to try ans take back any abandoned ports to maybe take/cut supply - moving to Clark Field makes no sense as Clark because of my idiiotic counter attacks has RED supply numbers now.

Japan only lightly bombs this round but most importantly does NOT Air Raid Singapore - ships loading the Indian div continue

they DID attack the moored Task Force Z I've had idling at Padang with a 3 ship Dutch amphib fleet waiting for a unit of troops (Tapanoeli Btn) to reach Sibolga where it can get picked up. Sipangola is in range of relocted malaya bombers so I've had them waiting at Pandang.

Ground:
Lang Son - mutual bombardment attacks results in nothing.

Bombarded at Clark Field
Ground combat at Clark Field (79,76)

Japanese Bombardment attack

Attacking force 14355 troops, 206 guns, 119 vehicles, Assault Value = 612

Defending force 22726 troops, 519 guns, 364 vehicles, Assault Value = 720


Allied ground losses:
25 casualties reported
Squads: 0 destroyed, 3 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled

Battle for Sinyang. A lull. nothing occurs.

Sub surface attack!!!
Of course every torpedo fails.. 5 seperate launches, then the transport beats it up
Japanese Ships
xAK Omi Maru, Shell hits 3

Allied Ships
SS Stingray, hits 5

this is kinda ridiculous... [:@] [8|]

Dutch SCTF at Kendari
Night Time Surface Combat, near Kendari at 70,106, Range 8,000 Yards

Japanese Ships
AK Sagami Maru, Shell hits 6, Torpedo hits 2, and is sunk
PB Yamahagi Maru #3, Shell hits 16, and is sunk

Allied Ships
CL Java
CL De Ruyter
CL Tromp
CL Dragon
CL Durban
DD Witte de With
DD Piet Hein

Japanese ground losses:
443 casualties reported
Squads: 17 destroyed, 10 disabled
Non Combat: 2 destroyed, 1 disabled
Engineers: 5 destroyed, 1 disabled
Guns lost 160 (139 destroyed, 21 disabled)

and then.....

Night Time Surface Combat, near Kendari at 70,106, Range 12,000 Yards

Japanese Ships
PB Fumi Maru #3
xAK Arizona Maru

Allied Ships
CL Marblehead
DD Barker
DD Bulmer

and they run away!!!!! why?!?!?!?!?

Sydney - I-6 on the surface takes out two AKLs.

SE of Chapple held Tarakan the DD Thracian, survivor of Hong Kong, survivor of Mailla, survives a fearful night....

Day Time Surface Combat, near Tandjoengselor at 70,94, Range 25,000 Yards

Japanese Ships
CA Aoba
CA Kinugasa
DD Uzuki
DD Kikuzuki

Allied Ships
DD Thracian, Shell hits 1, heavy damage

several allied SS sink due to damage sustained (both mine victims from exteme northern patrols, and two more that were in patrols around JAP landings in Philippines)

Edit: IJN Carrier spotted again after not seeing them for some time.. Spotted a fleet of 4(?) headed East, between midway and PH.
It is by caffeine alone I set my mind in motion,
It is by the beans of Java that thoughts acquire speed,
The hands acquire shaking, the shaking becomes a warning,
It is by caffeine alone I set my mind in motion.
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