Build 4.4.262

Command Ops: Battles From The Bulge takes the highly acclaimed Airborne Assault engine back to the West Front for the crucial engagements during the Ardennes Offensive. Test your command skills in the fiery crucible of Airborne Assault’s “pausable continuous time” uber-realistic game engine. It's up to you to develop the strategy, issue the orders, set the pace, and try to win the laurels of victory in the cold, shadowy Ardennes.
Command Ops: Highway to the Reich brings us to the setting of one of the most epic and controversial battles of World War II: Operation Market-Garden, covering every major engagement along Hell’s Highway, from the surprise capture of Joe’s Bridge by the Irish Guards a week before the offensive to the final battles on “The Island” south of Arnhem.

Moderators: Panther Paul, Arjuna

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Arjuna
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Build 4.4.262

Post by Arjuna »

Hi all,

I have just kicked off the upload to Matrix for the new build 4.4.262. This will be the final for patch #4.

Fixes for Build 4.4.262:
  • Enable units that are retreating and retreat recovering to surrender. Previously this was restricted to routing and rout recovering units. Though for retreating and retreat recovering units the enemy must be nearby and they must have been engaged within the last two minutes. This ensures surrounded units surrender in a reasonable time.
  • Remove the formation aspect modifier from the fire routines where the range is very close. If covered terrain then reduce the effect. This addresses the issue where a low strength unit never dies (as per Daz's M8 recon units).
  • Allow player assigned HHour for attacks to slip automatically during planning process if the earliest possible HHour is later than the assigned one. This ensures the attack is not abandoned because of insufficient time to get to the FUP.
  • Added HHour Slipped report to advise the player where the HHour has been automatically slipped in planning.
  • Ensure that assaults are not cribbed where the player has assigned a HHour. This assists the player to manually coordinate attacks.
Dave "Arjuna" O'Connor
www.panthergames.com
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wodin
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Joined: Sun Apr 20, 2003 3:13 am
Location: England
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RE: Build 4.4.262

Post by wodin »

excellent. I don't think a patch has been so throughly tested as this one.
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