GJS Mod in LSA

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Cathartes
Posts: 1585
Joined: Fri Jan 05, 2001 10:00 am

RE: GJS Mod in LSA

Post by Cathartes »

overview:

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STIENER
Posts: 832
Joined: Sun Jan 07, 2001 10:00 am
Location: Vancouver, Canada

RE: GJS Mod in LSA

Post by STIENER »

WOW........i cant wait [:)] its going to be so cool to play GJS in a bug free zone.......
Tejszd
Posts: 3467
Joined: Sat Nov 17, 2007 4:32 pm

RE: GJS Mod in LSA

Post by Tejszd »

Definitely looking forward to the GJS release Cathartes!
Bordic
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Joined: Sat Nov 14, 2009 1:46 pm

RE: GJS Mod in LSA

Post by Bordic »

as it was said:

"the mod to end all mods!"

[&o]
Cathartes
Posts: 1585
Joined: Fri Jan 05, 2001 10:00 am

RE: GJS Mod in LSA

Post by Cathartes »

a note on maps from the readme (a work in progress):
MAPS
1. The GJS strategic map has always been an abstract consideration of the Normandy landscape. Considering the large area covered and the detailed landscape that must be embraced, there are a number of geographical generalizations and untruths which must be tolerated in the context of only 46 maps.
2. The strategic map and connections from GJS 4.4 were largely preserved. A few map names were changed to better represent geographical reality. A handful of connections were realigned.
3. Some maps were retired/replaced with new maps.
4. A total of two additional maps were added to the strategic map.
5. Every map was exhaustively recoded to eliminate errors (many errors were perpetuated and carried through other modded version of GJS), and also recoded for consistency. GJS 4.4 maps were coded by numerous individuals with varying interpretations of how maps should be represented. This resulted in wildly inconsistent results between certain maps along with some glaring errors. We all worked for free so what did you expect?
6. Map .btds checked for location and VL spelling, etc. VLs added to many maps.
7. VLs moved to the extent possible, to minimize a player’s ability to take VLs with tanks or other AFVs. Boots on the ground matter.
8. Deleted hidden connection b/n Rauray and Lingevres where a player could hop over Tilly-sur-Seulles map. To my knowledge, this was never intended in original GJS.
9. All new and historically accurate Lebisey Woods map and le Hamel map.
10. Campaign/op BTD messages rewritten, mostly with historic quotes from German, Canadian, and British generals, commanders, and soldiers who experienced the conflict and horror of the Normandy invasion first-hand.




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STIENER
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Location: Vancouver, Canada

RE: GJS Mod in LSA

Post by STIENER »

Thanks Carthartes!!! [:)] WOW [:)][:)] this is going to be soo cool when its done..thank you! [;)]
Cathartes
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Joined: Fri Jan 05, 2001 10:00 am

RE: GJS Mod in LSA

Post by Cathartes »

a heavily mined beach is no trifling matter... Allied player against the AI, the result of not playing thoughtfully:

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Tejszd
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RE: GJS Mod in LSA

Post by Tejszd »

Another teaser.... Looking good Cathartes!
STIENER
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Joined: Sun Jan 07, 2001 10:00 am
Location: Vancouver, Canada

RE: GJS Mod in LSA

Post by STIENER »

your the man Cathartes [:)] winter in Normandy is the rumour.......is it true.....a beta for Xmas?
Cathartes
Posts: 1585
Joined: Fri Jan 05, 2001 10:00 am

RE: GJS Mod in LSA

Post by Cathartes »

Was hoping for news of a final LSA patch soon--this will influence when this mod is released. Here's a quick video look at where things are at. Work in progress for a couple of forcepools, battlegroups:

GJS visual update
STIENER
Posts: 832
Joined: Sun Jan 07, 2001 10:00 am
Location: Vancouver, Canada

RE: GJS Mod in LSA

Post by STIENER »

looks great!!!
User avatar
tigercub
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Location: brisbane oz

RE: GJS Mod in LSA

Post by tigercub »

i dont need anyting for crissy but this!...and a beer
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You have enemies? Good. That means you've stood up for something, sometime in your life
Cathartes
Posts: 1585
Joined: Fri Jan 05, 2001 10:00 am

RE: GJS Mod in LSA

Post by Cathartes »

...this and a beer and a whiskey.

Someone is outnumbered. Here's a look at the battlegroups:

German Battlegroups

KG Meyer / 352 Div
II./901 / Lehr
III./26 / 12 SS Div
II./130 / Lehr
I./3 / 2 Div
II./ 192 / 21 Div
I./901 / Lehr
I./902 / Lehr
1./6 / Lehr
I./25 / 12 SS Div
II./902 / Lehr
857 / 346 Div
858 / 346 Div
II./ 125 / 21 Div
KG Luck 125 / 21 Div
KG Rauch 192 / 21 Div
KG Oppeln I./22 / 21 Div
II./22 / 21 Div
25 / 12 SS Div
s.SS-Pz.Abt. 101
I./12 / 12 SS Div
26 / 12 SS Div
II./12 / 12 SS Div
SS-Pz.Aufkl.Abt 12 / 12 SS
Pz.Aufkl.Abt 130 / Lehr
Pz.Aufkl.Abt 21 / 21 Div
KG 716. Infanterie

Allied Battlegroups

8th Bde / 3rd Br Div
9th Bde / 3rd Br Div
185th Bde / 3rd Br Div
7th Bde / 3rd Cdn Div
8th Bde / 3rd Cdn Div
9th Bde / 3rd Cdn Div
69th Bde / 50th Div
151st Bde / 50th Div
231st Bde / 50th Div
3rd Para / 6th AB
5th Para / 6th AB
6th AirLndg/ 6th AB
70th Bde / 49th Div
22nd Bgde / 7th Div
131st Bde / 7th Div
129th Bde / 43rd Div
44th Bde / 15th Div
46th Bde / 15th Div
227th Bde / 15th Div
146th Bde / 49th Div
147th Bde / 49th Div
130th Bde / 43rd Div
214th Bde / 43rd Div
5th Bde / Guards AD
159th Bde / 11th Div
29th Bde / 11th Div
153rd Bde / 51st Div
1st Special Service Brigade
56th Inf Bde / 50th Div
154th Bde / 51st Div
152nd Bde / 51st Div
8 Armoured Brigade
31 Army Tank Brigade
4 Armoured Brigade
33 Armoured Brigade
2 Cdn Armoured Brigade
27 Armoured Brigade

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STIENER
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Location: Vancouver, Canada

RE: GJS Mod in LSA

Post by STIENER »

looks good [:)] very nice! cant wait [8D]
Cathartes
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Joined: Fri Jan 05, 2001 10:00 am

RE: GJS Mod in LSA

Post by Cathartes »

Another GJS video preview:
A Stug III is threatening a narrow lane. A CO commander unit is engaged in an overrun attack and is repeatedly directed to disengage (before they commit suicide on another ineffectual overrun attack). Meanwhile a PIAT unit attempts to get a shot. Before the command unit pulls completely away, one of the CO unit soldiers successfully hucks a gammon bomb.
GJS infantry tank assault
Overkenshin
Posts: 33
Joined: Wed Jul 07, 2010 11:11 am

RE: GJS Mod in LSA

Post by Overkenshin »

Hi Cathartes are you still testing the GC?

Tejszd
Posts: 3467
Joined: Sat Nov 17, 2007 4:32 pm

RE: GJS Mod in LSA

Post by Tejszd »

Silence before the storm??? Must be getting close and there is news blackout....
helblazer
Posts: 7
Joined: Mon Jun 25, 2007 3:48 am

RE: GJS Mod in LSA

Post by helblazer »

Why do the infantry have trouble assaulting armor in LSA? In CC2/3 I remember placing a move fast dot on top of the armor and it would work well. How is the mod doing?
STIENER
Posts: 832
Joined: Sun Jan 07, 2001 10:00 am
Location: Vancouver, Canada

RE: GJS Mod in LSA

Post by STIENER »

if its german inf in LSA your talking about its probably because of lack of panzerfausts to destroy the tank in close assaults...altho a few of the better german BG's do have fausts with there grenadiers and command squads,shreak teams too.. so id have to say its the coding..dumbed down from other CC games.
i have noticed the shreaks and the fausts are very poor shots. in the past the faust at 30m was pretty deadly as it should be.
STIENER
Posts: 832
Joined: Sun Jan 07, 2001 10:00 am
Location: Vancouver, Canada

RE: GJS Mod in LSA

Post by STIENER »

Cathartes [:)] hows the LSA GJS mod coming bro??? were all waiting with baited breath brother!!! [;)] can u give an update?
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