Smoke ability

This exciting new release is a faithful adaptation of the renowned Conflict of Heroes board game that won the Origins Historical Game of the Year, Charles Roberts Wargame of the Year and the James F. Dunnigan Design Elegance Award, as well as many others!

Designed and developed in cooperation with Uwe Eickert, the original designer of Conflict of Heroes, and Western Civlization Software, the award-winning computer wargame studio, no effort has been spared to bring the outstanding Conflict of Heroes gameplay to the computer. Conflict of Heroes includes an AI opponent as well as full multiplayer support with an integrated forum and game lobby. To remain true to the core gameplay of the board game, the PC version is designed to be fun, fast and easy to play, though hard to master. The game design is also historically accurate and teaches and rewards platoon and company-level combined arms tactics without overwhelming the player with rules.

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JudgeDredd
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Smoke ability

Post by JudgeDredd »

I'm at work and can't recall correctly - but is there anyway to distinguish between units that can provide smoke an those that cannot without clicking on them? Seemingly, with the non persistent APs, I click on a unit and realise it cannot provide smoke and if I move off it, it's regarded as having been activated.

I'm not 100% on that - but last time I played I'm pretty sure (in Monsters I think) that I clicked a unit and it couldn't provide smoke - and my only options were to fire, move, wait or finish the turn for it....

A point in the right direction would be appreciated - and if you can't then a popup when hovering showing any special abilities would be appreciated in the future (if not already there and I'm too dumb to spot them)
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ericbabe
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RE: Smoke ability

Post by ericbabe »

Yeah, I don't think there is a way to do this.
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