1.04 Good and the bad

Time of Fury spans the whole war in Europe and gives players the opportunity to control all types of units, ground, air and naval. Not only that, each player will be able to pick a single country or selection of countries and fight his way against either the AI or in multiplayer in hotseat or Play by E-Mail. This innovative multiplayer feature will give player the chance to fight bigger scenarios against many opponents, giving the game a strategic angle that has no equal in the market. The game uses Slitherine’s revolutionary PBEM++ server system.

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Rasputitsa
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RE: 1.04 Good and the bad

Post by Rasputitsa »

ORIGINAL: Razz

1) Yes it is the same
2) it is based upon tactical and strategic bombers
3) it retreats, then goes back to the way it is programmed. That why the ships keep trying enter to control the sea zone

You do not have enough ships to supply the air unit. Ship cancel each other out. You need to have allot more ships than the enemy. Even with no enemy, you need a lot of ships.

Those islands are not defined as beaches.

Thanks for the response Razz, I understand the supply effect from bombers, not available in this case, I am running a series of test game turns to refine house rules for amphibious operations, to understand the workings of supply in sea operations.

However, when I noticed the effect in a running game, I had fleets in all adjacent sea zones and no indication of enemy fleets in those areas for several turns, all the action seems to be happening at the other end of the Med. I expected to get supply from ships onto the island, which at hex (176,151) has a beach. With an amphibious fleet in the adjacent sea zone I did not get a disembark option onto that hex, although the disembark option showed for hexes on Cyprus (enemy owned and controlled). So I tested the amphibious disembark feature and you cannot land on beaches which are owned by your faction, but you can land airborne on such hexes.

The Allied side has the same effect for the Channel Islands (with landing hex), you can land an airborne unit, but you don't get the disembark option for an amphibious fleet in the Channel sea zone. All this means that the Germans could have an amphibious landing on the Channel Islands, but the British cannot land ground units in their owned and controlled territory in defence.

I have to test further, but I suspect there will be no supply from ships to these islands, however many ships you have there, I should have got supply level 2 for each CA, but got nothing.

This is not necessarily a 1.04 issue as it has probably always be there, but another aspect worth noting is that if you have several amphibious landing groups in the same fleet. If the first landing group to attempt to land get a 'fail to land', then all the other groups in that fleet loose the disembark option, so the whole invasion is off for that turn. Better to sent multiple landing groups out, each in their own fleet, so a failure to land by one unit does not stop the others. Bombardment is the opposite, you only get one fleet bombardment per target hex, so you need to concentrate your bombardment into one fleet, to get the full effect.
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Meteor2
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RE: 1.04 Good and the bad

Post by Meteor2 »

With the new patch I have started FALL GELB again.
What do you think about the following:
1. Partisans in France have divvision size and level 2. They resisted a corps for 2 weeks. Seems overpowered.
2. The British carriers in the Med bombed the Axis troops in NA into the ground. And there are Italien fighters for protection.
Maybe the carriers are way overpowered ?
3. And they seem to remain at their position forever, even with fighter losses. Are they really replenishing in a port ?
4. The transport of troop ships and landings ships through enemy sea zones with fleets seems to be easy. Much to easy ?

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