this game would be better if (eye candy)

Command Ops: Battles From The Bulge takes the highly acclaimed Airborne Assault engine back to the West Front for the crucial engagements during the Ardennes Offensive. Test your command skills in the fiery crucible of Airborne Assault’s “pausable continuous time” uber-realistic game engine. It's up to you to develop the strategy, issue the orders, set the pace, and try to win the laurels of victory in the cold, shadowy Ardennes.
Command Ops: Highway to the Reich brings us to the setting of one of the most epic and controversial battles of World War II: Operation Market-Garden, covering every major engagement along Hell’s Highway, from the surprise capture of Joe’s Bridge by the Irish Guards a week before the offensive to the final battles on “The Island” south of Arnhem.

Moderators: Panther Paul, Arjuna

mantrain
Posts: 444
Joined: Wed Sep 03, 2008 6:54 pm

this game would be better if (eye candy)

Post by mantrain »

I just dont think staring at the nato style unit icons make for that much interest. I think real armour/tank icons, soldier icons, etc, would make for a more interesting game. Visual is everything.
Lieste
Posts: 1823
Joined: Sat Nov 01, 2008 10:50 am

RE: this game would be better if (eye candy)

Post by Lieste »

Well... for me the beauty of the game is in the planning, organisation and fulfilment of the task. I'm not a huge fan of the icons we have at the moment (I find them a bit big and obtrusive, and would prefer a more explicit, fluid and 'permanent' display of the unit footprint... plus boundaries and phase lines), but I wouldn't find 'real armour/tank/soldiers' as acceptable as the existing Icon sets (you are presumably aware that there are stylised silhouette icons available as an option? it is mentioned in the helpfiles and I thought it was the default?)



navwarcol
Posts: 637
Joined: Wed Dec 02, 2009 2:30 pm
Contact:

RE: this game would be better if (eye candy)

Post by navwarcol »

I agree with Lieste..it is probably a ' To each his own ' type of thing anyway..but at this level where each 'piece' represents 5-20 vehicles/guns, or 50-300 men... I would find it silly to represent that with a graphic of a single person or a stand of a few people, etc. But I would not be against that being an option.
User avatar
Brindlebane
Posts: 39
Joined: Tue Mar 05, 2013 4:17 pm

RE: this game would be better if (eye candy)

Post by Brindlebane »

My first post,gotta start somewhere.For me,it was the simplicity of the lay out that grabbed my attention.I discovered the game on utube and then downloaded the demo.Not much to look at but when i tried to play the game,i just didn't have a clue,the learning curve was so huge and that was it-hooked.Purchased COTA then BFTB.

For me,it's got to be the Nato icons though agreed for pure choice maybe there should be an options for figures.Wouldnt be for me personally though.It was strictly the gameplay that sold me to get into these titles as for what's on the screen infront of me,my imagination does the rest.The game is simple to look at but boy what an engine under the hood.
User avatar
wodin
Posts: 10709
Joined: Sun Apr 20, 2003 3:13 am
Location: England
Contact:

RE: this game would be better if (eye candy)

Post by wodin »

ORIGINAL: mantrain

I just dont think staring at the nato style unit icons make for that much interest. I think real armour/tank icons, soldier icons, etc, would make for a more interesting game. Visual is everything.

Really couldn't disagree with you more..nothing more silly than a 3D tank representing a coy of them..or a soldier representing a coy..just doesn't work. Also how would you be able to give out the important info that you can glean from a counter form some 3D tank sprite.

Honestly I love graphics..in the right game. It does annoy me when people say this about CO as it just isn't suited to what you want. Panzer Corps is the game for you I think. Which funny enough I think looks silly having a monster tank representing an armoured division or whatever the scale is. Certainly isn't immersive or realistic looking.

Eye candy for tactical level games showing individual soldiers and tanks fair enough..but at this level..no thanks.
User avatar
Talon_XBMCX
Posts: 220
Joined: Fri Aug 01, 2008 1:42 am

RE: this game would be better if (eye candy)

Post by Talon_XBMCX »

ORIGINAL: wodin
Eye candy for tactical level games showing individual soldiers and tanks fair enough..but at this level..no thanks.

+1

I think CO hits the nail on the head here for the right graphic representation for the unit level depicted.
User avatar
RockinHarry
Posts: 2344
Joined: Thu Jan 18, 2001 10:00 am
Location: Germany
Contact:

RE: this game would be better if (eye candy)

Post by RockinHarry »

I´d go even a step further, liking to see real tactical icons as used by WW2 wartime nations in CO. [8D] Personally I never use that simplified tank ect. icons when offered in any game alternatively, but I also wouldn´t mind if offered to those who prefer them.
RockinHarry in the web:

https://www.facebook.com/harry.zann
Alchenar
Posts: 359
Joined: Mon Aug 02, 2010 11:17 am

RE: this game would be better if (eye candy)

Post by Alchenar »

ORIGINAL: Lieste

Well... for me the beauty of the game is in the planning, organisation and fulfilment of the task. I'm not a huge fan of the icons we have at the moment (I find them a bit big and obtrusive, and would prefer a more explicit, fluid and 'permanent' display of the unit footprint... plus boundaries and phase lines), but I wouldn't find 'real armour/tank/soldiers' as acceptable as the existing Icon sets (you are presumably aware that there are stylised silhouette icons available as an option? it is mentioned in the helpfiles and I thought it was the default?)





I agree with this. There's a lot of scope for improvement in how the game represents units on the map, particularly with regard to footprint, but ultimately this is just one of those game where you need to learn NATO symbols in order to be able to skim the screen and have a vague idea of what's going on.
Phoenix100
Posts: 2946
Joined: Tue Sep 28, 2010 12:26 pm

RE: this game would be better if (eye candy)

Post by Phoenix100 »

Though you don't have to, Alchenar. There is an option - as Lieste said - to use figurative symbols. Many people seem to do that (not me, as it happens) judging from the AARs, and that seems fine to me. After all, the NATO symbols aren't historically accurate either ( like Rockin Harry, would love to see all those terribly complicated historical Axis symbols used, myself!). All these options are different to having little 3D icons though. Can't see the point of that, at this scale, as everyone has said. It would make it look like a toy. It's certainly a game where - as Brindlebane hinted - your imagination needs to wake up and do the work and if you're looking for eye candy you'll be disappointed. I think it's a bit of an aquired taste, to be honest - but once the bug bites, once you get it, then you might find it hard to put up with other games that lack the superb concept and amazing AI.
User avatar
altipueri
Posts: 1055
Joined: Sat Nov 14, 2009 9:09 am

RE: this game would be better if (eye candy)

Post by altipueri »

I'm happy with the NATO symbols. Several other games use NATO symbols or variants of, and although there are arguments for and against, on balance I think they are the best choice even if not completely historically accurate. AGEOD uses them in the American Civil War and Napoleonic games. Paradox uses them in Hearts of Iron. Oh, and The Operational Art of War uses them - it has a 3d model variant but hardly anybody uses it I believe.
Topo
Posts: 54
Joined: Tue Dec 11, 2007 9:09 am

RE: this game would be better if (eye candy)

Post by Topo »

IMHO the counters are ok; what i'd like to see is the possibility for the player to draw "plan symbols" like phase lines, axis of advance, intel ecc...

Sorry for my english.
Yes, I'm Italian
No, I never voted for berlusconi...
navwarcol
Posts: 637
Joined: Wed Dec 02, 2009 2:30 pm
Contact:

RE: this game would be better if (eye candy)

Post by navwarcol »

ORIGINAL: Topo

IMHO the counters are ok; what i'd like to see is the possibility for the player to draw "plan symbols" like phase lines, axis of advance, intel ecc...

Sorry for my english.
Not bad English Topo.
I believe that I saw Dave in another thread mention this as being on their "wish list" for future development for this game. Looked for it, but cannot seem to find the particular thread, which is sad[:D] as he actually said it in reply to myself.
User avatar
decaro
Posts: 4004
Joined: Wed Aug 31, 2005 12:05 pm
Location: Stratford, Connecticut
Contact:

RE: this game would be better if (eye candy)

Post by decaro »

ORIGINAL: mantrain
... Visual is everything.

Hollywood would agree, which is why it produces so many "unplayable" movies filled with visual effects.
Stratford, Connecticut, U.S.A.[center]Image[/center]
[center]"The Angel of Okinawa"[/center]
Home of the Chance-Vought Corsair, F4U
The best fighter-bomber of World War II
Alchenar
Posts: 359
Joined: Mon Aug 02, 2010 11:17 am

RE: this game would be better if (eye candy)

Post by Alchenar »

ORIGINAL: phoenix

Though you don't have to, Alchenar. There is an option - as Lieste said - to use figurative symbols. Many people seem to do that (not me, as it happens) judging from the AARs, and that seems fine to me. After all, the NATO symbols aren't historically accurate either ( like Rockin Harry, would love to see all those terribly complicated historical Axis symbols used, myself!). All these options are different to having little 3D icons though. Can't see the point of that, at this scale, as everyone has said. It would make it look like a toy. It's certainly a game where - as Brindlebane hinted - your imagination needs to wake up and do the work and if you're looking for eye candy you'll be disappointed. I think it's a bit of an aquired taste, to be honest - but once the bug bites, once you get it, then you might find it hard to put up with other games that lack the superb concept and amazing AI.


The point isn't historical accuracy - the point is to have a set of readily identifiable symbols that broadly identify whichever white box you happen to be looking at on the screen; NATO symbols are what everyone uses, they're a good system, and once you learn them you'll never forget them. That makes them the best choice.

While 3d Icons might work for other games where hexes and units are of consistent size, they can't work here on a map that's entirely 2d and where units can vary greatly in footprint over the course of a game - it would just be confusing and misleading.
User avatar
dazkaz15
Posts: 1267
Joined: Fri Dec 14, 2012 11:15 am

RE: this game would be better if (eye candy)

Post by dazkaz15 »

I also prefer the current NATO style symbols for this kind of game.

That might be due to the fact that I have a military background, and have been playing war games for years now, so can instantly recognise what the symbols represent.
For new people to the genera, I think it would be useful to have more visual aids to understand what is under/inside that counter.

To that end I have been working on my idea of a top bar for the game, and part of that bar is to use the pictures currently hidden away in a layer of tabs, to be much more readily available to give an instant representation of what's in the counter.

The one in the screenshot is of the I Bn HQ 1 Pz SS Regt. As you can see the tab in the top bar can be left open as you click around the symbols on the map. It will instantly give you a graphical representation, in thumbnail images (these are the game default ones, I think I will try to look for some better ones, as there not very clear) of the composition in that counter, and thus aid faster learning for those not familiar with the symbols.

I have a load of other stuff to put on my bar yet as it's still a work in progress, Ill post another screen shot when I get round to finishing it, as its ideas for future expansions/releases. I just wanted to get this up as its topical for this thread, as its ideas for better graphical representations of map icons.


Image
Attachments
EASCommandopsweb.jpg
EASCommandopsweb.jpg (921.02 KiB) Viewed 446 times
User avatar
wodin
Posts: 10709
Joined: Sun Apr 20, 2003 3:13 am
Location: England
Contact:

RE: this game would be better if (eye candy)

Post by wodin »

Woah!! Hold on is that a mod? If so superb work...I hope Dave sees this as it would enhance the game no end.

Love it mate...really really love it.
User avatar
dazkaz15
Posts: 1267
Joined: Fri Dec 14, 2012 11:15 am

RE: this game would be better if (eye candy)

Post by dazkaz15 »

ORIGINAL: wodin

Woah!! Hold on is that a mod? If so superb work...I hope Dave sees this as it would enhance the game no end.

Love it mate...really really love it.

Thanks wodin [:)]

No its not a mod im afraid. Sorry if I mislead you there.

I have no computer programming knowledge what so ever. It's a concept idea for someone that is a lot more clever than me to improve upon, and to carry forward into expansions/future releases.

It's also me playing with my free trial version of Photoshop CS 6, that I have for one month before I have to start paying. It's almost as complicated to learn as this game, so its keeping my brain busy while I recover from a back injury.

Anyway glad you liked it, Ill keep plugging away at it in between playing [;)]
Topo
Posts: 54
Joined: Tue Dec 11, 2007 9:09 am

RE: this game would be better if (eye candy)

Post by Topo »

Very interesting!
I hope someone pick up that idea for future release.

(again, sorry for my english...)
Yes, I'm Italian
No, I never voted for berlusconi...
Phoenix100
Posts: 2946
Joined: Tue Sep 28, 2010 12:26 pm

RE: this game would be better if (eye candy)

Post by Phoenix100 »

Second that.
pekische
Posts: 185
Joined: Mon Aug 20, 2012 8:05 pm
Location: Czech republic

RE: this game would be better if (eye candy)

Post by pekische »

Very nice dazkaz´s idea!!! I am voting to add it to the game... Dave, please!!!
Post Reply

Return to “Command Ops Series”