I am uploading to Matrix a new build (4.4.260). In due course they will make it available as another public beta build. The fixes are below.
Please note that I was going to make this a final for the patch #4 but we have had some crashes on some XP autotest machines managed by one of our beta testers. I have not been able to repeat the crash on my Win 7 dev machine and I don't have an XP machine anymore. I believe the cause is probably an incompatible debug dll file. These get included in our debug builds which are used for autotesting. We had a similar problem before. But just to make sure I am releasing this release version as a public beta and request any XP users out there to please download and test and report back to me in this thread whether it ran fine or you had problems - either way I'd like to know.
Here are the fixes for Build 4.4.260:
- Ensure that StartAtDelayType is passed down through all scheduling code. This prevents attacking forces from waiting at the start of their FUP Reorg. Note this anomaly only affected attacks ordered by human players and did not apply to AI launched attacks.
- Increase max tick count of routes. This addresses Assert at MapVisitTable.cpp 328
- Use PodDoubles to eliminate data overflow inside ScenDump::ModifyPayloadSupplyQuantities(). Fixes assert at PodFloat.inl, line 277.
- Decreased the probability of supply lines being cut.
- Players' orders are disabled while Terrain Tables are recalculated. Player (or players, if it's a multiplayer game) is notified of this via a High Priority report. While the player can't issue any new orders, it is allowed to inspect units and tasks data. Once the Terrain Tables have been stabilizied and all on-going tasks adjusted accordingly, the player is notified that further orders can be issued. This fixes potential crashes after crossings are upgraded or degraded.
- Revised the handling of user-defined H Hours when mission plans are generated and slip to ensure task timings are consistent.
- Fixed a check on user-defined H Hours which under certain conditions deemed a player order with a feasible plan to be unfeasible due to timing constraints.
- Improved task duration estimation for all orders involving movement and assaults.
- H Hour Auto checkbox disabled once assaults are underway.
- Threat assessments for HQs and support units are now ignored if the Bypass option is unchecked on the order settings.




