GD 1938 - Renewed and improved

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ernieschwitz
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RE: GD 1938 - Renewed and improved

Post by ernieschwitz »

ORIGINAL: Jeffrey H.

As GB, I could make Hurrican I but not Spitfire I, and I can research generic fighters IV I think but I cannot really know right now how good each of these is. Is it a general guideline that the specific units are better in characteristics than the generic ones ?

As France, I noticed that I have the D520 but I can also upgrade to generic Fighter III's I think, (or maybe II's) which makes me wonder which is better.

In researching an upgrade is always better. The research is "Generic" but sometimes the result of the generic reseach is a specialized item.
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RE: GD 1938 - Renewed and improved

Post by ernieschwitz »

I guess a solution to peoples difficulties in finding out what is a fighter II etc. would be to make a large excel spreadsheet and type in all researches and what they should give each regime in terms of SFTs/Items...

However this is a major undertaking, and one I am much more sure Bombur would be better at than me, since he made the SFTs/Items and researches in question.

At times I am surprised too at what i get, but i accept that this is the way the game is supposed to work. I expect that researching something will yield me a better unit, than before, whatever its name.
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RE: GD 1938 - Renewed and improved

Post by ernieschwitz »

ORIGINAL: Twotribes

SS of all types.

Not quite sure how we would model SS units. I am sure that we could model them, somehow, but for now, i am not sure how, or if they should be included.
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RE: GD 1938 - Renewed and improved

Post by ernieschwitz »

ORIGINAL: Bombur
ORIGINAL: Jeffrey H.
As GB, I could make Hurrican I but not Spitfire I, and I can research generic fighters IV I think but I cannot really know right now how good each of these is. Is it a general guideline that the specific units are better in characteristics than the generic ones ?

As France, I noticed that I have the D520 but I can also upgrade to generic Fighter III's I think, (or maybe II's) which makes me wonder which is better.
Hmmmm....you shouldn´t have the D-520 unless you researched fighter III. D-520´s were also supposed not to upgrade. I will check these features, it might be a bug. Keep your D-520, you get nothing by building Fighter III´s.

I think what Jeffrey H is saying is that he can research fighter IIIs, and has the ability to build MS.406s. Unless in fact he has researched Fighter IIIs, which i guess is possible, and can build D-520s... ?
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RE: GD 1938 - Renewed and improved

Post by Twotribes »

ORIGINAL: ernieschwitz

ORIGINAL: Twotribes

SS of all types.

Not quite sure how we would model SS units. I am sure that we could model them, somehow, but for now, i am not sure how, or if they should be included.

Improved attack and defense, the SS got the pick of the equipment and troops. They were able to stay better equipped and maintained.
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ernieschwitz
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RE: GD 1938 - Renewed and improved

Post by ernieschwitz »

Yeah i get that Twotribes, what i mean is, from a programming point of view, i am not sure how to implement it exactly. The closest thing I am coming to a solution is a card, that would change the people type of a selected unit, to SS, that could only be played a fixed number of times...

Or something like that...
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RE: GD 1938 - Renewed and improved

Post by Jeffrey H. »

I'll check again when I do my turns tonight but I recall seeing the D520 as avialable for proudction and I am producing them this turn. The real issue for me is understanding why the generics are overlayed with the specific unit SFT's. It's prolly just me but I feel like they should be mutually exclusive, not parallel options. Aside from that, I cannot easily tell which option is a better investment, so it's a bit confusing.
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ernieschwitz
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RE: GD 1938 - Renewed and improved

Post by ernieschwitz »

Yeah, they should be mutually exclusive, if they are not that is a bug.
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RE: GD 1938 - Renewed and improved

Post by Jeffrey H. »

ORIGINAL: ernieschwitz

I guess a solution to peoples difficulties in finding out what is a fighter II etc. would be to make a large excel spreadsheet and type in all researches and what they should give each regime in terms of SFTs/Items...

However this is a major undertaking, and one I am much more sure Bombur would be better at than me, since he made the SFTs/Items and researches in question.

At times I am surprised too at what i get, but i accept that this is the way the game is supposed to work. I expect that researching something will yield me a better unit, than before, whatever its name.

Obviously this is labor intensive and prolly not going to pay back the time invested in gameplay improvement. But, in my mind there should not be parallel options. You either have specific types or generic types, not both.

That way, if you want something better, you research, otherwise you build what you have available.


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ernieschwitz
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RE: GD 1938 - Renewed and improved

Post by ernieschwitz »

Bug CONFIRMED.

You should not be able to build both Fighter IIIs and D-520s.

I´ll get Bombur to fix it. You should refrain from building Fighter IIIs, you are not supposed to have those. Incidently the D-520 is cheaper too ...
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RE: GD 1938 - Renewed and improved

Post by Twotribes »

ORIGINAL: ernieschwitz

Yeah i get that Twotribes, what i mean is, from a programming point of view, i am not sure how to implement it exactly. The closest thing I am coming to a solution is a card, that would change the people type of a selected unit, to SS, that could only be played a fixed number of times...

Or something like that...
You could assign one city, say Munich to produce SS units. That would both limit them and allow you to assign a people type.
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ernieschwitz
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RE: GD 1938 - Renewed and improved

Post by ernieschwitz »

Yes, i could do that, but then i would have to do something to fix the production increase researches... which is not exactly something i look forward to.
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RE: GD 1938 - Renewed and improved

Post by kombrig »

Just a sidenote. The game starts in the beginning of 1938. This was the time of the "Great Terror" in Soviet Union which included the "purge" in the Red Army. To reflect this I would seuggest giving the whole Red Army only 10 readiness points in the beginning of the game. This would at least force the Soviet player to wait a couple of turns before starting "liberating" neighbours.
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RE: GD 1938 - Renewed and improved

Post by ernieschwitz »

We already tried to simulate this by giving the Soviet Union significantly less staff. But of course I am open to suggestions if you think this is not enough. I believe currently that the Soviet Union starts with 25% of the staff they actually need.
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RE: GD 1938 - Renewed and improved

Post by kombrig »

Decreased staff seems not to hinder Red Army offensive operations.
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RE: GD 1938 - Renewed and improved

Post by Bombur »

We could introduce a combat modifier for Soviet people, maybe 0,5 for 1938, 0,6 for 1939, 0,7 for 1940 and so on....but I already think the USSR is relatively weak in this game.
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RE: GD 1938 - Renewed and improved

Post by kombrig »

I think a combat modifier at least for 1938 is a good idea.
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RE: GD 1938 - Renewed and improved

Post by ernieschwitz »

Hmmm.... i think that 0,8 is probably the lowest possible value I would make. As foreign troops already fight at that value for anybody. But I guess I could make an event that lowered their combat value to 0,8 and later put it back to 1.
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RE: GD 1938 - Renewed and improved

Post by kombrig »

A bug: the Soviets can produce Ju-87B.
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RE: GD 1938 - Renewed and improved

Post by ernieschwitz »

Hmmm yes, i would agree, that is a bug. I will get on it, at once.
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