Hairy Asian Experiences - GreyJoy (J) vs. Q-Ball (A)

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princep01
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RE: Augustine summer wine

Post by princep01 »

Dear Boy Greyjoy.  A suggestion from your former tomentor.
 
Given the dastardly Allied losses among APA/AKA, I rather expect that he will spend most of his time consolidating things in the Solomons over the next 30 days+.  Oh yes, he may land elsewhere with the older style ships, but frankly, I rather doubt it.  As a result, now would be a favorable time to send KB in for refitting, upgrading, copious sake consumption and numerous visits to the geishas. 
 
To be further frank, this may be the last time KB has a chance to rest and so forth.  A trip to the home islands to rest and repair should be an immediate priority while the enemy rebuilds his invasion potential.  If you can avoid the sub nuisance, you may even slip away without the Allies  being aware of the absence.
 
Good luck.  You are playing a masterful game and are teaching me many new tricks.
 
Bolten
 
 
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GreyJoy
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RE: Augustine summer wine

Post by GreyJoy »

ORIGINAL: ny59giants

Naval HQs - You might want to keep some at your main bases (large Command HQ type), but consider using the smaller (90 Naval Support) in multiple fragments at various bases to speed up loading and unloading of supplies and troops. You don't have as much NS as the Allies, so break them down by using transport aircraft and/or small capacity xAKLs at some of the bases you are trying to develop.


AFAIK, Micheal, in DBB mods Naval Support DO NOT help unloading/loading process. For those tasks what you need are the shipping engineer squads.
Naval Support do help in repairing ships and rearming. Nothing else AFAIK.

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GreyJoy
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RE: Augustine summer wine

Post by GreyJoy »

ORIGINAL: princep01

Dear Boy Greyjoy.  A suggestion from your former tomentor.

Given the dastardly Allied losses among APA/AKA, I rather expect that he will spend most of his time consolidating things in the Solomons over the next 30 days+.  Oh yes, he may land elsewhere with the older style ships, but frankly, I rather doubt it.  As a result, now would be a favorable time to send KB in for refitting, upgrading, copious sake consumption and numerous visits to the geishas. 

To be further frank, this may be the last time KB has a chance to rest and so forth.  A trip to the home islands to rest and repair should be an immediate priority while the enemy rebuilds his invasion potential.  If you can avoid the sub nuisance, you may even slip away without the Allies  being aware of the absence.

Good luck.  You are playing a masterful game and are teaching me many new tricks.

Bolten



Dear Master,

you are so right. This is the right time to send the 4 CVs that still need to get their 4/43 upgrades. I'm keeping, however, a credible CV force in action. 2 fast BBs, 5 CVs and 4 CVLs, along with Kaga who's getting back to the central pacific as we speak.

As far as i can tell he's moving his CVs back to the DEI. I've spotted a BB moving near Horn Island, so i guess his whole CV force is getting there.
My CVs will now cover a reinforcing operation of Hollandia and then will move to Sorong back again... I now foresee a new landing at Saumlaki, supported by the whole allied CV fleet... will be another bloodbath me guess[:'(]
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GreyJoy
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RE: Augustine summer wine

Post by GreyJoy »

All my CVs are now equipped with Jills and the 3rd version of the Judy...so a 8 hexes shot may be worth an attempt... i can easily put togheder a force of 1000 LBA in the southern DEI... these guys, packed up with the CVs' strenght, can still deliver some hot blows to the allied fleet
veji1
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RE: Augustine summer wine

Post by veji1 »

ORIGINAL: GreyJoy

Dear Master,

you are so right. This is the right time to send the 4 CVs that still need to get their 4/43 upgrades. I'm keeping, however, a credible CV force in action. 2 fast BBs, 5 CVs and 4 CVLs, along with Kaga who's getting back to the central pacific as we speak.

As far as i can tell he's moving his CVs back to the DEI. I've spotted a BB moving near Horn Island, so i guess his whole CV force is getting there.
My CVs will now cover a reinforcing operation of Hollandia and then will move to Sorong back again... I now foresee a new landing at Saumlaki, supported by the whole allied CV fleet... will be another bloodbath me guess[:'(]

Interesting. my experience is that timing is the key and that ideally you want to send lots of sacrificial lamb on the first day and then strike as hard as you can on the second.. Hard to time it correctly, but you don't want to impale your best pilots on his untired first day CAP... Good luck.
Adieu Ô Dieu odieux... signé Adam
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GreyJoy
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RE: Augustine summer wine

Post by GreyJoy »

ORIGINAL: veji1

ORIGINAL: GreyJoy

Dear Master,

you are so right. This is the right time to send the 4 CVs that still need to get their 4/43 upgrades. I'm keeping, however, a credible CV force in action. 2 fast BBs, 5 CVs and 4 CVLs, along with Kaga who's getting back to the central pacific as we speak.

As far as i can tell he's moving his CVs back to the DEI. I've spotted a BB moving near Horn Island, so i guess his whole CV force is getting there.
My CVs will now cover a reinforcing operation of Hollandia and then will move to Sorong back again... I now foresee a new landing at Saumlaki, supported by the whole allied CV fleet... will be another bloodbath me guess[:'(]

Interesting. my experience is that timing is the key and that ideally you want to send lots of sacrificial lamb on the first day and then strike as hard as you can on the second.. Hard to time it correctly, but you don't want to impale your best pilots on his untired first day CAP... Good luck.

Je le sais, mon amis[:)]. Problem is that Brad usually never stays more than a night when he invades and he always LRCAP his amphib TFs with lots of planes. So it's not an easy choice to make.
Now i need to keep Molu shut as long as i can (just bombed it again 2 turns ago with 3 BBs), but i know that he will soon start bombing my AFs at Lautem and Dili. more tahn 400 bombers and 500 fighters are assembling between Darwin and bathrust Island, so i see the storm coming. Once those AFs are out of the equation, i will only have Ambon and Boela in range...and those AFs are quite little (6 and 7 AF level). The KB will be needed... problem is timing, as you know.
I'm already moving a flottilla of 10 subs at Ambon, in order to join the 11 subs already present in the area.
At Kendari i have 4 BBs (Yamato with them), 4 CAs and some 6 CLs, along with 25 DDs.
Sacrifical lambs you say... well, the main problem with those lambs is coordination. With the halved aviation support in this MOD + the reduced coordination of the latest betas, the sacrifical lambs might end up in just giving free kills and experience to the enemy fighters...i've already experienced that at Rabaul last month... 500 planes lost in a single day for no gain at all...all arriving at dribs and drabs because of the lack of coordination.

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GreyJoy
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RE: Augustine summer wine

Post by GreyJoy »

One more note.

The first group of 27 J2M3 is ready at Truk. I think i'll devote the defence of Truk to this model. From some sandbox tests it seems to be the best plane to deal with the long range P-38s sweeps i'm expecting from Kavieng and, at the same time, it has enough firepower to deal with 4Es.
It climbs faster than a George and it has a SR of 2, which makes him the best possible asset in the pacific.
Think the final CAP defence of Truk will be composed of 54 J2M3s and 42 KI-44c (speed, climb rate and firepower), while some 80 Zero/Oscars will only be used for escort duties.



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obvert
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RE: Augustine summer wine

Post by obvert »

The fort there has very good DP guns for air defense as well. It will be expensive if he tries to bomb Truk at long range.
"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill
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JohnDillworth
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RE: Augustine summer wine

Post by JohnDillworth »

All my CVs are now equipped with Jills and the 3rd version of the Judy...so a 8 hexes shot may be worth an attempt..
Pick your fights. The IJN pilot pools have been know to run out. You can't keep throwing 500 pilots a month at each invasion. You have LBA and surface assets in the DEI. Your CA's are intact but his BB strengths is growing. I'm sure you are buying as much time as you can with LBA and ground assets.

BTW, you fighter defense for Truk sound excellent. The Allies don't have unlimited 4EB's at this time and it's a constant struggle to keep up the number of quality trained pilots. Truk is at extreame range from Rubaul for 4EB's and escorts from north of there will still be working with drop tanks. He will take lots of Ops loses even if he takes Rubaul sO idon't think he can really suppress Truk for any length of time
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witpqs
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RE: Augustine summer wine

Post by witpqs »

ORIGINAL: GreyJoy

ORIGINAL: ny59giants

Naval HQs - You might want to keep some at your main bases (large Command HQ type), but consider using the smaller (90 Naval Support) in multiple fragments at various bases to speed up loading and unloading of supplies and troops. You don't have as much NS as the Allies, so break them down by using transport aircraft and/or small capacity xAKLs at some of the bases you are trying to develop.


AFAIK, Micheal, in DBB mods Naval Support DO NOT help unloading/loading process. For those tasks what you need are the shipping engineer squads.
Naval Support do help in repairing ships and rearming. Nothing else AFAIK.

At one point I had gained that impression too. but it was pointed out that I was mistaken. And seeing the results I do concur that Naval Support does help loading/unloading.

I think the point of the Shore Party function (regardless of what such squads are called or whatever other functions they are capable of, on the base display you see them beside Naval Support as in "Naval Support 24 + 12 Shore Part") is that squads with Shore Party ability can perform help with loading/unloading but not with any other Naval Support function (ship repair, etc.).
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GreyJoy
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RE: Augustine summer wine

Post by GreyJoy »

ORIGINAL: obvert

The fort there has very good DP guns for air defense as well. It will be expensive if he tries to bomb Truk at long range.


Never noticed that Erik, Thanks! However i've placed at Truk 3 good AA units (in DBB mod the japanese AA OOB is very different): a regiment with 8cm guns, a machine cannon battallion (with 20mm automatic flak guns) and an heavy company with 4 pieces of 10,4 cm AA guns.
....just to be sure
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GreyJoy
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RE: Augustine summer wine

Post by GreyJoy »

ORIGINAL: JohnDillworth
All my CVs are now equipped with Jills and the 3rd version of the Judy...so a 8 hexes shot may be worth an attempt..
Pick your fights. The IJN pilot pools have been know to run out. You can't keep throwing 500 pilots a month at each invasion. You have LBA and surface assets in the DEI. Your CA's are intact but his BB strengths is growing. I'm sure you are buying as much time as you can with LBA and ground assets.

BTW, you fighter defense for Truk sound excellent. The Allies don't have unlimited 4EB's at this time and it's a constant struggle to keep up the number of quality trained pilots. Truk is at extreame range from Rubaul for 4EB's and escorts from north of there will still be working with drop tanks. He will take lots of Ops loses even if he takes Rubaul sO idon't think he can really suppress Truk for any length of time

Problem is, John, that if i lose Saumlaki now, in 1944 i won't be able to hold them back in the DEI.
I need to hold Saumlaki and fight for it as best as i can. 500 pilots cannot be wasted, surely, but if 500 pilots means i can hold Saumlaki for some more months...well, i think it's worth a try
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GreyJoy
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RE: Augustine summer wine

Post by GreyJoy »

ORIGINAL: witpqs

ORIGINAL: GreyJoy

ORIGINAL: ny59giants

Naval HQs - You might want to keep some at your main bases (large Command HQ type), but consider using the smaller (90 Naval Support) in multiple fragments at various bases to speed up loading and unloading of supplies and troops. You don't have as much NS as the Allies, so break them down by using transport aircraft and/or small capacity xAKLs at some of the bases you are trying to develop.


AFAIK, Micheal, in DBB mods Naval Support DO NOT help unloading/loading process. For those tasks what you need are the shipping engineer squads.
Naval Support do help in repairing ships and rearming. Nothing else AFAIK.

At one point I had gained that impression too. but it was pointed out that I was mistaken. And seeing the results I do concur that Naval Support does help loading/unloading.

I think the point of the Shore Party function (regardless of what such squads are called or whatever other functions they are capable of, on the base display you see them beside Naval Support as in "Naval Support 24 + 12 Shore Part") is that squads with Shore Party ability can perform help with loading/unloading but not with any other Naval Support function (ship repair, etc.).


Exactlty!
veji1
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RE: Augustine summer wine

Post by veji1 »

ORIGINAL: GreyJoy

ORIGINAL: JohnDillworth
All my CVs are now equipped with Jills and the 3rd version of the Judy...so a 8 hexes shot may be worth an attempt..
Pick your fights. The IJN pilot pools have been know to run out. You can't keep throwing 500 pilots a month at each invasion. You have LBA and surface assets in the DEI. Your CA's are intact but his BB strengths is growing. I'm sure you are buying as much time as you can with LBA and ground assets.

BTW, you fighter defense for Truk sound excellent. The Allies don't have unlimited 4EB's at this time and it's a constant struggle to keep up the number of quality trained pilots. Truk is at extreame range from Rubaul for 4EB's and escorts from north of there will still be working with drop tanks. He will take lots of Ops loses even if he takes Rubaul sO idon't think he can really suppress Truk for any length of time

Problem is, John, that if i lose Saumlaki now, in 1944 i won't be able to hold them back in the DEI.
I need to hold Saumlaki and fight for it as best as i can. 500 pilots cannot be wasted, surely, but if 500 pilots means i can hold Saumlaki for some more months...well, i think it's worth a try

This is indeed the Key. you want to let him be stuck on one base as long as possible.. If you have to lose a pair of CVs and BBs to get him stuck till 1.1.44, I would personnally deem it a great trade... Once he gets a second base up and running in the DEI, it will get ugly real quick, in 6 months max most of your oil centers will come under heavy bombardment.
Adieu Ô Dieu odieux... signé Adam
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crsutton
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RE: Augustine summer wine

Post by crsutton »

ORIGINAL: witpqs

ORIGINAL: GreyJoy

ORIGINAL: ny59giants

Naval HQs - You might want to keep some at your main bases (large Command HQ type), but consider using the smaller (90 Naval Support) in multiple fragments at various bases to speed up loading and unloading of supplies and troops. You don't have as much NS as the Allies, so break them down by using transport aircraft and/or small capacity xAKLs at some of the bases you are trying to develop.


AFAIK, Micheal, in DBB mods Naval Support DO NOT help unloading/loading process. For those tasks what you need are the shipping engineer squads.
Naval Support do help in repairing ships and rearming. Nothing else AFAIK.

At one point I had gained that impression too. but it was pointed out that I was mistaken. And seeing the results I do concur that Naval Support does help loading/unloading.

I think the point of the Shore Party function (regardless of what such squads are called or whatever other functions they are capable of, on the base display you see them beside Naval Support as in "Naval Support 24 + 12 Shore Part") is that squads with Shore Party ability can perform help with loading/unloading but not with any other Naval Support function (ship repair, etc.).

Yes, the Allies start to get some large specialized units that have about 200 naval support in them but nothing else. Put them anywhere especially on an atoll or any other 0 level port and you will be amazed how fast ships will unload. It is a must that one of these units goes in with any invasion force.
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GreyJoy
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RE: Augustine summer wine

Post by GreyJoy »

ORIGINAL: veji1

ORIGINAL: GreyJoy

ORIGINAL: JohnDillworth


Pick your fights. The IJN pilot pools have been know to run out. You can't keep throwing 500 pilots a month at each invasion. You have LBA and surface assets in the DEI. Your CA's are intact but his BB strengths is growing. I'm sure you are buying as much time as you can with LBA and ground assets.

BTW, you fighter defense for Truk sound excellent. The Allies don't have unlimited 4EB's at this time and it's a constant struggle to keep up the number of quality trained pilots. Truk is at extreame range from Rubaul for 4EB's and escorts from north of there will still be working with drop tanks. He will take lots of Ops loses even if he takes Rubaul sO idon't think he can really suppress Truk for any length of time

Problem is, John, that if i lose Saumlaki now, in 1944 i won't be able to hold them back in the DEI.
I need to hold Saumlaki and fight for it as best as i can. 500 pilots cannot be wasted, surely, but if 500 pilots means i can hold Saumlaki for some more months...well, i think it's worth a try

This is indeed the Key. you want to let him be stuck on one base as long as possible.. If you have to lose a pair of CVs and BBs to get him stuck till 1.1.44, I would personnally deem it a great trade... Once he gets a second base up and running in the DEI, it will get ugly real quick, in 6 months max most of your oil centers will come under heavy bombardment.

I do agree, completely.
The Fleet is needed to keep the allies as far as possible from the HI and from the vital oil centers. Obviously i won't committ seppuku, but i also know how important is to keep him stuck there. Hopefully the lack of APAs will force him to use normal ships to land another invasion force at Saumlaki...so hopefully i may be able to inflict him some losses while unloading....
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GreyJoy
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RE: Augustine summer wine

Post by GreyJoy »

ORIGINAL: crsutton

ORIGINAL: witpqs

ORIGINAL: GreyJoy





AFAIK, Micheal, in DBB mods Naval Support DO NOT help unloading/loading process. For those tasks what you need are the shipping engineer squads.
Naval Support do help in repairing ships and rearming. Nothing else AFAIK.

At one point I had gained that impression too. but it was pointed out that I was mistaken. And seeing the results I do concur that Naval Support does help loading/unloading.

I think the point of the Shore Party function (regardless of what such squads are called or whatever other functions they are capable of, on the base display you see them beside Naval Support as in "Naval Support 24 + 12 Shore Part") is that squads with Shore Party ability can perform help with loading/unloading but not with any other Naval Support function (ship repair, etc.).

Yes, the Allies start to get some large specialized units that have about 200 naval support in them but nothing else. Put them anywhere especially on an atoll or any other 0 level port and you will be amazed how fast ships will unload. It is a must that one of these units goes in with any invasion force.

That happens in stock. In DBB you need Shore Party squads, which are different from Nav Support Squads
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witpqs
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RE: Augustine summer wine

Post by witpqs »

ORIGINAL: GreyJoy

ORIGINAL: crsutton

ORIGINAL: witpqs




At one point I had gained that impression too. but it was pointed out that I was mistaken. And seeing the results I do concur that Naval Support does help loading/unloading.

I think the point of the Shore Party function (regardless of what such squads are called or whatever other functions they are capable of, on the base display you see them beside Naval Support as in "Naval Support 24 + 12 Shore Part") is that squads with Shore Party ability can perform help with loading/unloading but not with any other Naval Support function (ship repair, etc.).

Yes, the Allies start to get some large specialized units that have about 200 naval support in them but nothing else. Put them anywhere especially on an atoll or any other 0 level port and you will be amazed how fast ships will unload. It is a must that one of these units goes in with any invasion force.

That happens in stock. In DBB you need Shore Party squads, which are different from Nav Support Squads
No. What I am saying is that Nav Support do indeed aid in loading and unloading.

Edit to add: Devices (squads) with Shore Party ability also help with loading and unloading, but do not have the other Nav Support abilities.
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GreyJoy
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RE: Augustine summer wine

Post by GreyJoy »

ORIGINAL: witpqs
ORIGINAL: GreyJoy

ORIGINAL: crsutton




Yes, the Allies start to get some large specialized units that have about 200 naval support in them but nothing else. Put them anywhere especially on an atoll or any other 0 level port and you will be amazed how fast ships will unload. It is a must that one of these units goes in with any invasion force.

That happens in stock. In DBB you need Shore Party squads, which are different from Nav Support Squads
No. What I am saying is that Nav Support do indeed aid in loading and unloading.

Edit to add: Devices (squads) with Shore Party ability also help with loading and unloading, but do not have the other Nav Support abilities.


Oh really? I must have misunderstood the whole shore party function so... Thanks for the explanation mate!
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GreyJoy
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RE: Augustine summer wine

Post by GreyJoy »

I'm foreseeing a new attempt to break my lines in Burma.

As you can see from the screenshot, the allies are creating 3 brand new vectors of advance. I stripped the whole Burma theatre with 3 Divisions in the last 6 months... i think now it's time to give up some ground somewhere...but where?



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