Patch 07 - Unofficial Public Beta - 1126b updated 17 Sept 2016

Post bug reports and ask for help with other issues here.

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

User avatar
Bullwinkle58
Posts: 11297
Joined: Tue Feb 24, 2009 12:47 pm

RE: Patch 07 - Unofficial Public Beta - 1123 updated 20 March 2013

Post by Bullwinkle58 »

It was changed some time ago in a patch. It's WAD.
The Moose
User avatar
cohimbra
Posts: 639
Joined: Sat Oct 15, 2011 7:59 pm
Location: Italy

RE: Patch 07 - Unofficial Public Beta - 1123 updated 20 March 2013

Post by cohimbra »

ORIGINAL: witpqs
This is not an error. Experienced units have a chance at staring with a portion of
their preparation credited to the new target.
ORIGINAL: Bullwinkle58
It was changed some time ago in a patch. It's WAD.


Oh oh...I've missed that...better that way, forget it. Thanks.
User avatar
michaelm75au
Posts: 12457
Joined: Sat May 05, 2001 8:00 am
Location: Melbourne, Australia

RE: Patch 07 - Unofficial Public Beta - 1123 updated 20 March 2013

Post by michaelm75au »

Updated 1123h
Michael
User avatar
witpqs
Posts: 26376
Joined: Mon Oct 04, 2004 7:48 pm
Location: Argleton

RE: Patch 07 - Unofficial Public Beta - 1123 updated 20 March 2013

Post by witpqs »

Thanks man - & Happy Easter! [:)]
Chris21wen
Posts: 7474
Joined: Thu Jan 17, 2002 10:00 am
Location: Cottesmore, Rutland

RE: Patch 07 - Unofficial Public Beta - 1123h updated 01 April 2013

Post by Chris21wen »

While answering another question I found that I have no Japanese units marked with a [S]. Static units are indicated by the word Static next to load cost and a greyed out [R]. No problems here but when you look at arriving ground units the [S] is being used. Is this an oversite or intended?
User avatar
michaelm75au
Posts: 12457
Joined: Sat May 05, 2001 8:00 am
Location: Melbourne, Australia

RE: Patch 07 - Unofficial Public Beta - 1123h updated 01 April 2013

Post by michaelm75au »

[S] does not mean static as in can't move, but are statically restricted HQs
Michael
User avatar
Reg
Posts: 2790
Joined: Fri May 26, 2000 8:00 am
Location: NSW, Australia

RE: Patch 07 - Unofficial Public Beta - 1123 updated 20 March 2013

Post by Reg »

ORIGINAL: michaelm

Updated 1123h

Outstanding!!!!

(though I'll never have the need for Emergency Mobilisation Forces.... VTIC [:D])

Great responsiveness as always. Thanks a million.
Cheers,
Reg.

(One day I will learn to spell - or check before posting....)
Uh oh, Firefox has a spell checker!! What excuse can I use now!!!
Chris21wen
Posts: 7474
Joined: Thu Jan 17, 2002 10:00 am
Location: Cottesmore, Rutland

RE: Patch 07 - Unofficial Public Beta - 1123h updated 01 April 2013

Post by Chris21wen »

ORIGINAL: michaelm

[S] does not mean static as in can't move, but are statically restricted HQs

I'm really confused now?
chemkid
Posts: 1238
Joined: Sat Dec 15, 2012 2:02 pm

RE: Patch 07 - Unofficial Public Beta - 1123h updated 01 April 2013

Post by chemkid »

.
Cpt Sherwood
Posts: 837
Joined: Thu Dec 01, 2005 12:27 am
Location: A Very Nice Place in the USA

RE: Patch 07 - Unofficial Public Beta - 1123h updated 01 April 2013

Post by Cpt Sherwood »

Has anyone tried the 1123h patch and Tracker? I am having a problem loading the next turn, done with 1123h, into tracker. Both using the old database and using it to try and start a new database.
“Luck is what happens when preparation meets opportunity.” ― Lucius Annaeus Seneca
User avatar
n01487477
Posts: 4759
Joined: Tue Feb 21, 2006 12:00 am

RE: Patch 07 - Unofficial Public Beta - 1123h updated 01 April 2013

Post by n01487477 »

ORIGINAL: Cpt Sherwood

Has anyone tried the 1123h patch and Tracker? I am having a problem loading the next turn, done with 1123h, into tracker. Both using the old database and using it to try and start a new database.


EDIT - According to the Capt Sherwood, the file he sent was had some probs. So, I'll do some more testing again but apparently Tracker does work!
FatR
Posts: 2522
Joined: Fri Oct 23, 2009 10:04 am
Location: St.Petersburg, Russia

RE: Patch 07 - Unofficial Public Beta - 1123 updated 20 March 2013

Post by FatR »

Since updating to one of the recent betas (missed the moment when this appeared), I have a problem with the engine production in my modded game: by all calculations, production of Mitshubishi Ha-43 should significantly exceed current demand, yet the pool for this engine is rapidly drained. Can this problem be looked at? The most recent turn is attached.
Attachments
wpae021.zip
(4.19 MiB) Downloaded 6 times
The Reluctant Admiral mod team.

Take a look at the latest released version of the Reluctant Admiral mod:
https://sites.google.com/site/reluctantadmiral/
Chris21wen
Posts: 7474
Joined: Thu Jan 17, 2002 10:00 am
Location: Cottesmore, Rutland

RE: Patch 07 - Unofficial Public Beta - 1123h updated 01 April 2013

Post by Chris21wen »

ORIGINAL: n01487477
ORIGINAL: Cpt Sherwood

Has anyone tried the 1123h patch and Tracker? I am having a problem loading the next turn, done with 1123h, into tracker. Both using the old database and using it to try and start a new database.
Initial inquiries -- I can confirm the new (H) pwsdll.dll and tracker are not working properly at present. I'll be in contact with MichaelM shortly to see what has changed. Also, no other previous dll works with these either ;-)

Don't know if this helps or hinders but it works for me. I'm playing DaBabes against the AI and can load both sides into tracker.
Cpt Sherwood
Posts: 837
Joined: Thu Dec 01, 2005 12:27 am
Location: A Very Nice Place in the USA

RE: Patch 07 - Unofficial Public Beta - 1123h updated 01 April 2013

Post by Cpt Sherwood »

ORIGINAL: Chris H

ORIGINAL: n01487477
ORIGINAL: Cpt Sherwood

Has anyone tried the 1123h patch and Tracker? I am having a problem loading the next turn, done with 1123h, into tracker. Both using the old database and using it to try and start a new database.
Initial inquiries -- I can confirm the new (H) pwsdll.dll and tracker are not working properly at present. I'll be in contact with MichaelM shortly to see what has changed. Also, no other previous dll works with these either ;-)

Don't know if this helps or hinders but it works for me. I'm playing DaBabes against the AI and can load both sides into tracker.

Are you using the 1123h beta patch?
“Luck is what happens when preparation meets opportunity.” ― Lucius Annaeus Seneca
User avatar
Kitakami
Posts: 1316
Joined: Thu May 02, 2002 11:08 pm
Location: The bridge of the DNTK Kitakami

RE: Patch 07 - Unofficial Public Beta - 1123h updated 01 April 2013

Post by Kitakami »

I am playing RA 5.5 with 1123h, PBEM game, and Tracker works fine for me.
Tenno Heika Banzai!
Cpt Sherwood
Posts: 837
Joined: Thu Dec 01, 2005 12:27 am
Location: A Very Nice Place in the USA

RE: Patch 07 - Unofficial Public Beta - 1123h updated 01 April 2013

Post by Cpt Sherwood »

It appears that we might have been using mismatched pwsdll.dll files. I sent mine to my opponent and I was able to read the latest turn.
“Luck is what happens when preparation meets opportunity.” ― Lucius Annaeus Seneca
Chris21wen
Posts: 7474
Joined: Thu Jan 17, 2002 10:00 am
Location: Cottesmore, Rutland

RE: Patch 07 - Unofficial Public Beta - 1123h updated 01 April 2013

Post by Chris21wen »

ORIGINAL: Cpt Sherwood

ORIGINAL: Chris H

ORIGINAL: n01487477


Initial inquiries -- I can confirm the new (H) pwsdll.dll and tracker are not working properly at present. I'll be in contact with MichaelM shortly to see what has changed. Also, no other previous dll works with these either ;-)

Don't know if this helps or hinders but it works for me. I'm playing DaBabes against the AI and can load both sides into tracker.

Are you using the 1123h beta patch?

Yes
User avatar
cohimbra
Posts: 639
Joined: Sat Oct 15, 2011 7:59 pm
Location: Italy

RE: Patch 07 - Unofficial Public Beta - 1123h updated 01 April 2013

Post by cohimbra »

I'm playing version 1123h since release (no mod) and tracker working well for me.
All is ok.
worr
Posts: 909
Joined: Wed Feb 07, 2001 10:00 am

RE: Patch 07 - Unofficial Public Beta - 1123h updated 01 April 2013

Post by worr »

I just loaded it up...will take a look at it.

I was playing the 1108r3 beta for some time.

For a PBEM the protocol is IJN play on the old version then USN player run the orders phase under new version, right?

Worr, out
User avatar
Quixote
Posts: 774
Joined: Thu Aug 14, 2008 5:34 pm
Location: Maryland

RE: Patch 07 - Unofficial Public Beta - 1123h updated 01 April 2013

Post by Quixote »

Worr,
When you update for PBEM, Japan runs the replay, then sends it to the Allied player, who should also run the that replay before updating. After both players have watched the replay, both players should then exit their games and update to the latest beta (or whatever update they've agreed to move to). At this point, both players can then load the turn back up (Japan immediately, the Allies when they get it from Japan) so that both sides will always be issuing orders using the same beta version.
Post Reply

Return to “Tech Support”