ALLIED side MP AAR Spearhead v Reich

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dazkaz15
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RE: ALLIED side MP AAR Spearhead v Reich

Post by dazkaz15 »

ORIGINAL: phoenix

Thanks B-G. And I was niether reacting nor challenging you, honest! All your comments have been most useful and most welcome.

I'm really enjoying the game, but I am finding it amazing how different the experience is to playing the AI at this scenario. As I've said before, the AI is more cautious and you can get mislead into thinking that the Axis is therefore not quite the force it is when handled by a capable human.

Hope you can find a human opponent over there when you have more time, as it really is great fun playing humans, a very different thing, as you know.

I have been reading his AAR's. He is not just human, he is more akin to Rommel than anyone I have met[:'(]

There will certainly be no shame in losing to him, if it should come to that [;)]
Phoenix100
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RE: ALLIED side MP AAR Spearhead v Reich

Post by Phoenix100 »

He has Rommel's weaknesses too, I hope. We will not lose. Have no fear. He will get no more than a draw. I swear it.
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BletchleyGeek
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RE: ALLIED side MP AAR Spearhead v Reich

Post by BletchleyGeek »

ORIGINAL: phoenix
He has Rommel's weaknesses too, I hope.

Like being the kind of guy that bails out when it hits the fan? [:)] That's a big one, but not one of Yakstock, I think [;)]
Phoenix100
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RE: ALLIED side MP AAR Spearhead v Reich

Post by Phoenix100 »

I was thinkig more of over-extended lines of supply.
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BletchleyGeek
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RE: ALLIED side MP AAR Spearhead v Reich

Post by BletchleyGeek »

ORIGINAL: phoenix

I was thinkig more of over-extended lines of supply.

Hear, hear [:)]
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dazkaz15
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RE: ALLIED side MP AAR Spearhead v Reich

Post by dazkaz15 »

I've made you a present Phoenix.
Better late than never [;)]

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Phoenix100
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RE: ALLIED side MP AAR Spearhead v Reich

Post by Phoenix100 »

Fantastic, Daz. Love it. Many thanks! I hope Yakstock can't find it!!!! I see that I could probably win if I exit troops to Houfalize.......not much chance of that, sadly. I wonder if I will manage to get the battle down to that side at all.
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dazkaz15
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RE: ALLIED side MP AAR Spearhead v Reich

Post by dazkaz15 »

No problem mate. Glad you like it.

How many Occupation points have you managed to acumulate on the objectives you have been defending on so far, if I may ask?
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dazkaz15
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RE: ALLIED side MP AAR Spearhead v Reich

Post by dazkaz15 »

I've done some more work on how to represent the objectives better on the map.

I know it looks a bit messy at first glance, but it is quite useful.

The objectives now have in arrows with the time that they open on them generally coming from the direction of friendly lines where I have been able to fit them in. The exit arrows from the objectives, have the time that the objective closes at. Generally facing in the direction you would advance in, once the objective has closed, towards the enemy.

I have also placed the graphical representation of the points that are available on that objective, for the time it is open.


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wodin
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RE: ALLIED side MP AAR Spearhead v Reich

Post by wodin »

Daz the first screenshot is getting to busy mate. Not sure it's much help. Sometimes less is better. The second screenshot any reason why it isn't in start order? Start order would make more sense and make it quicker to see the order of the obj's.

Apart from that my respect for putting in the time to do it.

looking again..yeah the first screenshot is getting to confusing. I think just keeping the circles colour coded is easy enough.
Bazza042
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RE: ALLIED side MP AAR Spearhead v Reich

Post by Bazza042 »

Daz,

I really like your first attempt which gives, at a glance, all the information required.

I personlly find your second attempt a bit 'busy' - the information is there you just have to work a bit harder to find it....

Are these one off diagrams that you manually prepare, or do you have some form of conversion program?

Would be interested if you have [:)]

Thanks for your efforts.
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dazkaz15
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RE: ALLIED side MP AAR Spearhead v Reich

Post by dazkaz15 »

ORIGINAL: Bazza042

Daz,

I really like your first attempt which gives, at a glance, all the information required.

I personlly find your second attempt a bit 'busy' - the information is there you just have to work a bit harder to find it....

Are these one off diagrams that you manually prepare, or do you have some form of conversion program?

Would be interested if you have [:)]

Thanks for your efforts.

Hi Bazza

There manually prepared I'm affraid.
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wodin
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RE: ALLIED side MP AAR Spearhead v Reich

Post by wodin »

I agree..as i said less is more sometimes..don't think there is any need for the arrows etc..the first version was bets, oh and as I said I'd put the order of the middle screenshot with the first live obj's top and descending in time to start order.
ORIGINAL: Bazza042

Daz,

I really like your first attempt which gives, at a glance, all the information required.

I personlly find your second attempt a bit 'busy' - the information is there you just have to work a bit harder to find it....

Are these one off diagrams that you manually prepare, or do you have some form of conversion program?

Would be interested if you have [:)]

Thanks for your efforts.
Phoenix100
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RE: ALLIED side MP AAR Spearhead v Reich

Post by Phoenix100 »

Evening day 3. 19.36



Image

As per plan. I'm withdrawing from Grandmenil. I've pulled back TF McGeorge.
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wodin
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RE: ALLIED side MP AAR Spearhead v Reich

Post by wodin »

Sorry mate for interrupting your AAR..

Also can't see the screenshot mate.
Phoenix100
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RE: ALLIED side MP AAR Spearhead v Reich

Post by Phoenix100 »

Thanks Wodin. Posted it again.

Morning Day 4 below

Image

Basically I have pulled back to the blocking positions I outlined further back in this thread.

The unit off to the east - A 509 - was a stranded unit, but in good shape. I decided to experiment with it. I'm sending it to cut his supply route at Petites Tailles (just off pic). I'm hoping he will see it and imagine all sorts of grim things. Like it's just the vanguard for a huge surge in reinforcements. I have ordered B33 (a mere 4 Shermans) to join it.

The big change here is that I have suddenly (crap commander, me?) remembered that Briscol isn't just an Axis Exit objective, but is where 2 big arty reinforcements arrive for me on Day 4, and where half my main reinforcements arrive on days 7 and 8!!!!!!!!!!!! So I need it. Otherwise those reinforcements will arrive cut-off, boxed-in and useless.

I'm not exaggerating when I say that the realisation of this error left me very depressed (well, not at all depressed, because it's only a game, but you know what I mean....)
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Phoenix100
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RE: ALLIED side MP AAR Spearhead v Reich

Post by Phoenix100 »

The fate of cut-off units.

Image

This is how A 509 looked when it got itself to Petites Tailles. It's very tired, but otherwise in good shape. Plenty of ammo. It had a few hours rest before he engaged it, just after this pic was taken (with, according to the intel, an Engineer unit). I immediately ordered it to withdraw. It surrendered. It still had supply. Too knackered and depressed, I guess. I know how the commander felt.....

B33, meanwhile, up north, was blocked by a unit of stugs (5 stugs, the intel said) and promptly lost 2 Shermans and fled. It's done for now. No fuel. I've turned its supply requests to min, to try to stop trucks being wasted as they try to supply it. This is a prob with the supply system, I think. I know that all that is going to happen if the base tries to supply that unit is that it will lose valuable jeeps. I'd like to be able to switch off its supply, completely.

Over in the West, one of my arty units has arrived - the 183. But is it ever going to get out of that box? Nope.
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Phoenix100
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RE: ALLIED side MP AAR Spearhead v Reich

Post by Phoenix100 »

So. My miserable plight.

Image

1. These 2 very valuable arty reinforcements (the 18th and the 183rd) are destined to never get out of here, despite my efforts to save them. My error. I should have defended Briscol. I do stage a fierce battle now to try to get back in there, but mainly I've only arty to throw at the fight. And so has he, it seems. This little corner fight turns very bloody and within a few hours most of the units you see here at 1 will be destroyed. Yep.
2. Reinforcements. All I get before day 7. A Bn - the 517. They're my reserve. yeah, right. I intend to move them to plug one of the gaps highlighted by the yellow arrows.
3. The BIG YELLOW ARROW. A huge gap. It's dense forest, but he could sneak infantry through it during the night. If he does then I think the game is his for the taking. There's not much I can do. I can strip off units to block him, of course, for a time. But like that the slow attrition will continue, because those blocking units always get killed. And if there's hardly anything left by the time my reinforcements arrive on days 7, 8 and 9 then I won't be able to stage a comeback. Because I know that as I get reinforcements, so does he. I've lost over 20 units so far. It's hard for me not to think that this game - in which I've achieved minor victories as allies against the AI - is not balanced properly for the allies, if playing a decent human opponent (one of the key things I would stress from this battle is how VERY different it can be playing a human - like a different game altogether). He has played extremely well, of course, but he's had a lot of materiel to do it with. He could have played as badly as the AI has against me, in the past, and then it would have been diff - so I'm not detracting at all from his skill - it's been a learning experience - but it's also been an experience of not having enough to stop a competent commander, no matter what I might have tried. I'd love to be proved wrong on that by someone more competent than myself. Form a line....
4. TF McGeorge - the only concentration of armour I have left, really (and it's only 28 Shermans) is doing nothing, but I dare not move it somewhere else because the main road north will then be clear for him and the last I could see he had armour there waiting. Interestingly, his armour there hasn't attacked TF McGeorge and that makes me wonder if he has either withdrawn or if he didn't have much armour there in the first place. Just not sure. Certainly, if he knew that TF McGeorge comprises nearly all my armour and that's a measly 28 Shermans then he would realise that he could probably muster a force easily capable enough to erase TF McG as he did 40n Tank earlier.
5. 5 just shows my blocking line. Across the length of it there is basically 4 incomplete Bns. That's all I have. I hope he thinks there's more than this!
6, 7, 8 and 9 - with the red arrows - show where I expect he will attack during the next day. I will be able to hold out for about a day, I think, if he does attack these obvious places. Maybe longer. Maybe long enough to get more men on day 7.
10, 11 and 12 (along with 3) and the yellow arrows, show my key fears given the way he has played so far. If he exploits these gaps properly I will be in trouble. My tactic is to have units there to block, use arty when he probes and if necessary strip units away from my line to deal with it. This will work for yellow arrows 10, 11 and 12, maybe. But if he finds the big gap marked 3 and puts substantial forces through it then I may end up too depressed to continue. I may surrender.
13. Just to make things clear. Within the circle marked 13 there are 896 men.
14. Within the circle marked 14 there are 522 men
15. Within 15 - TF MCG - there are 444 men. another 367 in the 517 BN, just behind them.
There are 9 Shermans at Grand Hoursinne. 28 in TF MCG. That's my armour.
So. About 37 tanks and about 2,200 men. To last until day 7.

But that isn't what is making me so gloomy. It's the realisation that when my reinforcements arrive they're going to be caught up in a desperate fight to get away from their jumping off points. Mainly because I messed up at Briscol. That might be a key error. It makes me wonder whether I should pull TFMCG away from the nth, take the risk and try to use it to get Briscol back.
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Phoenix100
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RE: ALLIED side MP AAR Spearhead v Reich

Post by Phoenix100 »

Just to bring it up to date. I think my timeline has been a bit off, because the picture below is taken at 9am, Day 6, which is where we're currently up to. Or maybe nothing happened on day 5... Or maybe it's all one big blur for me. Too much whiskey and desperation.....



Image

2 and 3 are relatively strongly defended.

The BIG YELLOW GAP still my main worry. PLus 1. My infantry reinforcements come in 25 hours and they arrive at 1 (Briscol). All I've left there is the unit shown (it's down to 12 men). The battle there has been terrible.

So now my biggest question - leaving aside whether I should surrender or not - is whether to take a huge risk and throw TF McGeorge into trying to get back into Briscol. I'd have to move it down the back, by night, perhaps, so that when the reinforcements arrive it could assist. But I'd then have 2 days wide open at the top, before TF Lovelady (with armour) arrives up there. I could leave a blocking element, but it wouldn't hold him long if he really goes for it. Not sure what to do at all.

Any suggestions?

Besides all this, I do think me surrendering is a possibility still, even after I get the reinforcements, because even though I get fairly significant amounts of armour and men they will be held to the positions they arrive in, I think, and I have too few resources to change that now. PLus, he gets roughly similar numbers of reinforcements at around the same time. So it all looks pretty grim, I think. I'm not sure whether there are any more lessons to be learned by continuing.

Funny that just below the yellow arrow there's a town called Mon Derieux. I guess it means Mount Derieux, or Derieux Hill, but it sounds like 'My Rear' would sound in French, if your French is as crap as mine. The way into my rear.....
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dazkaz15
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RE: ALLIED side MP AAR Spearhead v Reich

Post by dazkaz15 »

Well I would hate to see you surrender as I am finding this very entertaining.
I could really feel your gloom and desperation in your words, and bizarrely it made me ......laugh[&:] [;)][:D]

If your really thinking of throwing in the towel then do as Hitler did in Battle of the Bulge, and gamble on a big thrust into somewhere he won't expect with all the remaining forces you have maybe leave one or two behind to block the main routes but concentrate the rest into taking a high value target that he won't expect, or like you said try to get back the ones you need to release your reserves. Strip all the Bn just leaving a token rear guard, and form a Strong battle group with the rest, and go on the offensive [;)]
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