The Game is Called!!! A-Game welcome!
Moderators: Joel Billings, Sabre21
- gingerbread
- Posts: 3075
- Joined: Thu Jan 04, 2007 1:25 am
- Location: Sweden
RE: Axis on the Retreat!!
The change is that two types of squads stop producing 1/44.
RE: Axis on the Retreat!!
ORIGINAL: gingerbread
The change is that two types of squads stop producing 1/44.
What squads stop?
What are they replaced with?
Why do things start snowballing in June 43?
If they are replaced with nothing should all GHC panzer/MoT and Mech units be disbanded?
Beta Tester WitW & WitE
- gingerbread
- Posts: 3075
- Joined: Thu Jan 04, 2007 1:25 am
- Location: Sweden
RE: Axis on the Retreat!!
Interesting to know the diff between turns on how many of the currently produced type of squad there are in the units.


- Attachments
-
- MRifle.jpg (13.3 KiB) Viewed 334 times
RE: Axis on the Retreat!!
ORIGINAL: gingerbread
Interesting to know the diff between turns on how many of the currently produced type of squad there are in the units.
![]()
So then the question would be:
Why is prodution 1/2 of what it was?
Still the same issue. Germany desided to 1/2 Mot production because its 44? Sure the squads changed but its causing Panzer/Mech divisions CV to crash for no reason.
Which has no effect on why manpower and armament pools keep growing.
Beta Tester WitW & WitE
- Disgruntled Veteran
- Posts: 615
- Joined: Sun Feb 19, 2012 4:09 pm
RE: Axis on the Retreat!!
Yah there are 3 types of motor squads for different years but that doesn't explain the main issue. If there was an abundance of 1 type but shortage of another that would help identify the issue. However, there is simply a paltry sum being produced, whereas in some of my older saves from 41 I was producing 100-300 squads a turn. There is definitely something wrong here..either a cap based on the year or some formula that is bugged up due to a multitude of variables. I'll keep checking and I know A-Game will gladly help me do a test. Thanks for the input.
- gingerbread
- Posts: 3075
- Joined: Thu Jan 04, 2007 1:25 am
- Location: Sweden
RE: Axis on the Retreat!!
If the squads are upgraded in situ, it will not listed in the built/distributed report.
- Disgruntled Veteran
- Posts: 615
- Joined: Sun Feb 19, 2012 4:09 pm
RE: Axis on the Retreat!!
Ok so first an update on my motorized problem. I ran two saves with A-Game: One my real turn and another my test where I set all TOE's to 50 except mot/arm to 100 and placed them on refit. My factories produced 180 motorized squads which was decent but not awe inspiring. It also fielded around 60k men instead of the usual 90-100k. So its definitely not something I'm going to seriously consider until possibly a mud turn. I will probably disband a few of the weaker, low morale mech units to keep them from sucking up motor squads...perhaps I will just pull them off the line and use them as diggers. I don't know.
Now for an AAR Update. The Finns are kicking some ass and taking names. With 70k men and 110k armaments remaining it appears playing Conservative with them mid game is paying off. Check out this battle!!

Now for an AAR Update. The Finns are kicking some ass and taking names. With 70k men and 110k armaments remaining it appears playing Conservative with them mid game is paying off. Check out this battle!!

- Attachments
-
- T26North.jpg (288.65 KiB) Viewed 333 times
- Disgruntled Veteran
- Posts: 615
- Joined: Sun Feb 19, 2012 4:09 pm
- Disgruntled Veteran
- Posts: 615
- Joined: Sun Feb 19, 2012 4:09 pm
RE: Axis on the Retreat!!
[center]TURN 140 - FEBRUARY 17, 1944 - NORTHERN HALF[/center]
Picture is self explanatory. I'm slowly being driven back...morale and TOE's are dropping because my reserve men cannot be fielded. I wish I knew the magic formula for armaments. I'll keep disbanding SU's and putting everything on refit and hope for the best. At this point I don't care what kind of squads the AI builds as long as it builds them!

Picture is self explanatory. I'm slowly being driven back...morale and TOE's are dropping because my reserve men cannot be fielded. I wish I knew the magic formula for armaments. I'll keep disbanding SU's and putting everything on refit and hope for the best. At this point I don't care what kind of squads the AI builds as long as it builds them!

- Attachments
-
- T26North.jpg (273.17 KiB) Viewed 333 times
- Disgruntled Veteran
- Posts: 615
- Joined: Sun Feb 19, 2012 4:09 pm
RE: Axis on the Retreat!!
[center]TURN 140 - FEBRUARY 17, 1944 - SOUTHERN HALF[/center]
I gave up the idea of fighting for the Crimea. I didn't feel A-Game would send much down there and I'm probably right. Near Krivoi Rog I'm trying to build a reserve line but cannot spare even my skeleton units to help build it. We've hired Nazi witch doctors to bring about a sudden thaw and stop operations. So far they are not performing.

I gave up the idea of fighting for the Crimea. I didn't feel A-Game would send much down there and I'm probably right. Near Krivoi Rog I'm trying to build a reserve line but cannot spare even my skeleton units to help build it. We've hired Nazi witch doctors to bring about a sudden thaw and stop operations. So far they are not performing.

- Attachments
-
- T26North.jpg (274.34 KiB) Viewed 333 times
- Disgruntled Veteran
- Posts: 615
- Joined: Sun Feb 19, 2012 4:09 pm
RE: Axis on the Retreat!!
Turn came back. Less and less men getting to the front. I told A-Game I'm likely to have a 1 million man army with a million in the reserve pool by mid 44 if the current rate continues. Really getting annoyed at this right now. Only a handful of units refit a turn. I have 2 mech divisions that have been waiting to withdraw for 5 straight turns (meaning they are past the withdraw date but cannot get the extra 2-3% TOE needed to withdraw.) This last turn I passed 500k men in the reserve pool. Is this common for post 44 players? Should I report this as a bug or is this supposed to be historical? I disbanded 10 pioneers , some rockets, and a panzer regiment this turn to keep them from sucking up armaments. Hopefully this helps. This AAR won't reach 45 if this continues.
RE: Axis on the Retreat!!
Generally speaking SHC can only advance as blobs. GHC can shift to block them, but I think your at the point you have nothing to shift as the manpower bug is crippling your units. This is the very same thing that happened with The Wolf and the Bear game last yr.
The issue was never fixed as the GHC was simply given a hot patch of armaments, your game armaments is not the issue.
It would appear the bug is effecting what the AI is making or not making in your case.
You have boat loads of armaments and manpower yet nothing is being prodused, not sure how this issue can keep being ignored by 2by3.
You should keep posting your pool levels and OOB level, teo setting ect.
The issue was never fixed as the GHC was simply given a hot patch of armaments, your game armaments is not the issue.
It would appear the bug is effecting what the AI is making or not making in your case.
You have boat loads of armaments and manpower yet nothing is being prodused, not sure how this issue can keep being ignored by 2by3.
You should keep posting your pool levels and OOB level, teo setting ect.
Beta Tester WitW & WitE
RE: Axis on the Retreat!!
ORIGINAL: Disgruntled Veteran
Turn came back. Less and less men getting to the front. I told A-Game I'm likely to have a 1 million man army with a million in the reserve pool by mid 44 if the current rate continues. Really getting annoyed at this right now. Only a handful of units refit a turn. I have 2 mech divisions that have been waiting to withdraw for 5 straight turns (meaning they are past the withdraw date but cannot get the extra 2-3% TOE needed to withdraw.) This last turn I passed 500k men in the reserve pool. Is this common for post 44 players? Should I report this as a bug or is this supposed to be historical? I disbanded 10 pioneers , some rockets, and a panzer regiment this turn to keep them from sucking up armaments. Hopefully this helps. This AAR won't reach 45 if this continues.
I would stop the game and get 2by3 to look that this, there is a bug and to keep ignoring it as they did the Nation morale issues (for over a yr) is really a black eye for them.
This same issue is trending in 4 other games the same as yours. I have been bitching and moaning as normal about this for a while(April 5th 2013) and still getting
http://www.youtube.com/watch?v=K8E_zMLCRNg
This issue is worse then Wolf and the Bear as in that game GHC had no armament points. You have both and still.
All we can do is bitch and bitch until they look into the bug issues. Its very clearly a bug.
Beta Tester WitW & WitE
- Disgruntled Veteran
- Posts: 615
- Joined: Sun Feb 19, 2012 4:09 pm
RE: Axis on the Retreat!!
ORIGINAL: Pelton
ORIGINAL: Disgruntled Veteran
Turn came back. Less and less men getting to the front. I told A-Game I'm likely to have a 1 million man army with a million in the reserve pool by mid 44 if the current rate continues. Really getting annoyed at this right now. Only a handful of units refit a turn. I have 2 mech divisions that have been waiting to withdraw for 5 straight turns (meaning they are past the withdraw date but cannot get the extra 2-3% TOE needed to withdraw.) This last turn I passed 500k men in the reserve pool. Is this common for post 44 players? Should I report this as a bug or is this supposed to be historical? I disbanded 10 pioneers , some rockets, and a panzer regiment this turn to keep them from sucking up armaments. Hopefully this helps. This AAR won't reach 45 if this continues.
I would stop the game and get 2by3 to look that this, there is a bug and to keep ignoring it as they did the Nation morale issues (for over a yr) is really a black eye for them.
This same issue is trending in 4 other games the same as yours. I have been bitching and moaning as normal about this for a while and still getting
http://www.youtube.com/watch?v=K8E_zMLCRNg
This issue is worse the the Wolf and the Bear as in that game GHC had no armament points. You have both and still.
All we can do is bitch and bitch until they look into the bug issues. Its very clearly a bug.
Actually I have no armament points. I am producing about 61k armaments a turn but its not enough to rebuild units. The AI is building stuff according to a code that I do not understand. One major problem (which is well mentioned) is the atrocious losses the axis take on retreat. This last turn I lost 135k men and 3k guns. This is without having any units surrender. At that rate I would lose around 5-6 million men a year. Luckily I won't have an army left in a year so I don't have to worry about losing that many.
I'm not trying not to be one of those people who complain just because their losing.I understand I was not going to win outright for a while, but it seems that this is simply wrong. The game is out of whack and a lack of documented post 43 games might explain why it's never balanced. I will post a tech report just to see if the Dev's say this is WAD, bug, or player error. I hope its the latter...therefore I would be interested in continuing to by their games.
RE: Axis on the Retreat!!
smoekendave had a game were he was basicly at the October 1941 lines in June 1944 and by March 45 Berlin fell.
135k loses are high but many will return as 1% of KIA for Germany return from the KIA pool.
Between August 44 and March 45 GHC recieves + 68 divisions. 2by3 added in a bunch of armament points and divisions around the time of Wolf and Bear issue came up.
If things are working as designed I sure would like to atleast know how it works so GHC players could do there best to counter then built in destruction of GHC.
2by3 did lower retreat loses, but part of the snowball is GHC unit morale, So as units loss morale retreat losses increase.
Morale is everything in this game, everything for GHC. No other stat has such a HUGE effect. Its just basicly 75% of the game as its effects lose/replsements you name it it has a huge impact over 212 turns.
135k loses are high but many will return as 1% of KIA for Germany return from the KIA pool.
Between August 44 and March 45 GHC recieves + 68 divisions. 2by3 added in a bunch of armament points and divisions around the time of Wolf and Bear issue came up.
If things are working as designed I sure would like to atleast know how it works so GHC players could do there best to counter then built in destruction of GHC.
2by3 did lower retreat loses, but part of the snowball is GHC unit morale, So as units loss morale retreat losses increase.
Morale is everything in this game, everything for GHC. No other stat has such a HUGE effect. Its just basicly 75% of the game as its effects lose/replsements you name it it has a huge impact over 212 turns.
Beta Tester WitW & WitE
RE: Axis on the Retreat!!
2by3 did lower retreat loses, but part of the snowball is GHC unit morale, So as units loss morale retreat losses increase.
Will the national morale bug fix help? Recall I had one unit in contact that gained 7 points.
RE: Axis on the Retreat!!
ORIGINAL: rmonical
2by3 did lower retreat loses, but part of the snowball is GHC unit morale, So as units loss morale retreat losses increase.
Will the national morale bug fix help? Recall I had one unit in contact that gained 7 points.
Yes it will help, but will not help DV as it simply to late.
Basicly his game is about to become unplayable by mid summer 44, which is sad considering the time both players have invested to date.
Beta Tester WitW & WitE
RE: Axis on the Retreat!!
135k loses are high but many will return as 1% of KIA for Germany return from the KIA pool.
That would be the disabled pool.
The dead remain dead, but if losses are light enough you can see the disabled pool actually shrink.
"War is never a technical problem only, and if in pursuing technical solutions you neglect the psychological and the political, then the best technical solutions will be worthless." - Hermann Balck
- Disgruntled Veteran
- Posts: 615
- Joined: Sun Feb 19, 2012 4:09 pm
RE: Axis on the Retreat!!
ORIGINAL: Seminole
135k loses are high but many will return as 1% of KIA for Germany return from the KIA pool.
That would be the disabled pool.
The dead remain dead, but if losses are light enough you can see the disabled pool actually shrink.
Either way it won't change much. Even if 5% came back it would not affect the game as it is. I have a feeling I will end the game with close to a million men in the pool with current rules. I simply cannot field them as the axis do not produce enough armaments. Every turn my manpower goes up by about 50k men and my net OOB drops by about 60-70k men a turn. Guns are dropping 1k a turn net at a minimum. My army will not exist come July 44.
Edit: Unless of course I retreat 2 hexes a turn which may be what I do.
RE: Axis on the Retreat!!
ORIGINAL: Disgruntled Veteran
ORIGINAL: Seminole
135k loses are high but many will return as 1% of KIA for Germany return from the KIA pool.
That would be the disabled pool.
The dead remain dead, but if losses are light enough you can see the disabled pool actually shrink.
Either way it won't change much. Even if 5% came back it would not affect the game as it is. I have a feeling I will end the game with close to a million men in the pool with current rules. I simply cannot field them as the axis do not produce enough armaments. Every turn my manpower goes up by about 50k men and my net OOB drops by about 60-70k men a turn. Guns are dropping 1k a turn net at a minimum. My army will not exist come July 44.
Edit: Unless of course I retreat 2 hexes a turn which may be what I do.
My pool has gone up from 260k (130) to 360k (turn 135) in my game vs Hugh and the fighting is very light as I am retreating 1 to 2 hexes per turn.
Thats the very same issue The Wolf and the Bear had, thing is you were doing better then historical in all areas and yet GHC simply falls aprt for no reason.
Again this is happening in more then one game so its not anything that just effecting your game.
Same old late war armament bug as a yr ago.
Beta Tester WitW & WitE




