I have just kicked off the upload to Matrix for the new build 4.4.262. This will be the final for patch #4.
Fixes for Build 4.4.262:
- Enable units that are retreating and retreat recovering to surrender. Previously this was restricted to routing and rout recovering units. Though for retreating and retreat recovering units the enemy must be nearby and they must have been engaged within the last two minutes. This ensures surrounded units surrender in a reasonable time.
- Remove the formation aspect modifier from the fire routines where the range is very close. If covered terrain then reduce the effect. This addresses the issue where a low strength unit never dies (as per Daz's M8 recon units).
- Allow player assigned HHour for attacks to slip automatically during planning process if the earliest possible HHour is later than the assigned one. This ensures the attack is not abandoned because of insufficient time to get to the FUP.
- Added HHour Slipped report to advise the player where the HHour has been automatically slipped in planning.
- Ensure that assaults are not cribbed where the player has assigned a HHour. This assists the player to manually coordinate attacks.