TOE Overview

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Von Weber
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RE: TOE Overview

Post by Von Weber »

Please take note that each air group assigned to an air base increases it's supply requirements. I have not included this as I deal here with units alone.
That's the truth of the truth.When I checked editor the number of trucks used by an airbase could be from 39 to 867 and even more depending of number of airgroups assigned to base as was said above.
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KenchiSulla
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RE: TOE Overview

Post by KenchiSulla »

ORIGINAL: Von Weber
Please take note that each air group assigned to an air base increases it's supply requirements. I have not included this as I deal here with units alone.
That's the truth of the truth.When I checked editor the number of trucks used by an airbase could be from 39 to 867 and even more depending of number of airgroups assigned to base as was said above.

This is why it is usually a good idea to keep airbases on rail..
AKA Cannonfodder

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swkuh
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RE: TOE Overview

Post by swkuh »

Aha! Great tip, Cannonfodder. Thanks.
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Jo van der Pluym
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RE: TOE Overview

Post by Jo van der Pluym »

ORIGINAL: morvael

I have compiled an overview of every TOE in WitE. Data is based on WitE 1.6.27 and available in .xlsx and .ods format.

C
Have fun!

Hi morvael

I can't open the files. I have only office 2003. Is't possible to convert them?
Greetings from the Netherlands

Jo van der Pluym
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morvael
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RE: TOE Overview

Post by morvael »

Either you can install a plugin that opens .ods (there is one for 2007, don't know about 2003), or you can install LibreOffice for free, or you can wait a day or two when I get back to my Office in the office and convert the file for you.
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Jo van der Pluym
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RE: TOE Overview

Post by Jo van der Pluym »

ORIGINAL: morvael

Either you can install a plugin that opens .ods (there is one for 2007, don't know about 2003), or you can install LibreOffice for free, or you can wait a day or two when I get back to my Office in the office and convert the file for you.

thanks for the tip. The plugin works.

thanks
Greetings from the Netherlands

Jo van der Pluym
CrazyDutch

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morvael
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RE: TOE Overview

Post by morvael »

Updated to 1.7.06
hooooper_slith
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RE: TOE Overview

Post by hooooper_slith »

This is fantastic. I'll buy you a drink next time I'm in Poland.
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morvael
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RE: TOE Overview

Post by morvael »

I'm glad you like it. I use it as well, good to know what will come online as the game progresses and what are it's strengths and weaknesses.
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javats
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RE: TOE Overview

Post by javats »

outstanding work, thank you very much, very useful for 41-45 [8D]
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morvael
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RE: TOE Overview

Post by morvael »

Updated to 1.7.08
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morvael
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RE: TOE Overview

Post by morvael »

I have updated the files, this is still based on 1.7.08 but contains unit build costs in armament and supply points.
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morvael
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RE: TOE Overview

Post by morvael »

Updated to 1.08.02.
oldMarinePanzer
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RE: TOE Overview

Post by oldMarinePanzer »

Can you give us these calculations (more detail and/or explanations):

Supply - supply needed when non-motorized
Fuel - fuel needed when non-motorized
Vehicles - vehicles needed when non-motorized
Support - number of Support Squads at 100% strength
Support Need - number of needed Support Squads

ARM Cost - total cost of buildable elements in armament points (automatically produced, like rifle squads)
SUP Cost - total cost of buildable elements in supply points (produced in factories, like tanks)
Total SUP Cost - sum of total cost of buildable elements in supply points (5 ARM = 1 SUP)
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morvael
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RE: TOE Overview

Post by morvael »

This is directly related to data displayed in the game.

Since TOE does not decide whether a unit is motorized or not (at least not with 100% accuracy) I have included two sets of needs - calculated as if the unit was motorized or non-motorized.
The actual details how the values are calculated can be (and originally was) determined by fiddling with the editor.
Increased supply need of non-motorized units is representing horses and fodder they consume.
Increased vehicle use of motorized units is representing trucks needed to transport ground elements that do not have their own wheels and engines as well as motorized supply columns such units have.
Support need is hardcoded by ground element type and is larger for guns and vehicles than individual squads.

ARM/SUP cost is representing the cost to build elements specified in the TOE, so you may realize that some units are expensive in terms of spent supplies or armaments, which may be useful knowledge if there are shortages of one or both.
Gabriel B.
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RE: TOE Overview

Post by Gabriel B. »

Can you please explain how suport squads are distributed from Front to component armies , when we have units asigned directly to front .



For instance I have

Kalinin front with 4 armies (28 rifle div) and 2 tank and a mot division as front reserve.

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morvael
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RE: TOE Overview

Post by morvael »

I don't have the details, I don't know how support squads are taken from higher HQs. Only way to find out would be to experiment.
Gabriel B.
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RE: TOE Overview

Post by Gabriel B. »

I did a experiment once but it was under a previous version.
First the units asigned directly to front get the full complement of suport squads , 500-600 irc, than the component armies recieve each 500 -600 suport squads if needed to bring their division to 100 % of needed suport .

Problem was that ; the front only has 1000 suport squads t give out, but in practice is handing out twice as much , I was curious if this was fixed .
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morvael
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RE: TOE Overview

Post by morvael »

Really? I didn't saw it myself. Certainly this wasn't fixed then.
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morvael
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RE: TOE Overview

Post by morvael »

Updated to 1.08.05.
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