ORIGINAL: phoenix
Daz wrote: The HQ 1000m rule was not put in to counter HQ's leading the attack as that particular problem was fixed before that, in the work Dave did on the formation code?
It was put in to prevent them from taking a route to the objective re org, or on a move through areas that had enemy in them I thought?
Ah. Well in that case I'm with you, Daz. If the code isn't the code that stops HQs leading attacks, then I agree it would be better to revert to what we had and caution us all to watch out. Because the options that are limited presently are too much, I think, in the airborne ops. It works fine, I've found in BFTB (which is what most people here are using to test this patch) but once you start playing scenarios with bases and HQs deep behind enemny lines then it's a problem, I think. I would ask you to consider this again, Dave, if possible, please? You might not have had many complaints about it because people are not playing HTTR scenarios much, but I think once they start that (once they're converted) then you will have a 'clamour' about it. Am I right to guess that the code will lead to the position - where you have a base/HQ almost surrounded (even at, say, a distance of 1,200m) - which will happen quite frequently in HTTR scenarios, especially if they're hard to move away from SEPs - then they will be unable to sneak through lines at night, say? Surely you don't want them so stuck? I really think Daz is right and it would be better, as a short-term solution, to revert the position.
As a compromise I have added a check to see if Bypass is allowed. If not then the threat assessment for HQs and support units will be ignored. By default Bypass is allowed for AI controlled forces. So as a human user you can simply uncheck the Bypass option on your task and it will ignore the threat assessment. Eventually I want to add its own task option but that can wait for now.