This just doesn't feel right though. Even though there were many incoming strikes, the allied fighters just kept on giving... My KB pilots were the original crew.
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File available in the next post.

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

Seem to be, although there was a morning phase, but most were in the afternoon.ORIGINAL: witpqs
Thoughts:
Where those the same Allied fighters in each combat?
It was very close for most of them.How much time (probably just an internal game-engine variable) was there between combats? (i.e. was there enough time for some fighters to cycle/rearm?)
Yes, I intend on doing that when I locate the email.Might be best to attach a save game just in case Michael does want to look at it.
August, 42ORIGINAL: Cpt Sherwood
Can I ask what month this took place?


ORIGINAL: n01487477
Okay, the intent of this post is anecdotal evidence for MichaelM. I'm not disputing that I could have done some things differently, such as had sweeps go in first from Etorofu (they were LCAP CV's) etc. And I certainly don't think that having groups arrive without escort is such a bad dynamic as this is 40's combat. [edit] Forgot to say that the weather was a little scottish![edit2] Also, forgot to mention that Shimushiri-jima airfield has been closed for a long time, and I believe doesn't have supplies. SO, none of the flights were from there.
This just doesn't feel right though. Even though there were many incoming strikes, the allied fighters just kept on giving... My KB pilots were the original crew.
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File available in the next post.
ORIGINAL: koniu
I hope Michaelm will find solution for that problem. It definitely need to be balanced.
ORIGINAL: Alfred
Yawn time again. I've said a few words on Cribtop's AAR where this thread has been referenced.
Damian puts up an anecdotal example. He freely admits that it was not optimum praxis. He did not provide all the relevant facts; not surprising because it was only intended as an anecdote, not as a definitive statement. Others, because it reinforces their prejudices, immediately jump in expecting a "solution". They don't even bother to do their arithmetic because the headline is too good to miss an opportunity to put the boot in.
Time after time, the most vociferous voices raised against the game code are raised by players with zero or limited or inappropriate military experience. It is very rare to find serving men, particularly if they are reasonably high up the military chain, being vociferous critics of the code. I find that an extremely revealing state of affairs.
Once upon a time, when men fought using stones and sticks, battles lasted less than a day. Up to the industrialisation of war, that was largely still the situation. With industrialisation, battles are measured not in terms of hours, but in days and weeks, with interlocking battles in a co-ordinated campaign. The winning side can still have a bad day at the office, particularly when we are dealing with a game which significantly abstracts battles.
Alfred
ORIGINAL: obvert
I'm not sure how this helps the players who are trying to use this thread to give more info to Michael to improve the game for all of us, either.
It's important to use examples more often that rhetoric to see what's happening here with new betas. I'm not sure we have the same understanding of the term anecdotal in this case as Damian puts a lot of info up here, also posting a save to be looked at. Seems like he is interested in letting Michael have a look at what is happening. That is all. We can speculate, but Michael is going to probably find a few things that work as intended and possibly other things that don't.
I don't see anyone railing that the game is broken, the code is screwed, but a lot saying 'things have definitely changed, and how do we now react to these changes in game; what do they mean, how will they affect different situations, etc.'
Have you tried the new betas? I would really advocate that you do if you haven't, as it is a big tactical and logistic adjustment, not a simple bug fix where the implications are easy to pinpoint and understand.
